Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
693
Scripts/SubSystem/blackjack/SlotMachine.cs
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693
Scripts/SubSystem/blackjack/SlotMachine.cs
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@@ -0,0 +1,693 @@
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//slotmachine by zulu, updated Feb 2004
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using System;
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using Server.Items;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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public class SlotMachine : Item
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{
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private int Slot1Graphic = 3823;
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private int Slot2Graphic = 3823;
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private int Slot3Graphic = 3823;
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private int Slot1_x = 108;
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private int Slot1_y = 119;
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private int Slot2_x = 108;
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private int Slot2_y = 119;
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private int Slot3_x = 108;
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private int Slot3_y = 119;
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private int Prize1WinTotal = 0;
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private int Prize2WinTotal = 0;
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private int Prize3WinTotal = 0;
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private int Prize4WinTotal = 0;
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private int Prize5WinTotal = 0;
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private int Prize6WinTotal = 0;
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private int Prize7WinTotal = 0;
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private int Prize8WinTotal = 0;
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[Constructable]
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public SlotMachine() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x56;
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Name = "a slot machine";
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}
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public override void OnDoubleClick( Mobile from )
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{
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from.SendGump( new SlotMachineGump( (Mobile)from,this,0) );
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}
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public SlotMachine( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) Slot1Graphic );
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writer.Write( (int) Slot2Graphic );
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writer.Write( (int) Slot3Graphic );
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writer.Write( (int) Slot1_x );
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writer.Write( (int) Slot1_y );
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writer.Write( (int) Slot2_x );
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writer.Write( (int) Slot2_y );
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writer.Write( (int) Slot3_x );
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writer.Write( (int) Slot3_y );
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writer.Write( (int) Prize1WinTotal );
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writer.Write( (int) Prize2WinTotal );
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writer.Write( (int) Prize3WinTotal );
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writer.Write( (int) Prize4WinTotal );
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writer.Write( (int) Prize5WinTotal );
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writer.Write( (int) Prize6WinTotal );
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writer.Write( (int) Prize7WinTotal );
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writer.Write( (int) Prize8WinTotal );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Slot1Graphic = reader.ReadInt();
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Slot2Graphic = reader.ReadInt();
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Slot3Graphic = reader.ReadInt();
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Slot1_x = reader.ReadInt();
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Slot1_y = reader.ReadInt();
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Slot2_x = reader.ReadInt();
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Slot2_y = reader.ReadInt();
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Slot3_x = reader.ReadInt();
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Slot3_y = reader.ReadInt();
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Prize1WinTotal = reader.ReadInt();
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Prize2WinTotal = reader.ReadInt();
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Prize3WinTotal = reader.ReadInt();
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Prize4WinTotal = reader.ReadInt();
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Prize5WinTotal = reader.ReadInt();
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Prize6WinTotal = reader.ReadInt();
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Prize7WinTotal = reader.ReadInt();
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Prize8WinTotal = reader.ReadInt();
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break;
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}
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}
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}
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public class SlotMachineGump : Gump
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{
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private SlotMachine m_From;
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public SlotMachineGump( Mobile from, SlotMachine machine, int spin) : base(0,0)
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{
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m_From = machine;
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Closable = false;
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from.CloseGump( typeof( SlotMachineGump ) );
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if (!from.Alive)
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return;
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if ( !from.InRange( machine.Location, 4 ) )
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return;
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string message = "500 gold per spin.";
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int Image1 = 9300;
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int Image2 = 9300;
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int Image3 = 9300;
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if (spin==1)
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{
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Effects.PlaySound( from.Location, from.Map, 0x2e1 );
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message = "You did not win.";
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// 3823 gold 3826 silver 6225 scales
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// 3629 crystal ball 6218 hstand 5912 wizard
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// 6186 P Flask 6188 R Flask
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int [] prize = {3823,3826,6225,3629,6218,5912,6186,6188};
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int [] slotx = {108,108,108,109,108,108,108,108};
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int [] sloty = {119,119,118,124,120,124,120,120};
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int modifier = 64; // number of virtual wheel locations - 32,64,128,256,512
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int temp = Utility.Random( 100000,100000000 );
