Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,10 @@
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Generated by Unstable Kitsune
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Just Extract into ServUO-XX\Scripts -or- ServUO-XX\Scripts\Custom(s)
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XX = Your Verison Number
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I used ServUO 57-3 Copiled Just fine. I used BagofRegeants.cs and altered it,
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to make these bags. Which is just part 1 of what i plan on creating.
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Any support needed please Message me in ServUO or Discord.
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@@ -0,0 +1,45 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class BoneArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Bone Armor Bag"; }
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}
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[Constructable]
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public BoneArmorBag()
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{
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Hue = 0x0;
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DropItem( new BoneChest() );
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DropItem( new BoneArms() );
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DropItem( new BoneGloves() );
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DropItem( new BoneHelm() );
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DropItem( new BoneLegs() );
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}
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public BoneArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,43 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ChainArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Chain Armor Bag"; }
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}
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[Constructable]
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public ChainArmorBag()
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{
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Hue = 0x0;
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DropItem( new ChainCoif() );
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DropItem( new ChainChest() );
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DropItem( new ChainLegs() );
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}
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public ChainArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FemaleLeatherArmorBagA : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Female Leather Armor Bag A"; }
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}
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[Constructable]
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public FemaleLeatherArmorBagA()
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{
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Hue = 0x0;
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DropItem( new FemaleLeatherChest() );
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DropItem( new LeatherArms() );
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DropItem( new LeatherGloves() );
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DropItem( new LeatherGorget() );
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DropItem( new LeatherShorts() );
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DropItem( new LeatherCap() );
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}
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public FemaleLeatherArmorBagA( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FemaleLeatherArmorBagB : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Female Leather Armor Bag B"; }
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}
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[Constructable]
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public FemaleLeatherArmorBagB()
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{
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Hue = 0x0;
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DropItem( new LeatherBustierArms() );
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DropItem( new LeatherArms() );
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DropItem( new LeatherGloves() );
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DropItem( new LeatherGorget() );
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DropItem( new LeatherSkirt() );
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DropItem( new LeatherCap() );
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}
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public FemaleLeatherArmorBagB( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FemalePlateArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Female Plate Armor Bag"; }
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}
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[Constructable]
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public FemalePlateArmorBag()
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{
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Hue = 0x0;
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DropItem( new PlateHelm() );
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DropItem( new FemalePlateChest() );
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DropItem( new PlateArms() );
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DropItem( new PlateGloves() );
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DropItem( new PlateGorget() );
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DropItem( new PlateLegs() );
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}
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public FemalePlateArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,45 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FemaleStuddedLeatherArmorBagA : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Female Studded Leather Armor Bag A"; }
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}
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[Constructable]
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public FemaleStuddedLeatherArmorBagA()
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{
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Hue = 0x0;
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DropItem( new FemaleStuddedChest() );
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DropItem( new StuddedArms() );
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DropItem( new StuddedGloves() );
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DropItem( new StuddedGorget() );
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DropItem( new StuddedLegs() );
