Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,84 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a grave dust elementals corpse" )]
|
||||
public class GraveDustElemental : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GraveDustElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a grave dust elemental";
|
||||
Body = 196;
|
||||
BaseSoundID = 263;
|
||||
Hue = 2067;
|
||||
|
||||
SetStr( 426, 515 );
|
||||
SetDex( 266, 285 );
|
||||
SetInt( 661, 835 );
|
||||
|
||||
SetHits( 608, 620 );
|
||||
|
||||
SetDamage( 24, 28 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 10 );
|
||||
SetDamageType( ResistanceType.Fire, 90 );
|
||||
SetDamageType( ResistanceType.Cold, 90 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 60, 70 );
|
||||
SetResistance( ResistanceType.Fire, 20, 30 );
|
||||
SetResistance( ResistanceType.Cold, 20, 30 );
|
||||
SetResistance( ResistanceType.Poison, 100 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
|
||||
SetSkill( SkillName.EvalInt, 80.1, 95.0 );
|
||||
SetSkill( SkillName.Magery, 80.1, 95.0 );
|
||||
SetSkill( SkillName.Meditation, 80.2, 120.0 );
|
||||
SetSkill( SkillName.Poisoning, 90.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 85.2, 115.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 70.1, 90.0 );
|
||||
|
||||
Fame = 12500;
|
||||
Karma = -12500;
|
||||
|
||||
VirtualArmor = 70;
|
||||
|
||||
PackItem( new GraveDust( 200 ) );
|
||||
PackItem( new LesserPoisonPotion() );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.MedScrolls );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public override Poison HitPoison{ get{ return Poison.Lethal; } }
|
||||
public override double HitPoisonChance{ get{ return 0.75; } }
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 5; } }
|
||||
|
||||
public GraveDustElemental( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user