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int hold1, hold2 = (temp / modifier);
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hold1 = modifier*hold2;
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hold2 = (temp-hold1);
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int Slot1 = findreelspot(hold2);
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temp = Utility.Random( 100000,100000000 );
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hold2 = (temp / modifier);
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hold1 = modifier*hold2;
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hold2 = (temp-hold1);
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int Slot2 = findreelspot(hold2);
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temp = Utility.Random( 100000,100000000 );
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hold2 = (temp / modifier);
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hold1 = modifier*hold2;
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hold2 = (temp-hold1);
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int Slot3 = findreelspot(hold2);
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bool bc = false;
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m_From.Slot1Graphic = prize[Slot1-1];
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m_From.Slot1_x = slotx[Slot1-1];
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m_From.Slot1_y = sloty[Slot1-1];
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m_From.Slot2Graphic = prize[Slot2-1];
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m_From.Slot2_x = slotx[Slot2-1];
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m_From.Slot2_y = sloty[Slot2-1];
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m_From.Slot3Graphic = prize[Slot3-1];
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m_From.Slot3_x = slotx[Slot3-1];
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m_From.Slot3_y = sloty[Slot3-1];
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if (Slot1 == Slot2 && Slot2 == Slot3) // All Three the same
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{
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Image1 = 9350;
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Image2 = 9350;
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Image3 = 9350;
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if (Slot1 == 1) // Gold
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{
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from.AddToBackpack( new BankCheck( 1000000 ) );
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m_From.Prize1WinTotal += 1;
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message = "$1,000,000 gold";
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bc = true;
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}
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else if (Slot1 == 2) // Silver
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{
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from.AddToBackpack( new BankCheck( 100000 ) );
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m_From.Prize2WinTotal += 1;
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message = "$100,000 gold";
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bc = true;
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}
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else if (Slot1 == 3) // scales
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{
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from.AddToBackpack( new BankCheck( 50000 ) );
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m_From.Prize3WinTotal += 1;
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message = "$50,000 gold";
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bc = true;
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}
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else if (Slot1 == 4) // crystal ball
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{
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from.AddToBackpack( new Gold( 10000 ) );
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m_From.Prize4WinTotal += 1;
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message = "$10,000 gold";
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}
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else if (Slot1 == 5) // hstand
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{
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from.AddToBackpack( new Gold( 5000 ) );
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m_From.Prize5WinTotal += 1;
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message = "$5,000 gold";
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}
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else if (Slot1 == 6) // wizard's hat
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{
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m_From.Prize6WinTotal += 1;
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message = "Magic Show";
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from.SendGump( new MagicShowGump(from,m_From) );
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return;
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}
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else // flask
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{
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from.AddToBackpack( new Gold( 2500 ) );
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m_From.Prize7WinTotal += 1;
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message = "$2,500 gold";
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}
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}
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else if (Slot1 == Slot2) // Only two the same
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{
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if (Slot1 == 4 || Slot1 == 5) // crystal ball, burner
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{
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from.AddToBackpack( new Gold( 1000 ) );
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m_From.Prize8WinTotal += 1;
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message = "$1,000 gold";
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Image1 = 9350;
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Image2 = 9350;
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}
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}
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else if (Slot2 == Slot3) // Only two the same
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{
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if (Slot2 == 4 || Slot2 == 5) // crystal ball, burner
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{
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from.AddToBackpack( new Gold( 1000 ) );
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m_From.Prize8WinTotal += 1;
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message = "$1,000 gold";
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Image2 = 9350;
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Image3 = 9350;
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}
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}
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else if (Slot1 == Slot3) // Only two the same
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{
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if (Slot1 == 4 || Slot1 == 5) // crystal ball, burner
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{
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from.AddToBackpack( new Gold( 1000 ) );
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m_From.Prize8WinTotal += 1;
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message = "$1,000 gold";
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Image1 = 9350;
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Image3 = 9350;
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}
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}
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if (message!="You did not win.")
