Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

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#region References
using System;
using System.IO;
using Server;
using Server.Items;
#endregion
namespace CustomsFramework
{
public enum SaveStrategyTypes
{
StandardSaveStrategy,
DualSaveStrategy,
DynamicSaveStrategy,
ParallelSaveStrategy
}
public enum OldClientResponse
{
Ignore,
Warn,
Annoy,
LenientKick,
Kick
}
public static class Utilities
{
public static int WriteVersion(this GenericWriter writer, int version)
{
writer.Write(version);
return version;
}
public static int ReaderVersion(this GenericReader reader, int version)
{
return reader.ReadInt();
}
public static void CheckFileStructure(string path)
{
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
}
// TODO: Make this factor-in GeneralSettings AccessLevel options?
public static bool IsPlayer(this Mobile from)
{
return from.AccessLevel <= AccessLevel.VIP;
}
// TODO: Make this factor-in GeneralSettings AccessLevel options?
public static bool IsStaff(this Mobile from)
{
return from.AccessLevel >= AccessLevel.Counselor;
}
// TODO: Make this factor-in GeneralSettings AccessLevel options?
public static bool IsOwner(this Mobile from)
{
return from.AccessLevel >= AccessLevel.CoOwner;
}
public static bool IsDigit(this string text)
{
int value;
return IsDigit(text, out value);
}
public static bool IsDigit(this string text, out int value)
{
return Int32.TryParse(text, out value);
}
public static SaveStrategy GetSaveStrategy(this SaveStrategyTypes saveStrategyTypes)
{
switch (saveStrategyTypes)
{
case SaveStrategyTypes.StandardSaveStrategy:
return new StandardSaveStrategy();
case SaveStrategyTypes.DualSaveStrategy:
return new DualSaveStrategy();
case SaveStrategyTypes.DynamicSaveStrategy:
return new DynamicSaveStrategy();
case SaveStrategyTypes.ParallelSaveStrategy:
return new ParallelSaveStrategy(Core.ProcessorCount);
default:
return new StandardSaveStrategy();
}
}
public static SaveStrategyTypes GetSaveType(this SaveStrategy saveStrategy)
{
if (saveStrategy is DualSaveStrategy)
{
return SaveStrategyTypes.StandardSaveStrategy;
}
if (saveStrategy is StandardSaveStrategy)
{
return SaveStrategyTypes.StandardSaveStrategy;
}
if (saveStrategy is DynamicSaveStrategy)
{
return SaveStrategyTypes.DynamicSaveStrategy;
}
if (saveStrategy is ParallelSaveStrategy)
{
return SaveStrategyTypes.ParallelSaveStrategy;
}
return SaveStrategyTypes.StandardSaveStrategy;
}
public static void PlaceItemIn(this Container container, Item item, Point3D location)
{
container.AddItem(item);
item.Location = location;
}
public static void PlaceItemIn(this Container container, Item item, int x = 0, int y = 0, int z = 0)
{
PlaceItemIn(container, item, new Point3D(x, y, z));
}
public static Item BlessItem(this Item item)
{
item.LootType = LootType.Blessed;
return item;
}
public static Item MakeNewbie(this Item item)
{
if (!Core.AOS)
{
item.LootType = LootType.Newbied;
}
return item;
}
public static void DumpToConsole(params object[] elements)
{
Console.WriteLine();
foreach (var element in elements)
{
Console.WriteLine(ObjectDumper.Dump(element));
Console.WriteLine();
}
}
}
}