Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
258
Scripts/SubSystem/Utilities v1.03/Commands/Commands.cs
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258
Scripts/SubSystem/Utilities v1.03/Commands/Commands.cs
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using System;
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using System.Collections;
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using System.IO;
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using Server;
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using Server.Commands;
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using Server.Commands.Generic;
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namespace Knives.Utils
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{
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public class Commands
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{
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public static void Initialize()
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{
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CommandSystem.Register( "Commands", AccessLevel.Administrator, new CommandEventHandler( OnCommands ) );
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EventSink.Login += new LoginEventHandler( OnLogin );
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}
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private static void OnCommands( CommandEventArgs e )
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{
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CommandsGump.SendTo( e.Mobile );
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}
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private static Hashtable s_Defaults = new Hashtable();
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private static ArrayList s_InitInfo = new ArrayList();
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private static bool s_Inited;
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public static bool HasMod( string command )
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{
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return s_Defaults[command] != null && new ArrayList(CommandSystem.Entries.Keys).Contains(command);
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}
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public static void RestoreCommand( string command )
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{try{
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if ( !HasMod( command ) )
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{
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s_Defaults.Remove( command );
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CommandSystem.Entries.Remove( command );
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return;
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}
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DefaultInfo info = (DefaultInfo)s_Defaults[command];
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CommandEntry entry = new CommandEntry(info.OldCommand, ((CommandEntry)CommandSystem.Entries[command]).Handler, info.OldAccess);
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CommandSystem.Entries.Remove(command);
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if ( HasMod( info.OldCommand ) )
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RestoreCommand( info.OldCommand );
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CommandSystem.Entries[info.OldCommand] = entry;
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s_Defaults.Remove( command );
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foreach( BaseCommandImplementor imp in BaseCommandImplementor.Implementors )
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foreach( string str in new ArrayList( imp.Commands.Keys ) )
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if ( str == command )
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{
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imp.Commands[info.OldCommand] = imp.Commands[str];
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((BaseCommand)imp.Commands[str]).AccessLevel = info.OldAccess;
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if ( str != info.OldCommand )
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imp.Commands.Remove( str );
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}
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}
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catch{ Errors.Report("Commands-> RestoreDefault"); }
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}
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public static void ApplyCommand( string old, string txt )
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{try{
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if (CommandSystem.Entries[txt] != null
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|| CommandSystem.Entries[old] == null)
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return;
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if ( HasMod( old ) )
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{
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((DefaultInfo)s_Defaults[old]).NewCommand = txt;
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s_Defaults[txt] = s_Defaults[old];
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s_Defaults.Remove( old );
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}
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else
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{
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DefaultInfo info = new DefaultInfo();
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info.OldCommand = old;
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info.NewCommand = txt;
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info.NewAccess = ((CommandEntry)CommandSystem.Entries[old]).AccessLevel;
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info.OldAccess = info.NewAccess;
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s_Defaults[txt] = info;
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}
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CommandSystem.Entries[txt] = CommandSystem.Entries[old];
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CommandSystem.Entries.Remove(old);
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foreach( BaseCommandImplementor imp in BaseCommandImplementor.Implementors )
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foreach( string str in new ArrayList( imp.Commands.Keys ) )
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if ( str == old )
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{
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imp.Commands[txt] = imp.Commands[str];
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imp.Commands.Remove( str );
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}
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}catch{ Errors.Report( "Commands-> ApplyCommand" ); } }
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public static void Access( string command, int num )
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{try{
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if (CommandSystem.Entries[command] == null)
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return;
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DefaultInfo info = new DefaultInfo();
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if ( !HasMod( command ) )
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{
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info = new DefaultInfo();
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info.OldCommand = command;
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info.NewCommand = command;
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info.NewAccess = ((CommandEntry)CommandSystem.Entries[command]).AccessLevel + num;
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info.OldAccess = ((CommandEntry)CommandSystem.Entries[command]).AccessLevel;
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s_Defaults[command] = info;
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}
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else
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{
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info = (DefaultInfo)s_Defaults[command];
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info.NewAccess = info.NewAccess+num;
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}