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{
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Effects.PlaySound( from.Location, from.Map, 0x36 );
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string message1 = String.Format( "{0} just won - {1} playing slots.",from.Name,message );
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message = String.Format( "You won {0}!", message );
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from.SendMessage( 0x22, message );
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if (bc)
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{
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foreach ( NetState state in NetState.Instances )
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{
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Mobile m = state.Mobile;
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if ( m != null && m.NetState != from.NetState )
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m.SendMessage( 0x482, message1 );
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} //foreach
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} //if
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}
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}
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else if (spin==2)
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message = "You need more money!";
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AddPage(0);
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AddImageTiled( 74, 78, 250, 184, 2624 ); //full
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AddBackground( 90, 95, 220, 150, 9350 );
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AddAlphaRegion( 74, 78, 250, 184 );
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AddButton( 180, 175, 2642,2643, 101, GumpButtonType.Reply, 0 );
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AddLabel( 187, 200, 152, "Spin");
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AddButton( 74, 78, 3, 4, 666, GumpButtonType.Reply, 0 );
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AddLabel( 106, 190, 152, "Paytable");
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AddButton( 125, 180, 2117, 2118, 102, GumpButtonType.Reply, 0 );
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if ( from.AccessLevel >= AccessLevel.Seer )
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{
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AddLabel( 253, 190, 152, "Stats");
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AddButton( 265, 180, 2117, 2118, 103, GumpButtonType.Reply, 0 );
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}
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AddLabel( 162, 84, 152, "Slot Machine");
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AddLabel( 136, 220, 34, message);
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AddBackground( 100, 105, 60, 60, Image1); // Slot Machine Box 1
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AddBackground( 170, 105, 60, 60, Image2); // Slot Machine Box 2
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AddBackground( 240, 105, 60, 60, Image3); // Slot Machine Box 3
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AddItem( m_From.Slot1_x, m_From.Slot1_y, m_From.Slot1Graphic );
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AddItem( m_From.Slot2_x+70, m_From.Slot2_y, m_From.Slot2Graphic );
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AddItem( m_From.Slot3_x+140, m_From.Slot3_y, m_From.Slot3Graphic );
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}
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public int findreelspot(int hold)
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{
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int [] reel1 = {1}; // gold
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int [] reel2 = {2,8}; // silver
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int [] reel3 = {3,9,14}; // scales
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int [] reel4 = {4,10,15,19}; // crystal ball
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int [] reel5 = {5,11,16,20,23,26,29,32}; // head stand
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int [] reel6 = {6,12,17,21,24,27,30,33,35,36,37,59}; // wizards hat
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int [] reel7 = {7,13,18,22,25,28,31,34,49,50,51,52,53,57,58,61,62}; // Flask
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foreach ( int item in reel1 )
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if (item==hold)
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return 1;
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foreach ( int item in reel2 )
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if (item==hold)
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return 2;
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foreach ( int item in reel3 )
