Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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91
Scripts/SubSystem/Kitsune Scripts/ShadowCrescentBlade.cs
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91
Scripts/SubSystem/Kitsune Scripts/ShadowCrescentBlade.cs
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//Created by Script Creator
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using System;
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using Server;
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namespace Server.Items
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{
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public class ShadowCrescentBlade : CrescentBlade
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{
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public override int ArtifactRarity{ get{ return 75; } }
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public override int AosMinDamage{ get{ return 20; } }
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public override int AosMaxDamage{ get{ return 30; } }
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[Constructable]
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public ShadowCrescentBlade()
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{
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Weight = 2;
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Name = "Shadow Crescent Blade";
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Hue = 2565;
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WeaponAttributes.DurabilityBonus = 0;
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WeaponAttributes.HitColdArea = 0;
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WeaponAttributes.HitDispel = 75;
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WeaponAttributes.HitEnergyArea = 0;
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WeaponAttributes.HitFireArea = 0;
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WeaponAttributes.HitHarm = 0;
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WeaponAttributes.HitLeechHits = 0;
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WeaponAttributes.HitLeechMana = 25;
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WeaponAttributes.HitLeechStam = 0;
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WeaponAttributes.HitLightning = 0;
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WeaponAttributes.HitLowerAttack = 10;
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WeaponAttributes.HitMagicArrow = 0;
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WeaponAttributes.HitPhysicalArea = 0;
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WeaponAttributes.HitPoisonArea = 0;
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WeaponAttributes.LowerStatReq = 0;
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WeaponAttributes.MageWeapon = 1;
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WeaponAttributes.ResistColdBonus = 0;
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WeaponAttributes.ResistEnergyBonus = 0;
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WeaponAttributes.ResistPhysicalBonus = 0;
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WeaponAttributes.ResistPoisonBonus = 0;
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WeaponAttributes.ResistFireBonus = 0;
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WeaponAttributes.SelfRepair = 1;
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WeaponAttributes.UseBestSkill = 1;
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Attributes.AttackChance = 50;
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Attributes.BonusDex = 0;
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Attributes.BonusHits = 0;
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Attributes.BonusInt = 0;
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Attributes.BonusMana = 0 ;
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Attributes.BonusStam = 0;
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Attributes.CastRecovery = 0;
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Attributes.CastSpeed = 0;
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Attributes.DefendChance = 0;
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Attributes.EnhancePotions = 0;
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Attributes.LowerManaCost = 0;
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Attributes.LowerRegCost = 0;
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Attributes.Luck = 20;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 0;
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Attributes.RegenHits = 0;
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Attributes.RegenMana = 0;
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Attributes.RegenStam = 0;
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Attributes.SpellChanneling = 1;
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Attributes.SpellDamage = 0;
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Attributes.WeaponDamage = 5;
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Attributes.WeaponSpeed = 5;
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LootType = LootType.Blessed;
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LootType = LootType.Cursed;
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}
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public ShadowCrescentBlade( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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