Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
261
Scripts/SubSystem/LotterySystem/Scratchers/ScratcherLotto.cs
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261
Scripts/SubSystem/LotterySystem/Scratchers/ScratcherLotto.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Gumps;
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using Server.Network;
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using System.Collections.Generic;
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namespace Server.Engines.LotterySystem
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{
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public class ScratcherLotto : Item
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{
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private bool m_DeleteTicket; //Deletes ticket on quick scratch if it is a losing ticket
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private bool m_Active;
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private int m_GoldSink; //Eye candy for GM's!!!
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private int m_SkiesProgressive; //Progressive for Skies the Limit
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private DateTime m_StatStart;
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private TimeSpan m_WipeStats;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool DeleteTicketOnLoss { get { return m_DeleteTicket; } set { m_DeleteTicket = value; } }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsActive { get { return m_Active; } set { m_Active = value; InvalidateProperties(); UpdateSatellites(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public int GoldSink { get { return m_GoldSink; } set { m_GoldSink = value; } }
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[CommandProperty(AccessLevel.GameMaster)]
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public int SkiesProgressive { get { return m_SkiesProgressive; } set { m_SkiesProgressive = value; } }
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime StatStart { get { return m_StatStart; } set { m_StatStart = value; } }
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan WipeStats { get { return m_WipeStats; } set { m_WipeStats = value; } }
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public bool CanWipe { get { return m_StatStart + m_WipeStats < DateTime.Now; } }
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private static ScratcherLotto m_Stone; //Instanced Stone for easy access
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public static ScratcherLotto Stone{ get { return m_Stone; } set { m_Stone = value; } }
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private static List<ScratcherLottoSatellite> m_SatList = new List<ScratcherLottoSatellite>();
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public static List<ScratcherLottoSatellite> SatList { get { return m_SatList; } }
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[Constructable]
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public ScratcherLotto()
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: base(0xED4)
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{
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if (CheckForScratcherStone())
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{
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Console.WriteLine("You can only have one Lotto Scratcher Stone Item.");
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Delete();
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return;
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}
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Name = "Lottery Scratch Tickets";
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Hue = Utility.RandomSlimeHue();
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Movable = false;
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m_Active = true;
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m_Stone = this;
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m_SkiesProgressive = 500000;
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m_DeleteTicket = true;
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m_WipeStats = TimeSpan.FromDays(90);
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m_StatStart = DateTime.Now;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!m_Active && from.AccessLevel == AccessLevel.Player)
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from.SendMessage("Scratch tickets are currenlty inactive at this time.");
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else if (from.InRange(Location, 3))
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{
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if (from.HasGump(typeof(ScratcherStoneGump)))
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from.CloseGump(typeof(ScratcherStoneGump));
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from.SendGump(new ScratcherStoneGump(this, from));
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}
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else if (from.AccessLevel > AccessLevel.Player)
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from.SendGump( new PropertiesGump( from, this ) );
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else
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!m_Active)
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list.Add(1060658, "Status\tOffline");
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else
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list.Add(1060658, "Status\tActive");
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if (ScratcherStats.Stats.Count > 0)
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{
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try
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{
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int index = ScratcherStats.Stats.Count - 1;
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string jackpotAmount = String.Format("{0:##,###,###}", ScratcherStats.Stats[index].Payout);
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list.Add(1060659, "Last Big Win\t{0}", ScratcherStats.Stats[index].Winner.Name);
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list.Add(1060660, "Date\t{0}", ScratcherStats.Stats[index].WinTime);
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list.Add(1060661, "Amount\t{0}", jackpotAmount);
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list.Add(1060662, "Game\t{0}", GetGameType(ScratcherStats.Stats[index].Type));
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}
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catch
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{
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}
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}
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}
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public static string GetGameType(TicketType type)
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{
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switch (type)
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{
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default: return "";
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case TicketType.GoldenTicket: return "Golden Ticket";
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case TicketType.CrazedCrafting: return "Crazed Crafting";
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case TicketType.SkiesTheLimit: return "Skies the Limit";
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case TicketType.Powerball: return "Powerball";
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}
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}
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public static void DoProgressiveMessage(Mobile winner, int amount)
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{
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string name = "Somebody";
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if (winner != null)
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name = winner.Name;
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foreach (NetState netState in NetState.Instances)
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{
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Mobile m = netState.Mobile;
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if (m != null)
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{
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m.PlaySound(1460);
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m.SendMessage(33, "{0} has won {1} gold in the Skies the Limit Progressive Scratcher!", name, amount.ToString());
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}
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}
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}
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private void DoWipe()
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{
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if (ScratcherStats.Stats != null)
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ScratcherStats.Stats.Clear();
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UpdateSatellites();
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InvalidateProperties();
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m_StatStart = DateTime.Now;
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}
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public void UpdateSatellites()
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{
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foreach (ScratcherLottoSatellite sat in m_SatList)
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{
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if (sat != null && !sat.Deleted)
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sat.InvalidateProperties();
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}
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}
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public ScratcherLotto(Serial serial) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)2); //Version
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writer.Write(m_WipeStats);
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writer.Write(m_StatStart);
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writer.Write(m_DeleteTicket);
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writer.Write(m_Active);
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writer.Write(m_GoldSink);
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writer.Write(m_SkiesProgressive);
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writer.Write(ScratcherStats.Stats.Count);
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for (int i = 0; i < ScratcherStats.Stats.Count; ++i)
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{
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ScratcherStats.Stats[i].Serialize(writer);
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}
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if (CanWipe)
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Timer.DelayCall(TimeSpan.FromSeconds(5), new TimerCallback(DoWipe));
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InvalidateProperties();
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 2:
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{
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m_WipeStats = reader.ReadTimeSpan();
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m_StatStart = reader.ReadDateTime();
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goto case 1;
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}
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case 1:
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{
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m_DeleteTicket = reader.ReadBool();
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goto case 0;
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}
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case 0:
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{
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m_Active = reader.ReadBool();
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m_GoldSink = reader.ReadInt();
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m_SkiesProgressive = reader.ReadInt();
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int statsCount = reader.ReadInt();
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for (int i = 0; i < statsCount; i++)
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{
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new ScratcherStats(reader);
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}
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break;
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}
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}
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m_Stone = this;
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}
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public override void OnAfterDelete()
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{
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for (int i = 0; i < m_SatList.Count; ++i)
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{
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if (m_SatList[i] != null && !m_SatList[i].Deleted)
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m_SatList[i].Delete();
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}
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}
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private bool CheckForScratcherStone()
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{
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foreach (Item item in World.Items.Values)
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{
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if (item is ScratcherLotto && !item.Deleted && item != this)
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return true;
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}
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return false;
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}
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public void AddToSatList(ScratcherLottoSatellite satellite)
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{
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if (m_SatList != null && !m_SatList.Contains(satellite))
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m_SatList.Add(satellite);
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}
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public void RemoveFromSatList(ScratcherLottoSatellite satellite)
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{
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if (m_SatList != null && m_SatList.Contains(satellite))
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m_SatList.Remove(satellite);
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}
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}
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}
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