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if (item==hold)
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return 3;
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foreach ( int item in reel4 )
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if (item==hold)
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return 4;
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foreach ( int item in reel5 )
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if (item==hold)
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return 5;
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foreach ( int item in reel6 )
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if (item==hold)
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return 6;
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foreach ( int item in reel7 )
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if (item==hold)
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return 7;
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return 8;
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}
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public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
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{
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Mobile from = sender.Mobile;
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switch ( info.ButtonID )
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{
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case 101:
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{ // spin
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Container pack = from.Backpack;
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if ( pack != null && pack.ConsumeTotal( typeof( Gold ), 500 ) )
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from.SendGump( new SlotMachineGump(from,m_From,1) );
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else
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from.SendGump( new SlotMachineGump(from,m_From,2) );
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break;
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}
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case 102:
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{ // help
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from.CloseGump( typeof( HelpStatsGump ) );
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from.SendGump( new HelpStatsGump(m_From) );
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from.SendGump( new SlotMachineGump(from,m_From,0) );
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break;
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}
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case 103:
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{ // stats
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from.CloseGump( typeof( SlotsStatsGump ) );
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from.SendGump( new SlotsStatsGump(m_From) );
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from.SendGump( new SlotMachineGump(from,m_From,0) );
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break;
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}
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case 666:
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{ // quit
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break;
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}
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}
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} // OnResponse
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} // SlotMachineGump
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public class HelpStatsGump : Gump
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{
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private SlotMachine m_From;
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public HelpStatsGump( SlotMachine machine ) : base( 240, 0 )
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{
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m_From = machine;
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AddPage( 0 );
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AddImageTiled( 85, 80, 230, 340, 2624 ); //5120
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AddAlphaRegion( 85, 80, 230, 340 );
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AddLabel( 153, 85, 152, "Match all three");
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AddBackground( 100, 105, 60, 30, 9300);
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AddBackground( 170, 105, 60, 30, 9300);
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AddBackground( 240, 105, 60, 30, 9300);
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AddItem( 108,108,3823 );
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AddItem( 178,108,3823 );
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AddItem( 248,108,3823 );
