Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

224
Server/Race.cs Normal file
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#region References
using System;
using System.Collections.Generic;
#endregion
namespace Server
{
[Parsable]
public abstract class Race
{
public static Race DefaultRace { get { return m_Races[0]; } }
private static readonly Race[] m_Races = new Race[0x100];
public static Race[] Races { get { return m_Races; } }
public static Race Human { get { return m_Races[0]; } }
public static Race Elf { get { return m_Races[1]; } }
#region Stygian Abyss
public static Race Gargoyle { get { return m_Races[2]; } }
#endregion
private static readonly List<Race> m_AllRaces = new List<Race>();
public static List<Race> AllRaces { get { return m_AllRaces; } }
private readonly int m_RaceID;
private readonly int m_RaceIndex;
private string m_Name;
private static string[] m_RaceNames;
private static Race[] m_RaceValues;
public static string[] GetRaceNames()
{
CheckNamesAndValues();
return m_RaceNames;
}
public static Race[] GetRaceValues()
{
CheckNamesAndValues();
return m_RaceValues;
}
public static Race Parse(string value)
{
CheckNamesAndValues();
for (int i = 0; i < m_RaceNames.Length; ++i)
{
if (Insensitive.Equals(m_RaceNames[i], value))
{
return m_RaceValues[i];
}
}
int index;
if (int.TryParse(value, out index))
{
if (index >= 0 && index < m_Races.Length && m_Races[index] != null)
{
return m_Races[index];
}
}
throw new ArgumentException("Invalid race name");
}
private static void CheckNamesAndValues()
{
if (m_RaceNames != null && m_RaceNames.Length == m_AllRaces.Count)
{
return;
}
m_RaceNames = new string[m_AllRaces.Count];
m_RaceValues = new Race[m_AllRaces.Count];
for (int i = 0; i < m_AllRaces.Count; ++i)
{
Race race = m_AllRaces[i];
m_RaceNames[i] = race.Name;
m_RaceValues[i] = race;
}
}
public override string ToString()
{
return m_Name;
}
private readonly int m_MaleBody;
private readonly int m_FemaleBody;
private readonly int m_MaleGhostBody;
private readonly int m_FemaleGhostBody;
private readonly Expansion m_RequiredExpansion;
public Expansion RequiredExpansion { get { return m_RequiredExpansion; } }
public int MaleBody { get { return m_MaleBody; } }
public int MaleGhostBody { get { return m_MaleGhostBody; } }
public int FemaleBody { get { return m_FemaleBody; } }
public int FemaleGhostBody { get { return m_FemaleGhostBody; } }
protected Race(
int raceID,
int raceIndex,
string name,
string pluralName,
int maleBody,
int femaleBody,
int maleGhostBody,
int femaleGhostBody,
Expansion requiredExpansion)
{
m_RaceID = raceID;
m_RaceIndex = raceIndex;
m_Name = name;
m_MaleBody = maleBody;
m_FemaleBody = femaleBody;
m_MaleGhostBody = maleGhostBody;
m_FemaleGhostBody = femaleGhostBody;
m_RequiredExpansion = requiredExpansion;
PluralName = pluralName;
}
public virtual bool ValidateHair(Mobile m, int itemID)
{
return ValidateHair(m.Female, itemID);
}
public abstract bool ValidateHair(bool female, int itemID);
public virtual int RandomHair(Mobile m)
{
return RandomHair(m.Female);
}
public abstract int RandomHair(bool female);
public virtual bool ValidateFacialHair(Mobile m, int itemID)
{
return ValidateFacialHair(m.Female, itemID);
}
public abstract bool ValidateFacialHair(bool female, int itemID);
public virtual int RandomFacialHair(Mobile m)
{
return RandomFacialHair(m.Female);
}
public abstract int RandomFacialHair(bool female); //For the *ahem* bearded ladies
public virtual bool ValidateFace(Mobile m, int itemID)
{
return ValidateFace(m.Female, itemID);
}
public abstract bool ValidateFace(bool female, int itemID);
public virtual int RandomFace(Mobile m)
{
return RandomFace(m.Female);
}
public abstract int RandomFace(bool female);
public abstract int ClipSkinHue(int hue);
public abstract int RandomSkinHue();
public abstract int ClipHairHue(int hue);
public abstract int RandomHairHue();
public abstract int ClipFaceHue(int hue);
public abstract int RandomFaceHue();
public virtual int Body(Mobile m)
{
if (m.Alive)
{
return AliveBody(m.Female);
}
return GhostBody(m.Female);
}
public virtual int AliveBody(Mobile m)
{
return AliveBody(m.Female);
}
public virtual int AliveBody(bool female)
{
return (female ? m_FemaleBody : m_MaleBody);
}
public virtual int GhostBody(Mobile m)
{
return GhostBody(m.Female);
}
public virtual int GhostBody(bool female)
{
return (female ? m_FemaleGhostBody : m_MaleGhostBody);
}
public int RaceID { get { return m_RaceID; } }
public int RaceIndex { get { return m_RaceIndex; } }
public string Name { get { return m_Name; } set { m_Name = value; } }
public string PluralName { get; set; }
}
}