Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
147
Scripts/VendorInfo/SBVarietyDealer.cs
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147
Scripts/VendorInfo/SBVarietyDealer.cs
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using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class SBVarietyDealer : SBInfo
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{
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private readonly List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
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private readonly IShopSellInfo m_SellInfo = new InternalSellInfo();
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public SBVarietyDealer()
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{
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}
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public override IShopSellInfo SellInfo
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{
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get
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{
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return m_SellInfo;
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}
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}
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public override List<GenericBuyInfo> BuyInfo
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{
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get
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{
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return m_BuyInfo;
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}
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}
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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public InternalBuyInfo()
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{
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Add(new GenericBuyInfo(typeof(Bandage), 5, 20, 0xE21, 0, true));
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Add(new GenericBuyInfo(typeof(BlankScroll), 5, 999, 0x0E34, 0));
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Add(new GenericBuyInfo(typeof(NightSightPotion), 15, 10, 0xF06, 0, true));
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Add(new GenericBuyInfo(typeof(AgilityPotion), 15, 10, 0xF08, 0, true));
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Add(new GenericBuyInfo(typeof(StrengthPotion), 15, 10, 0xF09, 0, true));
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Add(new GenericBuyInfo(typeof(RefreshPotion), 15, 10, 0xF0B, 0, true));
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Add(new GenericBuyInfo(typeof(LesserCurePotion), 15, 10, 0xF07, 0, true));
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Add(new GenericBuyInfo(typeof(LesserHealPotion), 15, 10, 0xF0C, 0, true));
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Add(new GenericBuyInfo(typeof(LesserPoisonPotion), 15, 10, 0xF0A, 0, true));
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Add(new GenericBuyInfo(typeof(LesserExplosionPotion), 21, 10, 0xF0D, 0, true));
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Add(new GenericBuyInfo(typeof(Bolt), 6, Utility.Random(30, 60), 0x1BFB, 0, true));
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Add(new GenericBuyInfo(typeof(Arrow), 3, Utility.Random(30, 60), 0xF3F, 0, true));
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Add(new GenericBuyInfo(typeof(BlackPearl), 5, 999, 0xF7A, 0));
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Add(new GenericBuyInfo(typeof(Bloodmoss), 5, 999, 0xF7B, 0));
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Add(new GenericBuyInfo(typeof(MandrakeRoot), 3, 999, 0xF86, 0));
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Add(new GenericBuyInfo(typeof(Garlic), 3, 999, 0xF84, 0));
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Add(new GenericBuyInfo(typeof(Ginseng), 3, 999, 0xF85, 0));
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Add(new GenericBuyInfo(typeof(Nightshade), 3, 999, 0xF88, 0));
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Add(new GenericBuyInfo(typeof(SpidersSilk), 3, 999, 0xF8D, 0));
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Add(new GenericBuyInfo(typeof(SulfurousAsh), 3, 999, 0xF8C, 0));
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Add(new GenericBuyInfo(typeof(BreadLoaf), 7, 10, 0x103B, 0, true));
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Add(new GenericBuyInfo(typeof(Backpack), 15, 20, 0x9B2, 0));
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Type[] types = Loot.RegularScrollTypes;
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int circles = 3;
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for (int i = 0; i < circles * 8 && i < types.Length; ++i)
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{
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int itemID = 0x1F2E + i;
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if (i == 6)
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itemID = 0x1F2D;
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else if (i > 6)
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--itemID;
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Add(new GenericBuyInfo(types[i], 12 + ((i / 8) * 10), 20, itemID, 0, true));
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}
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if (Core.AOS)
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{
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Add(new GenericBuyInfo(typeof(BatWing), 3, 999, 0xF78, 0));
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Add(new GenericBuyInfo(typeof(GraveDust), 3, 999, 0xF8F, 0));
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Add(new GenericBuyInfo(typeof(DaemonBlood), 6, 999, 0xF7D, 0));
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Add(new GenericBuyInfo(typeof(NoxCrystal), 6, 999, 0xF8E, 0));
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Add(new GenericBuyInfo(typeof(PigIron), 5, 999, 0xF8A, 0));
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Add(new GenericBuyInfo(typeof(NecromancerSpellbook), 115, 10, 0x2253, 0));
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}
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Add(new GenericBuyInfo(typeof(RecallRune), 15, 10, 0x1f14, 0));
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Add(new GenericBuyInfo(typeof(Spellbook), 18, 10, 0xEFA, 0));
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Add(new GenericBuyInfo("1041072", typeof(MagicWizardsHat), 11, 10, 0x1718, 0));
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}
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}
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public class InternalSellInfo : GenericSellInfo
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{
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public InternalSellInfo()
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{
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Add(typeof(Bandage), 1);
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Add(typeof(BlankScroll), 3);
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Add(typeof(NightSightPotion), 7);
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Add(typeof(AgilityPotion), 7);
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Add(typeof(StrengthPotion), 7);
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Add(typeof(RefreshPotion), 7);
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Add(typeof(LesserCurePotion), 7);
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Add(typeof(LesserHealPotion), 7);
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Add(typeof(LesserPoisonPotion), 7);
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Add(typeof(LesserExplosionPotion), 10);
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Add(typeof(Bolt), 3);
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Add(typeof(Arrow), 2);
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Add(typeof(BlackPearl), 3);
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Add(typeof(Bloodmoss), 3);
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Add(typeof(MandrakeRoot), 2);
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Add(typeof(Garlic), 2);
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Add(typeof(Ginseng), 2);
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Add(typeof(Nightshade), 2);
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Add(typeof(SpidersSilk), 2);
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Add(typeof(SulfurousAsh), 2);
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Add(typeof(BreadLoaf), 3);
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Add(typeof(Backpack), 7);
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Add(typeof(RecallRune), 8);
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Add(typeof(Spellbook), 9);
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Add(typeof(BlankScroll), 3);
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if (Core.AOS)
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{
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Add(typeof(BatWing), 2);
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Add(typeof(GraveDust), 2);
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Add(typeof(DaemonBlood), 3);
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Add(typeof(NoxCrystal), 3);
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Add(typeof(PigIron), 3);
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}
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Type[] types = Loot.RegularScrollTypes;
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for (int i = 0; i < types.Length; ++i)
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Add(types[i], ((i / 8) + 2) * 5);
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}
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}
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}
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}
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