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AddLabel( 150, 110, 152, "One Million Gold!");
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AddBackground( 100, 140, 60, 30, 9300);
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AddBackground( 170, 140, 60, 30, 9300);
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AddBackground( 240, 140, 60, 30, 9300);
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AddItem( 108,143,3826 );
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AddItem( 178,143,3826 );
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AddItem( 248,143,3826 );
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AddLabel( 120, 145, 152, "One Hundred Thousand Gold!");
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AddBackground( 100, 175, 60, 30, 9300);
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AddBackground( 170, 175, 60, 30, 9300);
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AddBackground( 240, 175, 60, 30, 9300);
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AddItem( 108,176,6225 );
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AddItem( 178,176,6225 );
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AddItem( 248,176,6225 );
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AddLabel( 140, 180, 152, "Fifty Thousand Gold!");
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AddBackground( 100, 210, 60, 30, 9300);
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AddBackground( 170, 210, 60, 30, 9300);
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AddBackground( 240, 210, 60, 30, 9300);
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AddItem( 108,213,3629 );
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AddItem( 178,213,3629 );
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AddItem( 248,213,3629 );
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AddLabel( 144, 215, 152, "Ten Thousand gold!");
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AddBackground( 100, 245, 60, 30, 9300);
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AddBackground( 170, 245, 60, 30, 9300);
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AddBackground( 240, 245, 60, 30, 9300);
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AddItem( 108,249,6218 );
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AddItem( 178,249,6218 );
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AddItem( 248,249,6218 );
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AddLabel( 143, 250, 152, "Five Thousand gold!");
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AddBackground( 100, 280, 60, 30, 9300);
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AddBackground( 170, 280, 60, 30, 9300);
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AddBackground( 240, 280, 60, 30, 9300);
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AddItem( 108,285,5912 );
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AddItem( 178,285,5912 );
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AddItem( 248,285,5912 );
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AddLabel( 145, 285, 152, "Magic Show Bonus!");
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AddBackground( 100, 315, 29, 30, 9300);
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AddBackground( 170, 315, 29, 30, 9300);
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AddBackground( 240, 315, 29, 30, 9300);
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AddBackground( 130, 315, 29, 30, 9300);
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AddBackground( 200, 315, 29, 30, 9300);
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AddBackground( 270, 315, 29, 30, 9300);
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AddItem( 95,318,6186 );
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AddItem( 165,318,6186 );
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AddItem( 235,318,6186 );
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AddItem( 125,318,6188 );
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AddItem( 195,318,6188 );
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AddItem( 265,318,6188 );
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AddLabel( 120, 320, 152, "Twenty Five Hundred Gold!");
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AddLabel( 154, 355, 152, "Match any two");
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AddBackground( 100, 375, 29, 30, 9300);
|
||||
AddBackground( 170, 375, 29, 30, 9300);
|
||||
AddBackground( 240, 375, 29, 30, 9300);
|
||||
AddBackground( 130, 375, 29, 30, 9300);
|
||||
AddBackground( 200, 375, 29, 30, 9300);
|
||||
AddBackground( 270, 375, 29, 30, 9300);
|
||||
AddItem( 92,378,6218 );
|
||||
AddItem( 162,379,6218 );
|
||||
AddItem( 232,378,6218 );
|
||||
AddItem( 122,379,3629 );
|
||||
AddItem( 192,378,3629 );
|
||||
AddItem( 262,379,3629 );
|
||||
|
||||
AddLabel( 144, 380, 152, "One Thousand gold!");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class MagicShowGump : Gump