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}
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public FemaleStuddedLeatherArmorBagA( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,45 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FemaleStuddedLeatherArmorBagB : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Female Studded Leather Armor Bag B"; }
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}
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[Constructable]
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public FemaleStuddedLeatherArmorBagB()
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{
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Hue = 0x0;
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DropItem( new StuddedBustierArms() );
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DropItem( new StuddedArms() );
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DropItem( new StuddedGloves() );
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DropItem( new StuddedGorget() );
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DropItem( new StuddedLegs() );
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}
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public FemaleStuddedLeatherArmorBagB( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MaleLeatherArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Male Leather Armor Bag"; }
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}
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[Constructable]
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public MaleLeatherArmorBag()
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{
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Hue = 0x0;
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DropItem( new LeatherCap() );
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DropItem( new LeatherChest() );
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DropItem( new LeatherArms() );
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DropItem( new LeatherGloves() );
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DropItem( new LeatherGorget() );
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DropItem( new LeatherLegs() );
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}
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public MaleLeatherArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MalePlateArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Male Plate Armor Bag"; }
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}
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[Constructable]
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public MalePlateArmorBag()
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{
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Hue = 0x0;
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DropItem( new PlateHelm() );
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DropItem( new PlateChest() );
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DropItem( new PlateArms() );
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DropItem( new PlateGloves() );
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DropItem( new PlateGorget() );
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DropItem( new PlateLegs() );
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}
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public MalePlateArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,45 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MaleStuddedLeatherArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Male Studded Leather Armor Bag"; }
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}
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[Constructable]
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public MaleStuddedLeatherArmorBag()
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{
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Hue = 0x0;
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DropItem( new StuddedChest() );
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DropItem( new StuddedArms() );
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DropItem( new StuddedGloves() );
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DropItem( new StuddedGorget() );
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DropItem( new StuddedLegs() );
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}
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public MaleStuddedLeatherArmorBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,44 @@
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using System;
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using Server;
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using Server.Items;
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|
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namespace Server.Items
|
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{
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public class RingmailArmorBag : Bag
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{
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public override bool IsArtifact { get { return true; } }
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public override string DefaultName
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{
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get { return "Ringmail Armor Bag"; }
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}
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[Constructable]
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public RingmailArmorBag()
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{
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Hue = 0x0;
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DropItem( new RingmailLegs() );
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DropItem( new RingmailChest() );
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DropItem( new RingmailArms() );
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DropItem( new RingmailGloves() );
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}
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public RingmailArmorBag( Serial serial ) : base( serial )
|
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{
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}
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public override void Serialize( GenericWriter writer )
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||||
{
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base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
149
Scripts/SubSystem/Kitsune Scripts/Mobiles/AbysmalWisp.cs
Normal file
149
Scripts/SubSystem/Kitsune Scripts/Mobiles/AbysmalWisp.cs
Normal file
@@ -0,0 +1,149 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("a abysmal wisp corpse")]
