Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
563
Server/Effects.cs
Normal file
563
Server/Effects.cs
Normal file
@@ -0,0 +1,563 @@
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#region References
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using Server.Network;
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#endregion
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namespace Server
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{
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public enum EffectLayer
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{
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Head = 0,
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RightHand = 1,
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LeftHand = 2,
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Waist = 3,
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LeftFoot = 4,
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RightFoot = 5,
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CenterFeet = 7
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}
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public enum ParticleSupportType
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{
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Full,
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Detect,
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None
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}
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public static class Effects
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{
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private static ParticleSupportType m_ParticleSupportType = ParticleSupportType.Detect;
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public static ParticleSupportType ParticleSupportType { get { return m_ParticleSupportType; } set { m_ParticleSupportType = value; } }
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public static bool SendParticlesTo(NetState state)
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{
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return (m_ParticleSupportType == ParticleSupportType.Full ||
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(m_ParticleSupportType == ParticleSupportType.Detect && (state.IsUOTDClient || state.IsEnhancedClient)));
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}
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public static void PlayExplodeSound(IPoint3D p, Map map)
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{
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PlaySound(p, map, Utility.RandomList(283, 284, 285, 286, 519, 773, 774, 775, 776, 777, 1231));
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}
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public static void PlaySound(IPoint3D p, Map map, int soundID)
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{
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if (soundID <= -1)
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{
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return;
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}
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if (map != null)
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{
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Packet playSound = null;
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var eable = map.GetClientsInRange(new Point3D(p));
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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if (playSound == null)
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{
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playSound = Packet.Acquire(new PlaySound(soundID, p));
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}
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state.Send(playSound);
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}
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Packet.Release(playSound);
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eable.Free();
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}
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}
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public static void SendBoltEffect(IEntity e)
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{
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SendBoltEffect(e, true, 0);
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}
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public static void SendBoltEffect(IEntity e, bool sound)
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{
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SendBoltEffect(e, sound, 0);
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}
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public static void SendBoltEffect(IEntity e, bool sound, int hue, bool delay)
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{
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if (delay)
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{
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Timer.DelayCall(() => SendBoltEffect(e, sound, hue));
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}
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else
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{
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SendBoltEffect(e, sound, hue);
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}
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}
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public static void SendBoltEffect(IEntity e, bool sound, int hue)
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{
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Map map = e.Map;
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if (map == null)
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{
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return;
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}
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e.ProcessDelta();
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Packet preEffect = null, postEffect = null, boltEffect = null, playSound = null;
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var eable = map.GetClientsInRange(e.Location);
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foreach (NetState state in eable)
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{
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if (state.Mobile.CanSee(e))
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{
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bool sendParticles = SendParticlesTo(state);
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if (sendParticles)
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{
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if (preEffect == null)
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{
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preEffect = Packet.Acquire(new TargetParticleEffect(e, 0, 10, 5, 0, 0, 5031, 3, 0));
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}
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state.Send(preEffect);
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}
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if (boltEffect == null)
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{
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if (Core.SA && hue == 0)
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{
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boltEffect = Packet.Acquire(new BoltEffectNew(e));
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}
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else
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{
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boltEffect = Packet.Acquire(new BoltEffect(e, hue));
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}
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}
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state.Send(boltEffect);
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if (sendParticles)
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{
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if (postEffect == null)
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{
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postEffect = Packet.Acquire(new GraphicalEffect(EffectType.FixedFrom, e.Serial, Serial.Zero, 0, e.Location, e.Location, 0, 0, false, 0));
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}
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state.Send(postEffect);
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}
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if (sound)
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{
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if (playSound == null)
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{
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playSound = Packet.Acquire(new PlaySound(0x29, e));
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}
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state.Send(playSound);
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}
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}
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}
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Packet.Release(preEffect);
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Packet.Release(postEffect);
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Packet.Release(boltEffect);
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Packet.Release(playSound);
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eable.Free();
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration)
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{
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SendLocationEffect(p, map, itemID, duration, 10, 0, 0);
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed)
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{
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SendLocationEffect(p, map, itemID, duration, speed, 0, 0);
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int hue, int renderMode)
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{
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SendLocationEffect(p, map, itemID, duration, 10, hue, renderMode);
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}
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public static void SendLocationEffect(
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IPoint3D p, Map map, int itemID, int duration, int speed, int hue, int renderMode)
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{
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SendPacket(p, map, new LocationEffect(p, itemID, speed, duration, hue, renderMode));
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}
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public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect)
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{
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SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, 0);
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}
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public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect, int unknown)
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{
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SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, unknown);
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}
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public static void SendLocationParticles(
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IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown)
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{
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Map map = e.Map;
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if (map != null)
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{
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Packet particles = null, regular = null;
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var eable = map.GetClientsInRange(e.Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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if (particles == null)
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{
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particles =
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Packet.Acquire(new LocationParticleEffect(e, itemID, speed, duration, hue, renderMode, effect, unknown));
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}
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state.Send(particles);
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}
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else if (itemID != 0)
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{
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if (regular == null)
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{
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regular = Packet.Acquire(new LocationEffect(e, itemID, speed, duration, hue, renderMode));
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}
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state.Send(regular);
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}
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}
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Packet.Release(particles);
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Packet.Release(regular);
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eable.Free();
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}
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//SendPacket( e.Location, e.Map, new LocationParticleEffect( e, itemID, speed, duration, hue, renderMode, effect, unknown ) );
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}
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public static void SendTargetEffect(IEntity target, int itemID, int duration)
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{
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SendTargetEffect(target, itemID, duration, 0, 0);
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}
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public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration)
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{
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SendTargetEffect(target, itemID, speed, duration, 0, 0);
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}
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public static void SendTargetEffect(IEntity target, int itemID, int duration, int hue, int renderMode)
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{
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SendTargetEffect(target, itemID, 10, duration, hue, renderMode);
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}
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public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration, int hue, int renderMode)
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{
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if (target is Mobile)
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{
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((Mobile)target).ProcessDelta();
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}
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SendPacket(target.Location, target.Map, new TargetEffect(target, itemID, speed, duration, hue, renderMode));
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}
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public static void SendTargetParticles(
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IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer)
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{
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SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, 0);
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}
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public static void SendTargetParticles(
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IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer, int unknown)
