Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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Generated by Unstable Kitsune
Just Extract into ServUO-XX\Scripts -or- ServUO-XX\Scripts\Custom(s)
XX = Your Verison Number
I used ServUO 57-3 Copiled Just fine. I used BagofRegeants.cs and altered it,
to make these bags. Which is just part 1 of what i plan on creating.
Any support needed please Message me in ServUO or Discord.

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BoneArmorBag : Bag
{
public override bool IsArtifact { get { return true; } }
public override string DefaultName
{
get { return "Bone Armor Bag"; }
}
[Constructable]
public BoneArmorBag()
{
Hue = 0x0;
DropItem( new BoneChest() );
DropItem( new BoneArms() );
DropItem( new BoneGloves() );
DropItem( new BoneHelm() );
DropItem( new BoneLegs() );
}
public BoneArmorBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ChainArmorBag : Bag
{
public override bool IsArtifact { get { return true; } }
public override string DefaultName
{
get { return "Chain Armor Bag"; }
}
[Constructable]
public ChainArmorBag()
{
Hue = 0x0;
DropItem( new ChainCoif() );
DropItem( new ChainChest() );
DropItem( new ChainLegs() );
}
public ChainArmorBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class FemaleLeatherArmorBagA : Bag
{
public override bool IsArtifact { get { return true; } }
public override string DefaultName
{
get { return "Female Leather Armor Bag A"; }
}
[Constructable]
public FemaleLeatherArmorBagA()
{
Hue = 0x0;
DropItem( new FemaleLeatherChest() );
DropItem( new LeatherArms() );
DropItem( new LeatherGloves() );
DropItem( new LeatherGorget() );
DropItem( new LeatherShorts() );
DropItem( new LeatherCap() );
}
public FemaleLeatherArmorBagA( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class FemaleLeatherArmorBagB : Bag
{
public override bool IsArtifact { get { return true; } }
public override string DefaultName
{
get { return "Female Leather Armor Bag B"; }
}
[Constructable]
public FemaleLeatherArmorBagB()
{
Hue = 0x0;
DropItem( new LeatherBustierArms() );
DropItem( new LeatherArms() );
DropItem( new LeatherGloves() );
DropItem( new LeatherGorget() );
DropItem( new LeatherSkirt() );
DropItem( new LeatherCap() );
}
public FemaleLeatherArmorBagB( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class FemalePlateArmorBag : Bag
{
public override bool IsArtifact { get { return true; } }
public override string DefaultName
{
get { return "Female Plate Armor Bag"; }
}
[Constructable]
public FemalePlateArmorBag()
{
Hue = 0x0;
DropItem( new PlateHelm() );
DropItem( new FemalePlateChest() );
DropItem( new PlateArms() );
DropItem( new PlateGloves() );
DropItem( new PlateGorget() );
DropItem( new PlateLegs() );
}
public FemalePlateArmorBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class FemaleStuddedLeatherArmorBagA : Bag
{
public override bool IsArtifact { get { return true; } }
public override string DefaultName
{
get { return "Female Studded Leather Armor Bag A"; }
}
[Constructable]
public FemaleStuddedLeatherArmorBagA()
{
Hue = 0x0;
DropItem( new FemaleStuddedChest() );
DropItem( new StuddedArms() );
DropItem( new StuddedGloves() );
DropItem( new StuddedGorget() );
DropItem( new StuddedLegs() );
}
public FemaleStuddedLeatherArmorBagA( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class FemaleStuddedLeatherArmorBagB : Bag
{
public override bool IsArtifact { get { return true; } }
public override string DefaultName
{
get { return "Female Studded Leather Armor Bag B"; }
}
[Constructable]
public FemaleStuddedLeatherArmorBagB()
{
Hue = 0x0;
DropItem( new StuddedBustierArms() );
DropItem( new StuddedArms() );
DropItem( new StuddedGloves() );
DropItem( new StuddedGorget() );
DropItem( new StuddedLegs() );
}
public FemaleStuddedLeatherArmorBagB( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MaleLeatherArmorBag : Bag
{
public override bool IsArtifact { get { return true; } }
public override string DefaultName
{
get { return "Male Leather Armor Bag"; }
}
[Constructable]
public MaleLeatherArmorBag()
{
Hue = 0x0;
DropItem( new LeatherCap() );
DropItem( new LeatherChest() );
DropItem( new LeatherArms() );
DropItem( new LeatherGloves() );
DropItem( new LeatherGorget() );
DropItem( new LeatherLegs() );
}
public MaleLeatherArmorBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MalePlateArmorBag : Bag
{
public override bool IsArtifact { get { return true; } }
public override string DefaultName
{
get { return "Male Plate Armor Bag"; }
}
[Constructable]
public MalePlateArmorBag()
{
Hue = 0x0;
DropItem( new PlateHelm() );
DropItem( new PlateChest() );
DropItem( new PlateArms() );
DropItem( new PlateGloves() );
DropItem( new PlateGorget() );
DropItem( new PlateLegs() );
}
public MalePlateArmorBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MaleStuddedLeatherArmorBag : Bag
{
public override bool IsArtifact { get { return true; } }
public override string DefaultName
{
get { return "Male Studded Leather Armor Bag"; }
}
[Constructable]
public MaleStuddedLeatherArmorBag()
{
Hue = 0x0;
DropItem( new StuddedChest() );
DropItem( new StuddedArms() );
DropItem( new StuddedGloves() );
DropItem( new StuddedGorget() );
DropItem( new StuddedLegs() );
}
public MaleStuddedLeatherArmorBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class RingmailArmorBag : Bag
{
public override bool IsArtifact { get { return true; } }
public override string DefaultName
{
get { return "Ringmail Armor Bag"; }
}
[Constructable]
public RingmailArmorBag()
{
Hue = 0x0;
DropItem( new RingmailLegs() );
DropItem( new RingmailChest() );
DropItem( new RingmailArms() );
DropItem( new RingmailGloves() );
}
public RingmailArmorBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}