Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

145
Server/Interfaces.cs Normal file
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#region References
using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Mobiles;
#endregion
namespace Server.Mobiles
{
public interface IMount
{
Mobile Rider { get; set; }
void OnRiderDamaged(Mobile from, ref int amount, bool willKill);
}
public interface IMountItem
{
IMount Mount { get; }
}
}
namespace Server
{
public interface IVendor
{
bool OnBuyItems(Mobile from, List<BuyItemResponse> list);
bool OnSellItems(Mobile from, List<SellItemResponse> list);
DateTime LastRestock { get; set; }
TimeSpan RestockDelay { get; }
void Restock();
}
public interface IPoint2D
{
int X { get; }
int Y { get; }
}
public interface IPoint3D : IPoint2D
{
int Z { get; }
}
public interface ICarvable
{
bool Carve(Mobile from, Item item);
}
public interface IWeapon
{
int MaxRange { get; }
void OnBeforeSwing(Mobile attacker, IDamageable damageable);
TimeSpan OnSwing(Mobile attacker, IDamageable damageable);
void GetStatusDamage(Mobile from, out int min, out int max);
TimeSpan GetDelay(Mobile attacker);
}
public interface IHued
{
int HuedItemID { get; }
}
public interface ISpell
{
int ID { get; }
bool IsCasting { get; }
void OnCasterHurt();
void OnCasterKilled();
void OnConnectionChanged();
bool OnCasterMoving(Direction d);
bool CheckMovement(Mobile caster);
bool OnCasterEquiping(Item item);
bool OnCasterUsingObject(object o);
bool OnCastInTown(Region r);
}
public interface IParty
{
void OnStamChanged(Mobile m);
void OnManaChanged(Mobile m);
void OnStatsQuery(Mobile beholder, Mobile beheld);
}
public interface ISpawner
{
bool UnlinkOnTaming { get; }
Point3D HomeLocation { get; }
int HomeRange { get; }
void Remove(ISpawnable spawn);
void GetSpawnProperties(ISpawnable spawn, ObjectPropertyList list);
void GetSpawnContextEntries(ISpawnable spawn, Mobile m, List<ContextMenuEntry> list);
}
public interface ISpawnable : IEntity
{
void OnBeforeSpawn(Point3D location, Map map);
void MoveToWorld(Point3D location, Map map);
void OnAfterSpawn();
ISpawner Spawner { get; set; }
}
public interface IDamageable : IEntity
{
int Hits { get; set; }
int HitsMax { get; }
bool Alive { get; }
int PhysicalResistance { get; }
int FireResistance { get; }
int ColdResistance { get; }
int PoisonResistance { get; }
int EnergyResistance { get; }
int Damage(int amount, Mobile attacker);
void PlaySound(int soundID);
void MovingEffect(IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode);
void MovingEffect(IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes);
void MovingParticles(IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, EffectLayer layer, int unknown);
void MovingParticles(IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, int unknown);
void MovingParticles(IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound, int unknown);
void MovingParticles(IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound);
void FixedEffect(int itemID, int speed, int duration, int hue, int renderMode);
void FixedEffect(int itemID, int speed, int duration);
void FixedParticles(int itemID, int speed, int duration, int effect, int hue, int renderMode, EffectLayer layer, int unknown);
void FixedParticles(int itemID, int speed, int duration, int effect, int hue, int renderMode, EffectLayer layer);
void FixedParticles(int itemID, int speed, int duration, int effect, EffectLayer layer, int unknown);
void FixedParticles(int itemID, int speed, int duration, int effect, EffectLayer layer);
void BoltEffect(int hue);
}
public interface IArtifact
{
int ArtifactRarity { get; }
}
}