Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
160
Server/Customs Framework/Utilities/Utilities.cs
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160
Server/Customs Framework/Utilities/Utilities.cs
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#region References
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using System;
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using System.IO;
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using Server;
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using Server.Items;
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#endregion
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namespace CustomsFramework
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{
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public enum SaveStrategyTypes
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{
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StandardSaveStrategy,
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DualSaveStrategy,
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DynamicSaveStrategy,
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ParallelSaveStrategy
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}
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public enum OldClientResponse
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{
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Ignore,
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Warn,
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Annoy,
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LenientKick,
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Kick
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}
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public static class Utilities
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{
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public static int WriteVersion(this GenericWriter writer, int version)
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{
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writer.Write(version);
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return version;
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}
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public static int ReaderVersion(this GenericReader reader, int version)
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{
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return reader.ReadInt();
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}
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public static void CheckFileStructure(string path)
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{
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if (!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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}
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}
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// TODO: Make this factor-in GeneralSettings AccessLevel options?
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public static bool IsPlayer(this Mobile from)
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{
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return from.AccessLevel <= AccessLevel.VIP;
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}
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// TODO: Make this factor-in GeneralSettings AccessLevel options?
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public static bool IsStaff(this Mobile from)
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{
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return from.AccessLevel >= AccessLevel.Counselor;
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}
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// TODO: Make this factor-in GeneralSettings AccessLevel options?
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public static bool IsOwner(this Mobile from)
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{
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return from.AccessLevel >= AccessLevel.CoOwner;
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}
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public static bool IsDigit(this string text)
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{
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int value;
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return IsDigit(text, out value);
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}
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public static bool IsDigit(this string text, out int value)
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{
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return Int32.TryParse(text, out value);
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}
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public static SaveStrategy GetSaveStrategy(this SaveStrategyTypes saveStrategyTypes)
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{
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switch (saveStrategyTypes)
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{
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case SaveStrategyTypes.StandardSaveStrategy:
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return new StandardSaveStrategy();
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case SaveStrategyTypes.DualSaveStrategy:
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return new DualSaveStrategy();
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case SaveStrategyTypes.DynamicSaveStrategy:
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return new DynamicSaveStrategy();
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case SaveStrategyTypes.ParallelSaveStrategy:
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return new ParallelSaveStrategy(Core.ProcessorCount);
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default:
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return new StandardSaveStrategy();
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}
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}
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public static SaveStrategyTypes GetSaveType(this SaveStrategy saveStrategy)
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{
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if (saveStrategy is DualSaveStrategy)
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{
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return SaveStrategyTypes.StandardSaveStrategy;
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}
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if (saveStrategy is StandardSaveStrategy)
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{
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return SaveStrategyTypes.StandardSaveStrategy;
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}
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if (saveStrategy is DynamicSaveStrategy)
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{
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return SaveStrategyTypes.DynamicSaveStrategy;
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}
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if (saveStrategy is ParallelSaveStrategy)
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{
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return SaveStrategyTypes.ParallelSaveStrategy;
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}
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return SaveStrategyTypes.StandardSaveStrategy;
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}
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public static void PlaceItemIn(this Container container, Item item, Point3D location)
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{
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container.AddItem(item);
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item.Location = location;
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}
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public static void PlaceItemIn(this Container container, Item item, int x = 0, int y = 0, int z = 0)
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{
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PlaceItemIn(container, item, new Point3D(x, y, z));
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}
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public static Item BlessItem(this Item item)
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{
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item.LootType = LootType.Blessed;
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return item;
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}
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public static Item MakeNewbie(this Item item)
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{
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if (!Core.AOS)
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{
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item.LootType = LootType.Newbied;
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}
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return item;
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}
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public static void DumpToConsole(params object[] elements)
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{
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Console.WriteLine();
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foreach (var element in elements)
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{
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Console.WriteLine(ObjectDumper.Dump(element));
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Console.WriteLine();
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}
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}
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}
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}
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