Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
149
Scripts/SubSystem/Kitsune Scripts/Mobiles/AbysmalWisp.cs
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149
Scripts/SubSystem/Kitsune Scripts/Mobiles/AbysmalWisp.cs
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using System;
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using System.Collections;
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namespace Server.Mobiles
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{
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[CorpseName("a abysmal wisp corpse")]
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public class AbysmalWisp : BaseCreature
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{
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private DateTime m_NextFlare;
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[Constructable]
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public AbysmalWisp()
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: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.Body = 165;
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this.Hue = 0x901;
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this.Name = ("a abysmal wisp");
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this.VirtualArmor = Utility.Random(0, 6);
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this.BaseSoundID = 466;
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this.SetStr(50);
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this.SetDex(60);
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this.SetInt(100);
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this.SetHits(50);
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this.SetStam(60);
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this.SetMana(0);
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this.SetDamage(5, 10);
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this.SetDamageType(ResistanceType.Energy, 100);
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this.SetResistance(ResistanceType.Physical, 10, 15);
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this.SetResistance(ResistanceType.Fire, 10, 15);
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this.SetResistance(ResistanceType.Cold, 10, 15);
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this.SetResistance(ResistanceType.Poison, 10, 15);
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this.SetResistance(ResistanceType.Energy, 99);
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this.Skills[SkillName.Wrestling].Base = (6);
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this.Skills[SkillName.Tactics].Base = (6);
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this.Skills[SkillName.MagicResist].Base = (5);
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this.Fame = Utility.Random(0, 1249);
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this.Karma = Utility.Random(0, -624);
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this.Tamable = true;
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this.ControlSlots = 1;
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this.MinTameSkill = 0.0;
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}
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public AbysmalWisp(Serial serial)
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: base(serial)
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{
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}
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public override int GetAngerSound()
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{
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return 0x1B;
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}
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public override int GetIdleSound()
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{
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return 0x1C;
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}
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public override int GetAttackSound()
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{
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return 0x1D;
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}
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public override int GetHurtSound()
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{
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return 0x1E;
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}
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public override int GetDeathSound()
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{
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return 0x1F;
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}
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public override void OnThink()
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{
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base.OnThink();
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if (DateTime.UtcNow < this.m_NextFlare)
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return;
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this.m_NextFlare = DateTime.UtcNow + TimeSpan.FromSeconds(5.0 + (25.0 * Utility.RandomDouble()));
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this.FixedEffect(0x37C4, 1, 12, 1109, 6);
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this.PlaySound(0x1D3);
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Timer.DelayCall(TimeSpan.FromSeconds(0.5), new TimerCallback(Flare));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private void Flare()
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{
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Mobile caster = this.ControlMaster;
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if (caster == null)
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caster = this.SummonMaster;
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if (caster == null)
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return;
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ArrayList list = new ArrayList();
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IPooledEnumerable eable = GetMobilesInRange(5);
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foreach (Mobile m in eable)
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{
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if (m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 && m.IsPlayer())
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list.Add(m);
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}
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eable.Free();
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for (int i = 0; i < list.Count; ++i)
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{
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Mobile m = (Mobile)list[i];
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bool friendly = true;
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for (int j = 0; friendly && j < caster.Aggressors.Count; ++j)
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friendly = (caster.Aggressors[j].Attacker != m);
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for (int j = 0; friendly && j < caster.Aggressed.Count; ++j)
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friendly = (caster.Aggressed[j].Defender != m);
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if (friendly)
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{
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m.FixedEffect(0x37C4, 1, 12, 1109, 3); // At player
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m.Mana += 1 - (m.Karma / 1000);
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}
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}
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}
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}
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}
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