Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
135
Server/Gumps/GumpCheck.cs
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135
Server/Gumps/GumpCheck.cs
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/***************************************************************************
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* GumpCheck.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpCheck : GumpEntry
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{
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private int m_X, m_Y;
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private int m_ID1, m_ID2;
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private bool m_InitialState;
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private int m_SwitchID;
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public int X
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{
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get
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{
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return m_X;
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}
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set
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{
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Delta( ref m_X, value );
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}
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}
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public int Y
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{
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get
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{
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return m_Y;
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}
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set
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{
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Delta( ref m_Y, value );
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}
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}
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public int InactiveID
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{
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get
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{
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return m_ID1;
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}
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set
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{
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Delta( ref m_ID1, value );
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}
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}
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public int ActiveID
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{
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get
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{
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return m_ID2;
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}
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set
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{
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Delta( ref m_ID2, value );
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}
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}
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public bool InitialState
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{
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get
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{
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return m_InitialState;
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}
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set
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{
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Delta( ref m_InitialState, value );
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}
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}
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public int SwitchID
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{
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get
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{
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return m_SwitchID;
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}
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set
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{
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Delta( ref m_SwitchID, value );
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}
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}
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public GumpCheck( int x, int y, int inactiveID, int activeID, bool initialState, int switchID )
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{
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m_X = x;
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m_Y = y;
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m_ID1 = inactiveID;
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m_ID2 = activeID;
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m_InitialState = initialState;
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m_SwitchID = switchID;
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}
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public override string Compile()
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{
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return String.Format( "{{ checkbox {0} {1} {2} {3} {4} {5} }}", m_X, m_Y, m_ID1, m_ID2, m_InitialState ? 1 : 0, m_SwitchID );
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}
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private static byte[] m_LayoutName = Gump.StringToBuffer( "checkbox" );
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public override void AppendTo( IGumpWriter disp )
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{
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disp.AppendLayout( m_LayoutName );
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disp.AppendLayout( m_X );
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disp.AppendLayout( m_Y );
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disp.AppendLayout( m_ID1 );
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disp.AppendLayout( m_ID2 );
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disp.AppendLayout( m_InitialState );
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disp.AppendLayout( m_SwitchID );
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disp.Switches++;
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}
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}
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}
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