Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,10 @@
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Generated by Unstable Kitsune
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Just Extract into ServUO-XX\Scripts -or- ServUO-XX\Scripts\Custom(s)
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XX = Your Verison Number
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I used ServUO 57-3 Copiled Just fine. I used BagofRegeants.cs and altered it,
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to make these bags. Which is just part 1 of what i plan on creating.
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Any support needed please Message me in ServUO or Discord.
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@@ -0,0 +1,45 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class BoneArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Bone Armor Bag"; }
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}
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[Constructable]
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public BoneArmorBag()
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{
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Hue = 0x0;
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DropItem( new BoneChest() );
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DropItem( new BoneArms() );
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DropItem( new BoneGloves() );
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DropItem( new BoneHelm() );
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DropItem( new BoneLegs() );
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}
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public BoneArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,43 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ChainArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Chain Armor Bag"; }
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}
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[Constructable]
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public ChainArmorBag()
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{
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Hue = 0x0;
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DropItem( new ChainCoif() );
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DropItem( new ChainChest() );
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DropItem( new ChainLegs() );
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}
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public ChainArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FemaleLeatherArmorBagA : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Female Leather Armor Bag A"; }
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}
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[Constructable]
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public FemaleLeatherArmorBagA()
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{
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Hue = 0x0;
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DropItem( new FemaleLeatherChest() );
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DropItem( new LeatherArms() );
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DropItem( new LeatherGloves() );
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DropItem( new LeatherGorget() );
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DropItem( new LeatherShorts() );
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DropItem( new LeatherCap() );
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}
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public FemaleLeatherArmorBagA( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FemaleLeatherArmorBagB : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Female Leather Armor Bag B"; }
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}
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[Constructable]
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public FemaleLeatherArmorBagB()
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{
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Hue = 0x0;
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DropItem( new LeatherBustierArms() );
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DropItem( new LeatherArms() );
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DropItem( new LeatherGloves() );
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DropItem( new LeatherGorget() );
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DropItem( new LeatherSkirt() );
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DropItem( new LeatherCap() );
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}
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public FemaleLeatherArmorBagB( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FemalePlateArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Female Plate Armor Bag"; }
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}
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[Constructable]
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public FemalePlateArmorBag()
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{
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Hue = 0x0;
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DropItem( new PlateHelm() );
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DropItem( new FemalePlateChest() );
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DropItem( new PlateArms() );
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DropItem( new PlateGloves() );
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DropItem( new PlateGorget() );
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DropItem( new PlateLegs() );
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}
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public FemalePlateArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,45 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FemaleStuddedLeatherArmorBagA : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Female Studded Leather Armor Bag A"; }
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}
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[Constructable]
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public FemaleStuddedLeatherArmorBagA()
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{
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Hue = 0x0;
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DropItem( new FemaleStuddedChest() );
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DropItem( new StuddedArms() );
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DropItem( new StuddedGloves() );
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DropItem( new StuddedGorget() );
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DropItem( new StuddedLegs() );
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}
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public FemaleStuddedLeatherArmorBagA( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,45 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FemaleStuddedLeatherArmorBagB : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Female Studded Leather Armor Bag B"; }
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}
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[Constructable]
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public FemaleStuddedLeatherArmorBagB()
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{
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Hue = 0x0;
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DropItem( new StuddedBustierArms() );
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DropItem( new StuddedArms() );
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DropItem( new StuddedGloves() );
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DropItem( new StuddedGorget() );
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DropItem( new StuddedLegs() );
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}
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public FemaleStuddedLeatherArmorBagB( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MaleLeatherArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Male Leather Armor Bag"; }
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}
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[Constructable]
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public MaleLeatherArmorBag()
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{
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Hue = 0x0;
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DropItem( new LeatherCap() );
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DropItem( new LeatherChest() );
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DropItem( new LeatherArms() );
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DropItem( new LeatherGloves() );
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DropItem( new LeatherGorget() );
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DropItem( new LeatherLegs() );
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}
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public MaleLeatherArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MalePlateArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Male Plate Armor Bag"; }
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}
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[Constructable]
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public MalePlateArmorBag()
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{
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Hue = 0x0;
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DropItem( new PlateHelm() );
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DropItem( new PlateChest() );
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DropItem( new PlateArms() );
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DropItem( new PlateGloves() );
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DropItem( new PlateGorget() );
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DropItem( new PlateLegs() );
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}
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public MalePlateArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,45 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MaleStuddedLeatherArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Male Studded Leather Armor Bag"; }
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}
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[Constructable]
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public MaleStuddedLeatherArmorBag()
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{
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Hue = 0x0;
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DropItem( new StuddedChest() );
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DropItem( new StuddedArms() );
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DropItem( new StuddedGloves() );
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DropItem( new StuddedGorget() );
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DropItem( new StuddedLegs() );
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}
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public MaleStuddedLeatherArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,44 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class RingmailArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Ringmail Armor Bag"; }
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}
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[Constructable]
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public RingmailArmorBag()
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{
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Hue = 0x0;
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DropItem( new RingmailLegs() );
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DropItem( new RingmailChest() );
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DropItem( new RingmailArms() );
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DropItem( new RingmailGloves() );
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}
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public RingmailArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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||||
}
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Reference in New Issue
Block a user