Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
285
Server/IAccount.cs
Normal file
285
Server/IAccount.cs
Normal file
@@ -0,0 +1,285 @@
|
||||
#region References
|
||||
using System;
|
||||
#endregion
|
||||
|
||||
namespace Server.Accounting
|
||||
{
|
||||
public static class AccountGold
|
||||
{
|
||||
public static bool Enabled = false;
|
||||
|
||||
/// <summary>
|
||||
/// This amount specifies the value at which point Gold turns to Platinum.
|
||||
/// By default, when 1,000,000,000 Gold is accumulated, it will transform
|
||||
/// into 1 Platinum.
|
||||
/// !!! WARNING !!!
|
||||
/// The client is designed to perceive the currency threashold at 1,000,000,000
|
||||
/// if you change this, it may cause unexpected results when using secure trading.
|
||||
/// </summary>
|
||||
public static int CurrencyThreshold = 1000000000;
|
||||
|
||||
/// <summary>
|
||||
/// Enables or Disables automatic conversion of Gold and Checks to Bank Currency
|
||||
/// when they are added to a bank box container.
|
||||
/// </summary>
|
||||
public static bool ConvertOnBank = true;
|
||||
|
||||
/// <summary>
|
||||
/// Enables or Disables automatic conversion of Gold and Checks to Bank Currency
|
||||
/// when they are added to a secure trade container.
|
||||
/// </summary>
|
||||
public static bool ConvertOnTrade = false;
|
||||
|
||||
public static double GetGoldTotal(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GetGoldTotal(m.Account);
|
||||
}
|
||||
|
||||
public static double GetGoldTotal(IGoldAccount a)
|
||||
{
|
||||
if (a == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int gold;
|
||||
double totalGold;
|
||||
|
||||
a.GetGoldBalance(out gold, out totalGold);
|
||||
|
||||
return totalGold;
|
||||
}
|
||||
|
||||
public static double GetPlatTotal(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GetPlatTotal(m.Account);
|
||||
}
|
||||
|
||||
public static double GetPlatTotal(IGoldAccount a)
|
||||
{
|
||||
if (a == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int plat;
|
||||
double totalPlat;
|
||||
|
||||
a.GetPlatBalance(out plat, out totalPlat);
|
||||
|
||||
return totalPlat;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IGoldAccount
|
||||
{
|
||||
/// <summary>
|
||||
/// This amount represents the total amount of currency owned by the player.
|
||||
/// It is cumulative of both Gold and Platinum, the absolute total amount of
|
||||
/// Gold owned by the player can be found by multiplying this value by the
|
||||
/// CurrencyThreshold value.
|
||||
/// </summary>
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
double TotalCurrency { get; }
|
||||
|
||||
/// <summary>
|
||||
/// This amount represents the current amount of Gold owned by the player.
|
||||
/// The value does not include the value of Platinum and ranges from
|
||||
/// 0 to 999,999,999 by default.
|
||||
/// </summary>
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
int TotalGold { get; }
|
||||
|
||||
/// <summary>
|
||||
/// This amount represents the current amount of Platinum owned by the player.
|
||||
/// The value does not include the value of Gold and ranges from
|
||||
/// 0 to 2,147,483,647 by default.
|
||||
/// One Platinum represents the value of CurrencyThreshold in Gold.
|
||||
/// </summary>
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
int TotalPlat { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to deposit the given amount of Gold and Platinum into this account.
|
||||
/// </summary>
|
||||
/// <param name="amount">Amount to deposit.</param>
|
||||
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
|
||||
bool DepositCurrency(double amount);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to deposit the given amount of Gold into this account.
|
||||
/// If the given amount is greater than the CurrencyThreshold,
|
||||
/// Platinum will be deposited to offset the difference.
|
||||
/// </summary>
|
||||
/// <param name="amount">Amount to deposit.</param>
|
||||
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
|
||||
bool DepositGold(int amount);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to deposit the given amount of Gold into this account.
|
||||
/// If the given amount is greater than the CurrencyThreshold,
|
||||
/// Platinum will be deposited to offset the difference.
|
||||
/// </summary>
|
||||
/// <param name="amount">Amount to deposit.</param>
|
||||
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
|
||||
bool DepositGold(long amount);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to deposit the given amount of Platinum into this account.
|
||||
/// </summary>
|
||||
/// <param name="amount">Amount to deposit.</param>
|
||||
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
|
||||
bool DepositPlat(int amount);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to deposit the given amount of Platinum into this account.
|
||||
/// </summary>
|
||||
/// <param name="amount">Amount to deposit.</param>
|
||||
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
|
||||
bool DepositPlat(long amount);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to withdraw the given amount of Platinum and Gold from this account.
