Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
226
Server/Body.cs
Normal file
226
Server/Body.cs
Normal file
@@ -0,0 +1,226 @@
|
||||
#region References
|
||||
using System;
|
||||
using System.IO;
|
||||
#endregion
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public enum BodyType : byte
|
||||
{
|
||||
Empty,
|
||||
Monster,
|
||||
Sea,
|
||||
Animal,
|
||||
Human,
|
||||
Equipment
|
||||
}
|
||||
|
||||
public struct Body
|
||||
{
|
||||
private readonly int m_BodyID;
|
||||
|
||||
private static readonly BodyType[] m_Types;
|
||||
|
||||
static Body()
|
||||
{
|
||||
if (File.Exists("Data/bodyTable.cfg"))
|
||||
{
|
||||
using (StreamReader ip = new StreamReader("Data/bodyTable.cfg"))
|
||||
{
|
||||
m_Types = new BodyType[0x1000];
|
||||
|
||||
string line;
|
||||
|
||||
while ((line = ip.ReadLine()) != null)
|
||||
{
|
||||
if (line.Length == 0 || line.StartsWith("#"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var split = line.Split('\t');
|
||||
|
||||
BodyType type;
|
||||
int bodyID;
|
||||
|
||||
if (int.TryParse(split[0], out bodyID) && Enum.TryParse(split[1], true, out type) && bodyID >= 0 &&
|
||||
bodyID < m_Types.Length)
|
||||
{
|
||||
m_Types[bodyID] = type;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Warning: Invalid bodyTable entry:");
|
||||
Console.WriteLine(line);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Warning: Data/bodyTable.cfg does not exist");
|
||||
|
||||
m_Types = new BodyType[0];
|
||||
}
|
||||
}
|
||||
|
||||
public Body(int bodyID)
|
||||
{
|
||||
m_BodyID = bodyID;
|
||||
}
|
||||
|
||||
public BodyType Type
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_BodyID >= 0 && m_BodyID < m_Types.Length)
|
||||
{
|
||||
return m_Types[m_BodyID];
|
||||
}
|
||||
else
|
||||
{
|
||||
return BodyType.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsHuman
|
||||
{
|
||||
get
|
||||
{
|
||||
return (m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Human && m_BodyID != 402 &&
|
||||
m_BodyID != 403 && m_BodyID != 607 && m_BodyID != 608 && m_BodyID != 970)
|
||||
|
||||
#region Stygian Abyss
|
||||
|| m_BodyID == 694 || m_BodyID == 695
|
||||
#endregion
|
||||
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsMale
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_BodyID == 183 || m_BodyID == 185 || m_BodyID == 400 || m_BodyID == 402 || m_BodyID == 605 ||
|
||||
m_BodyID == 607 || m_BodyID == 750
|
||||
|
||||
#region Stygian Abyss
|
||||
|| m_BodyID == 666 || m_BodyID == 694
|
||||
#endregion
|
||||
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFemale
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_BodyID == 184 || m_BodyID == 186 || m_BodyID == 401 || m_BodyID == 403 || m_BodyID == 606 ||
|
||||
m_BodyID == 608 || m_BodyID == 751
|
||||
|
||||
#region Stygian Abyss
|
||||
|| m_BodyID == 667 || m_BodyID == 695
|
||||
#endregion
|
||||
|
||||
#region High Seas
|
||||
|| m_BodyID == 1253
|
||||
#endregion
|
||||
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsGhost
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_BodyID == 402 || m_BodyID == 403 || m_BodyID == 607 || m_BodyID == 608 || m_BodyID == 970
|
||||
|
||||
#region Stygian Abyss
|
||||
|| m_BodyID == 694 || m_BodyID == 695
|
||||
#endregion
|
||||
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsMonster { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Monster; } }
|
||||
|
||||
public bool IsAnimal { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Animal; } }
|
||||
|
||||
public bool IsEmpty { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Empty; } }
|
||||
|
||||
public bool IsSea { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Sea; } }
|
||||
|
||||
public bool IsEquipment { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Equipment; } }
|
||||
|
||||
#region Stygian Abyss
|
||||
public bool IsGargoyle { get { return m_BodyID == 666 || m_BodyID == 667 || m_BodyID == 694 || m_BodyID == 695; } }
|
||||
#endregion
|
||||
|
||||
public int BodyID { get { return m_BodyID; } }
|
||||
|
||||
public static implicit operator int(Body a)
|
||||
{
|
||||
return a.m_BodyID;
|
||||
}
|
||||
|
||||
public static implicit operator Body(int a)
|
||||
{
|
||||
return new Body(a);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("0x{0:X}", m_BodyID);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return m_BodyID;
|
||||
}
|
||||
|
||||
public override bool Equals(object o)
|
||||
{
|
||||
if (o == null || !(o is Body))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return ((Body)o).m_BodyID == m_BodyID;
|
||||
}
|
||||
|
||||
public static bool operator ==(Body l, Body r)
|
||||
{
|
||||
return l.m_BodyID == r.m_BodyID;
|
||||
}
|
||||
|
||||
public static bool operator !=(Body l, Body r)
|
||||
{
|
||||
return l.m_BodyID != r.m_BodyID;
|
||||
}
|
||||
|
||||
public static bool operator >(Body l, Body r)
|
||||
{
|
||||
return l.m_BodyID > r.m_BodyID;
|
||||
}
|
||||
|
||||
public static bool operator >=(Body l, Body r)
|
||||
{
|
||||
return l.m_BodyID >= r.m_BodyID;
|
||||
}
|
||||
|
||||
public static bool operator <(Body l, Body r)
|
||||
{
|
||||
return l.m_BodyID < r.m_BodyID;
|
||||
}
|
||||
|
||||
public static bool operator <=(Body l, Body r)
|
||||
{
|
||||
return l.m_BodyID <= r.m_BodyID;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user