|
||||
public class AbysmalWisp : BaseCreature
|
||||
{
|
||||
private DateTime m_NextFlare;
|
||||
[Constructable]
|
||||
public AbysmalWisp()
|
||||
: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
this.Body = 165;
|
||||
this.Hue = 0x901;
|
||||
this.Name = ("a abysmal wisp");
|
||||
this.VirtualArmor = Utility.Random(0, 6);
|
||||
this.BaseSoundID = 466;
|
||||
|
||||
this.SetStr(50);
|
||||
this.SetDex(60);
|
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this.SetInt(100);
|
||||
|
||||
this.SetHits(50);
|
||||
this.SetStam(60);
|
||||
this.SetMana(0);
|
||||
|
||||
this.SetDamage(5, 10);
|
||||
|
||||
this.SetDamageType(ResistanceType.Energy, 100);
|
||||
|
||||
this.SetResistance(ResistanceType.Physical, 10, 15);
|
||||
this.SetResistance(ResistanceType.Fire, 10, 15);
|
||||
this.SetResistance(ResistanceType.Cold, 10, 15);
|
||||
this.SetResistance(ResistanceType.Poison, 10, 15);
|
||||
this.SetResistance(ResistanceType.Energy, 99);
|
||||
|
||||
|
||||
this.Skills[SkillName.Wrestling].Base = (6);
|
||||
this.Skills[SkillName.Tactics].Base = (6);
|
||||
this.Skills[SkillName.MagicResist].Base = (5);
|
||||
|
||||
this.Fame = Utility.Random(0, 1249);
|
||||
this.Karma = Utility.Random(0, -624);
|
||||
|
||||
this.Tamable = true;
|
||||
this.ControlSlots = 1;
|
||||
this.MinTameSkill = 0.0;
|
||||
}
|
||||
|
||||
public AbysmalWisp(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x1B;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x1C;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x1D;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x1E;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x1F;
|
||||
}
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
base.OnThink();
|
||||
|
||||
if (DateTime.UtcNow < this.m_NextFlare)
|
||||
return;
|
||||
|
||||
this.m_NextFlare = DateTime.UtcNow + TimeSpan.FromSeconds(5.0 + (25.0 * Utility.RandomDouble()));
|
||||
|
||||
this.FixedEffect(0x37C4, 1, 12, 1109, 6);
|
||||
this.PlaySound(0x1D3);
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(0.5), new TimerCallback(Flare));
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
private void Flare()
|
||||
{
|
||||
Mobile caster = this.ControlMaster;
|
||||
|
||||
if (caster == null)
|
||||
caster = this.SummonMaster;
|
||||
|
||||
if (caster == null)
|
||||
return;
|
||||
|
||||
ArrayList list = new ArrayList();
|
||||
IPooledEnumerable eable = GetMobilesInRange(5);
|
||||
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
if (m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 && m.IsPlayer())
|
||||
list.Add(m);
|
||||
}
|
||||
eable.Free();
|
||||
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
{
|
||||
Mobile m = (Mobile)list[i];
|
||||
bool friendly = true;
|
||||
|
||||
for (int j = 0; friendly && j < caster.Aggressors.Count; ++j)
|
||||
friendly = (caster.Aggressors[j].Attacker != m);
|
||||
|
||||
for (int j = 0; friendly && j < caster.Aggressed.Count; ++j)
|
||||
friendly = (caster.Aggressed[j].Defender != m);
|
||||
|
||||
if (friendly)
|
||||
{
|
||||
m.FixedEffect(0x37C4, 1, 12, 1109, 3); // At player
|
||||
m.Mana += 1 - (m.Karma / 1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
91
Scripts/SubSystem/Kitsune Scripts/ShadowCrescentBlade.cs
Normal file
91
Scripts/SubSystem/Kitsune Scripts/ShadowCrescentBlade.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
//Created by Script Creator
|
||||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
|
||||
{
|
||||
|
||||
public class ShadowCrescentBlade : CrescentBlade
|
||||
{
|
||||
public override int ArtifactRarity{ get{ return 75; } }
|
||||
public override int AosMinDamage{ get{ return 20; } }
|
||||
public override int AosMaxDamage{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
public ShadowCrescentBlade()
|
||||
{
|
||||
Weight = 2;
|
||||
Name = "Shadow Crescent Blade";
|
||||
Hue = 2565;
|
||||
|
||||
WeaponAttributes.DurabilityBonus = 0;
|
||||
WeaponAttributes.HitColdArea = 0;
|
||||
WeaponAttributes.HitDispel = 75;
|
||||
WeaponAttributes.HitEnergyArea = 0;
|
||||
WeaponAttributes.HitFireArea = 0;
|
||||
WeaponAttributes.HitHarm = 0;
|
||||
WeaponAttributes.HitLeechHits = 0;
|
||||
WeaponAttributes.HitLeechMana = 25;
|
||||
WeaponAttributes.HitLeechStam = 0;
|
||||
WeaponAttributes.HitLightning = 0;
|
||||
WeaponAttributes.HitLowerAttack = 10;
|
||||
WeaponAttributes.HitMagicArrow = 0;
|
||||
WeaponAttributes.HitPhysicalArea = 0;
|
||||
WeaponAttributes.HitPoisonArea = 0;
|
||||
WeaponAttributes.LowerStatReq = 0;
|
||||
WeaponAttributes.MageWeapon = 1;
|
||||
WeaponAttributes.ResistColdBonus = 0;
|
||||
WeaponAttributes.ResistEnergyBonus = 0;
|
||||
WeaponAttributes.ResistPhysicalBonus = 0;
|
||||
WeaponAttributes.ResistPoisonBonus = 0;
|
||||
WeaponAttributes.ResistFireBonus = 0;
|
||||
WeaponAttributes.SelfRepair = 1;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
|
||||
Attributes.AttackChance = 50;
|
||||
Attributes.BonusDex = 0;
|
||||
Attributes.BonusHits = 0;
|
||||
Attributes.BonusInt = 0;
|
||||
Attributes.BonusMana = 0 ;
|
||||
Attributes.BonusStam = 0;
|
||||
Attributes.CastRecovery = 0;
|
||||
Attributes.CastSpeed = 0;
|
||||
Attributes.DefendChance = 0;
|
||||
Attributes.EnhancePotions = 0;
|
||||
Attributes.LowerManaCost = 0;
|
||||
Attributes.LowerRegCost = 0;
|
||||
Attributes.Luck = 20;
|
||||
Attributes.NightSight = 1;
|
||||
Attributes.ReflectPhysical = 0;
|
||||
Attributes.RegenHits = 0;
|
||||
Attributes.RegenMana = 0;
|
||||
Attributes.RegenStam = 0;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.SpellDamage = 0;
|
||||
Attributes.WeaponDamage = 5;
|
||||
Attributes.WeaponSpeed = 5;
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
LootType = LootType.Cursed;
|
||||
}
|
||||
|
||||
public ShadowCrescentBlade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Scripts/SubSystem/Kitsune Scripts/StaffofShadows.cs
Normal file
50
Scripts/SubSystem/Kitsune Scripts/StaffofShadows.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
//=================================================
|
||||
//This script was created by Gizmo's Uo Quest Maker
|
||||
//This script was created on 5/9/2023 11:01:56 PM
|
||||
//=================================================
|
||||
|
||||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class StaffofShadows : NoDachi
|
||||
{
|
||||
public override int ArtifactRarity{ get{ return 100; } }
|
||||
public override int InitMinHits{ get{ return 200; } }
|
||||
public override int InitMaxHits{ get{ return 250; } }
|
||||
|
||||
[Constructable]
|
||||
public StaffofShadows()
|
||||
{
|
||||
Name = "Staff of Shadows";
|
||||
Hue = 2501;
|
||||
LootType = LootType.Blessed;
|
||||
Weight = 1;
|
||||
Attributes.WeaponDamage = 25;
|
||||
Attributes.SpellChanneling = 1;
|
||||
WeaponAttributes.SelfRepair = 1;
|
||||
WeaponAttributes.HitLeechHits = 25;
|
||||
WeaponAttributes.MageWeapon = 1;
|
||||
}
|
||||
|
||||
public StaffofShadows( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user