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{
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SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, unknown);
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}
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public static void SendTargetParticles(
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IEntity target,
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int itemID,
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int speed,
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int duration,
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int hue,
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int renderMode,
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int effect,
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EffectLayer layer,
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int unknown)
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{
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if (target is Mobile)
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{
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((Mobile)target).ProcessDelta();
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}
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Map map = target.Map;
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if (map != null)
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{
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Packet particles = null, regular = null;
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var eable = map.GetClientsInRange(target.Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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if (particles == null)
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{
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particles =
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Packet.Acquire(
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new TargetParticleEffect(target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown));
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}
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state.Send(particles);
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}
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else if (itemID != 0)
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{
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if (regular == null)
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{
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regular = Packet.Acquire(new TargetEffect(target, itemID, speed, duration, hue, renderMode));
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}
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state.Send(regular);
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}
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}
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Packet.Release(particles);
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Packet.Release(regular);
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eable.Free();
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}
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//SendPacket( target.Location, target.Map, new TargetParticleEffect( target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown ) );
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}
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public static void SendMovingEffect(
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IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes)
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{
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SendMovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, 0, 0);
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}
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public static void SendMovingEffect(
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IEntity from,
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IEntity to,
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int itemID,
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int speed,
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int duration,
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bool fixedDirection,
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bool explodes,
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int hue,
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int renderMode)
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{
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if (from is Mobile)
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{
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((Mobile)from).ProcessDelta();
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}
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if (to is Mobile)
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{
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((Mobile)to).ProcessDelta();
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}
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SendPacket(
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from.Location,
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from.Map,
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new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode));
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}
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public static void SendMovingParticles(
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IEntity from,
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IEntity to,
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int itemID,
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int speed,
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int duration,
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bool fixedDirection,
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bool explodes,
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int effect,
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int explodeEffect,
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int explodeSound)
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{
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SendMovingParticles(
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from, to, itemID, speed, duration, fixedDirection, explodes, 0, 0, effect, explodeEffect, explodeSound, 0);
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}
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public static void SendMovingParticles(
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IEntity from,
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IEntity to,
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int itemID,
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int speed,
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int duration,
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bool fixedDirection,
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bool explodes,
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int effect,
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int explodeEffect,
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int explodeSound,
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int unknown)
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{
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SendMovingParticles(
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from, to, itemID, speed, duration, fixedDirection, explodes, 0, 0, effect, explodeEffect, explodeSound, unknown);
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}
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public static void SendMovingParticles(
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IEntity from,
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IEntity to,
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int itemID,
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int speed,
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int duration,
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bool fixedDirection,
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bool explodes,
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int hue,
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int renderMode,
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int effect,
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int explodeEffect,
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int explodeSound,
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int unknown)
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{
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SendMovingParticles(
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from,
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to,
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itemID,
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speed,
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duration,
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fixedDirection,
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explodes,
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hue,
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renderMode,
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effect,
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explodeEffect,
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explodeSound,
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(EffectLayer)255,
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unknown);
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}
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public static void SendMovingParticles(
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IEntity from,
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IEntity to,
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int itemID,
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int speed,
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int duration,
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bool fixedDirection,
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bool explodes,
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int hue,
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int renderMode,
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int effect,
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int explodeEffect,
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int explodeSound,
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EffectLayer layer,
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int unknown)
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{
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if (from is Mobile)
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{
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((Mobile)from).ProcessDelta();
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}
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if (to is Mobile)
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{
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((Mobile)to).ProcessDelta();
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}
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Map map = from.Map;
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if (map != null)
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{
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Packet particles = null, regular = null;
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var eable = map.GetClientsInRange(from.Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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if (particles == null)
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{
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particles =
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Packet.Acquire(
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new MovingParticleEffect(
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from,
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to,
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itemID,
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speed,
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duration,
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fixedDirection,
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explodes,
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hue,
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renderMode,
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effect,
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explodeEffect,
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explodeSound,
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layer,
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unknown));
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}
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state.Send(particles);
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}
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else if (itemID > 1)
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{
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if (regular == null)
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{
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regular =
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Packet.Acquire(new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode));
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}
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state.Send(regular);
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}
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}
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Packet.Release(particles);
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Packet.Release(regular);
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eable.Free();
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}
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//SendPacket( from.Location, from.Map, new MovingParticleEffect( from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, unknown ) );
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}
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public static void SendPacket(Point3D origin, Map map, Packet p)
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{
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if (map != null)
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{
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var eable = map.GetClientsInRange(origin);
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p.Acquire();
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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state.Send(p);
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}
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p.Release();
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eable.Free();
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}
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}
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public static void SendPacket(IPoint3D origin, Map map, Packet p)
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{
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if (map != null)
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{
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var eable = map.GetClientsInRange(new Point3D(origin));
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p.Acquire();
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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state.Send(p);
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}
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p.Release();
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eable.Free();
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}
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}
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}
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}
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Reference in New Issue
Block a user