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CommandEntry entry = new CommandEntry(command, ((CommandEntry)CommandSystem.Entries[command]).Handler, info.NewAccess);
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CommandSystem.Entries[command] = entry;
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foreach( BaseCommandImplementor imp in BaseCommandImplementor.Implementors )
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foreach( string str in new ArrayList( imp.Commands.Keys ) )
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if ( str == command )
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((BaseCommand)imp.Commands[str]).AccessLevel = info.NewAccess;
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}catch{ Errors.Report( "Commands-> Access-> Int" ); } }
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public static void Access( string command, AccessLevel level )
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{try{
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if (CommandSystem.Entries[command] == null)
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return;
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DefaultInfo info = new DefaultInfo();
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if ( !HasMod( command ) )
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{
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info = new DefaultInfo();
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info.OldCommand = command;
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info.NewCommand = command;
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info.NewAccess = level;
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info.OldAccess = ((CommandEntry)CommandSystem.Entries[command]).AccessLevel;
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s_Defaults[command] = info;
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}
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else
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{
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info = (DefaultInfo)s_Defaults[command];
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info.NewAccess = level;
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}
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CommandEntry entry = new CommandEntry(command, ((CommandEntry)CommandSystem.Entries[command]).Handler, info.NewAccess);
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CommandSystem.Entries[command] = entry;
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foreach( BaseCommandImplementor imp in BaseCommandImplementor.Implementors )
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foreach( string str in new ArrayList( imp.Commands.Keys ) )
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if ( str == command )
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((BaseCommand)imp.Commands[str]).AccessLevel = info.NewAccess;
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}catch{ Errors.Report( "Commands-> Access-> AccessLevel" ); } }
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public static void Configure()
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{
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EventSink.WorldLoad += new WorldLoadEventHandler( OnLoad );
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EventSink.WorldSave += new WorldSaveEventHandler( OnSave );
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}
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private static void OnSave( WorldSaveEventArgs e )
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{try{
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if ( !Directory.Exists( "Saves/Commands/" ) )
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Directory.CreateDirectory( "Saves/Commands/" );
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GenericWriter writer = new BinaryFileWriter( Path.Combine( "Saves/Commands/", "Commands.bin" ), true );
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writer.Write( 0 ); // version
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ArrayList list = new ArrayList( s_Defaults.Values );
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writer.Write( list.Count );
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foreach( DefaultInfo info in list )
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{
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writer.Write( info.NewCommand );
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writer.Write( info.OldCommand );
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writer.Write( (int)info.NewAccess );
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}
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writer.Close();
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}catch{ Errors.Report( "Commands-> OnSave" ); } }
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private static void OnLoad()
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{try{
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if ( !File.Exists( Path.Combine( "Saves/Commands/", "Commands.bin" ) ) )
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return;
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using ( FileStream bin = new FileStream( Path.Combine( "Saves/Commands/", "Commands.bin" ), FileMode.Open, FileAccess.Read, FileShare.Read ) )
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{
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GenericReader reader = new BinaryFileReader( new BinaryReader( bin ) );
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int version = reader.ReadInt();
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int count = reader.ReadInt();
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object[] obj;
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for( int i = 0; i < count; ++i )
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{
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obj = new object[3];
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obj[0] = reader.ReadString();
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obj[1] = reader.ReadString();
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obj[2] = reader.ReadInt();
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s_InitInfo.Add( obj );
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}
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}
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}catch{ Errors.Report( "Commands-> OnLoad" ); } }
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private static void OnLogin( LoginEventArgs e )
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{
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if ( s_Inited )
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return;
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s_Inited = true;
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foreach( object[] obj in s_InitInfo )
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{
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ApplyCommand( obj[1].ToString(), obj[0].ToString() );
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Access( obj[0].ToString(), (AccessLevel)obj[2] );
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}
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}
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private class DefaultInfo
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{
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private string c_NewCommand;
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private string c_OldCommand;
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private AccessLevel c_NewAccess;
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private AccessLevel c_OldAccess;
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public string NewCommand{ get{ return c_NewCommand; } set{ c_NewCommand = value; } }
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public string OldCommand{ get{ return c_OldCommand; } set{ c_OldCommand = value; } }
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public AccessLevel NewAccess{ get{ return c_NewAccess; } set{ c_NewAccess = value; } }
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public AccessLevel OldAccess{ get{ return c_OldAccess; } set{ c_OldAccess = value; } }
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public DefaultInfo()
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{
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}
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}
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}
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}
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