|
||||
/// </summary>
|
||||
/// <param name="amount">Amount to withdraw.</param>
|
||||
/// <returns>True if successful, false if balance was too low.</returns>
|
||||
bool WithdrawCurrency(double amount);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to withdraw the given amount of Gold from this account.
|
||||
/// If the given amount is greater than the CurrencyThreshold,
|
||||
/// Platinum will be withdrawn to offset the difference.
|
||||
/// </summary>
|
||||
/// <param name="amount">Amount to withdraw.</param>
|
||||
/// <returns>True if successful, false if balance was too low.</returns>
|
||||
bool WithdrawGold(int amount);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to withdraw the given amount of Gold from this account.
|
||||
/// If the given amount is greater than the CurrencyThreshold,
|
||||
/// Platinum will be withdrawn to offset the difference.
|
||||
/// </summary>
|
||||
/// <param name="amount">Amount to withdraw.</param>
|
||||
/// <returns>True if successful, false if balance was too low.</returns>
|
||||
bool WithdrawGold(long amount);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to withdraw the given amount of Platinum from this account.
|
||||
/// </summary>
|
||||
/// <param name="amount">Amount to withdraw.</param>
|
||||
/// <returns>True if successful, false if balance was too low.</returns>
|
||||
bool WithdrawPlat(int amount);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to withdraw the given amount of Platinum from this account.
|
||||
/// </summary>
|
||||
/// <param name="amount">Amount to withdraw.</param>
|
||||
/// <returns>True if successful, false if balance was too low.</returns>
|
||||
bool WithdrawPlat(long amount);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total balance of Gold for this account.
|
||||
/// </summary>
|
||||
/// <param name="gold">Gold value, Platinum exclusive</param>
|
||||
/// <param name="totalGold">Gold value, Platinum inclusive</param>
|
||||
void GetGoldBalance(out int gold, out double totalGold);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total balance of Gold for this account.
|
||||
/// </summary>
|
||||
/// <param name="gold">Gold value, Platinum exclusive</param>
|
||||
/// <param name="totalGold">Gold value, Platinum inclusive</param>
|
||||
void GetGoldBalance(out long gold, out double totalGold);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total balance of Platinum for this account.
|
||||
/// </summary>
|
||||
/// <param name="plat">Platinum value, Gold exclusive</param>
|
||||
/// <param name="totalPlat">Platinum value, Gold inclusive</param>
|
||||
void GetPlatBalance(out int plat, out double totalPlat);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total balance of Platinum for this account.
|
||||
/// </summary>
|
||||
/// <param name="plat">Platinum value, Gold exclusive</param>
|
||||
/// <param name="totalPlat">Platinum value, Gold inclusive</param>
|
||||
void GetPlatBalance(out long plat, out double totalPlat);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total balance of Gold and Platinum for this account.
|
||||
/// </summary>
|
||||
/// <param name="gold">Gold value, Platinum exclusive</param>
|
||||
/// <param name="totalGold">Gold value, Platinum inclusive</param>
|
||||
/// <param name="plat">Platinum value, Gold exclusive</param>
|
||||
/// <param name="totalPlat">Platinum value, Gold inclusive</param>
|
||||
void GetBalance(out int gold, out double totalGold, out int plat, out double totalPlat);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total balance of Gold and Platinum for this account.
|
||||
/// </summary>
|
||||
/// <param name="gold">Gold value, Platinum exclusive</param>
|
||||
/// <param name="totalGold">Gold value, Platinum inclusive</param>
|
||||
/// <param name="plat">Platinum value, Gold exclusive</param>
|
||||
/// <param name="totalPlat">Platinum value, Gold inclusive</param>
|
||||
void GetBalance(out long gold, out double totalGold, out long plat, out double totalPlat);
|
||||
|
||||
bool HasGoldBalance(double amount);
|
||||
bool HasPlatBalance(double amount);
|
||||
}
|
||||
|
||||
public interface IAccount : IGoldAccount, IComparable<IAccount>
|
||||
{
|
||||
[CommandProperty(AccessLevel.Administrator, true)]
|
||||
string Username { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator, true)]
|
||||
string Email { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator, AccessLevel.Owner)]
|
||||
AccessLevel AccessLevel { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
int Length { get; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
int Limit { get; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
int Count { get; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator, true)]
|
||||
DateTime Created { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator, true)]
|
||||
DateTime LastLogin { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
TimeSpan Age { get; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
TimeSpan TotalGameTime { get; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
bool Banned { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
bool Young { get; set; }
|
||||
|
||||
Mobile this[int index] { get; set; }
|
||||
|
||||
void Delete();
|
||||
|
||||
void SetPassword(string password);
|
||||
bool CheckPassword(string password);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user