|
||||
{
|
||||
|
||||
private SlotMachine m_From;
|
||||
|
||||
public MagicShowGump( Mobile from, SlotMachine machine ) : base( 10, 100 )
|
||||
{
|
||||
m_From = machine;
|
||||
|
||||
Closable = false;
|
||||
Dragable = false;
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 70, 100, 258, 120, 5120 );
|
||||
|
||||
AddLabel( 90, 105, 1500, "Click on a magic hat for your bonus" );
|
||||
|
||||
int [] rb = {0,0,0};
|
||||
|
||||
int i=0,j,temp;
|
||||
bool doit;
|
||||
|
||||
while (i<3)
|
||||
{
|
||||
temp = Utility.Random( 3 );
|
||||
doit = true;
|
||||
for ( j=0;j<3;++j )
|
||||
if (rb[j]==101+temp)
|
||||
{
|
||||
doit = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (doit)
|
||||
{
|
||||
rb[i] = 101+temp;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
AddButton( 100, 130, 5569, 5570, rb[0], GumpButtonType.Reply, 0 );
|
||||
AddButton( 170, 130, 5569, 5570, rb[1], GumpButtonType.Reply, 0 );
|
||||
AddButton( 240, 130, 5569, 5570, rb[2], GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
|
||||
Mobile from = sender.Mobile;
|
||||
Container pack = from.Backpack;
|
||||
int temp;
|
||||
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 101:
|
||||
{ // gold
|
||||
temp = Utility.Random( 25000,50000 );
|
||||
from.AddToBackpack( new BankCheck( temp ) );
|
||||
from.SendMessage( 0x22, String.Format("You won {0} gold!",temp) );
|
||||
from.SendGump( new SlotMachineGump(from,m_From,0) );
|
||||
break;
|
||||
}
|
||||
case 102:
|
||||
{ // reagents,armor
|
||||
temp = Utility.Random( 6 );
|
||||
if (temp==0)
|
||||
{
|
||||
BaseArmor chest;
|
||||
chest = new PlateChest();
|
||||
chest.Resource = CraftResource.Iron;
|
||||
chest.Hue = 0x845;
|
||||
pack.AddItem( chest );
|
||||
from.SendMessage( 0x22,"You won Platemail Chest!");
|
||||
}
|
||||
else if (temp==1)
|
||||
{
|
||||
BaseArmor gloves;
|
||||
gloves = new PlateGloves();
|
||||
gloves.Resource = CraftResource.Iron;
|
||||
gloves.Hue = 0x845;
|
||||
pack.AddItem( gloves );
|
||||
from.SendMessage( 0x22,"You won Platemail Gloves!");
|
||||
}
|
||||
else if (temp==2)
|
||||
{
|
||||
BaseArmor arms;
|
||||
arms = new PlateArms();
|
||||
arms.Resource = CraftResource.Iron;
|
||||
arms.Hue = 0x845;
|
||||
pack.AddItem( arms );
|
||||
from.SendMessage( 0x22,"You won Platemail Arms!");
|
||||
}
|
||||
else if (temp==3)
|
||||
{
|
||||
BaseArmor helm;
|
||||
helm = new PlateHelm();
|
||||
helm.Resource = CraftResource.Iron;
|
||||
helm.Hue = 0x845;
|
||||
pack.AddItem( helm );
|
||||
from.SendMessage( 0x22,"You won Platemail Helmet!");
|
||||
}
|
||||
else if (temp==4)
|
||||
{
|
||||
BaseArmor gorget;
|
||||
gorget = new PlateGorget();
|
||||
gorget.Resource = CraftResource.Iron;
|
||||
gorget.Hue = 0x845;
|
||||
pack.AddItem( gorget );
|
||||
from.SendMessage( 0x22,"You won Platemail Gorget!");
|
||||
}
|
||||
else if (temp==5)
|
||||
{
|
||||
BaseArmor legs;
|
||||
legs = new PlateLegs();
|
||||
legs.Resource = CraftResource.Iron;
|
||||
legs.Hue = 0x845;
|
||||
pack.AddItem( legs );
|
||||
from.SendMessage( 0x22,"You won Platemail Legs!");
|
||||
}
|
||||
else
|
||||
{
|
||||
from.AddToBackpack( new BagOfReagents( 100 ) );
|
||||
from.SendMessage( 0x22, String.Format("You won a Bag of Reagents!") );
|
||||
}
|
||||
from.SendGump( new SlotMachineGump(from,m_From,0) );
|
||||
break;
|
||||
}
|
||||
case 103:
|
||||
{ //
|
||||
temp = Utility.Random( 500,5000 );
|
||||
from.AddToBackpack( new Gold( temp ) );
|
||||
from.SendMessage( 0x22, String.Format("You won {0} gold!",temp) );
|
||||
from.SendGump( new SlotMachineGump(from,m_From,0) );
|
||||
break;
|
||||
}
|
||||
} //switch
|
||||
}
|
||||
}
|
||||
|
||||
public class SlotsStatsGump : Gump
|
||||
{
|
||||
|
||||
private SlotMachine m_From;
|
||||
|
||||
public SlotsStatsGump( SlotMachine machine ) : base( 50, 160 )
|
||||
{
|
||||
m_From = machine;
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 30, 100, 90, 160, 5120 );
|
||||
|
||||
AddLabel( 45, 100, 70, "Slot Stats" );
|
||||
AddLabel( 48, 115, 600, "1: "+m_From.Prize1WinTotal );
|
||||
AddLabel( 45, 130, 600, "2: "+m_From.Prize2WinTotal );
|
||||
AddLabel( 45, 145, 600, "3: "+m_From.Prize3WinTotal );
|
||||
AddLabel( 45, 160, 600, "4: "+m_From.Prize4WinTotal );
|
||||
AddLabel( 45, 175, 600, "5: "+m_From.Prize5WinTotal );
|
||||
AddLabel( 45, 190, 600, "6: "+m_From.Prize6WinTotal );
|
||||
AddLabel( 45, 205, 600, "7: "+m_From.Prize7WinTotal );
|
||||
AddLabel( 45, 220, 600, "8: "+m_From.Prize8WinTotal );
|
||||
|
||||
AddLabel( 48, 234, 1500, "Reset" );
|
||||
|
||||
AddButton( 85, 235, 2117, 2118, 101, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 101:
|
||||
{ // reset
|
||||
m_From.Prize1WinTotal = 0;
|
||||
m_From.Prize2WinTotal = 0;
|
||||
m_From.Prize3WinTotal = 0;
|
||||
m_From.Prize4WinTotal = 0;
|
||||
m_From.Prize5WinTotal = 0;
|
||||
m_From.Prize6WinTotal = 0;
|
||||
m_From.Prize7WinTotal = 0;
|
||||
m_From.Prize8WinTotal = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user