Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a ghostly corpse" )]
public class Apparition : BaseCreature
{
[Constructable]
public Apparition() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a apparition";
Body = 26;
Hue = 355;
BaseSoundID = 0x482;
SetStr( 76, 100 );
SetDex( 76, 95 );
SetInt( 136, 160 );
SetHits( 146, 160 );
SetDamage( 18, 26 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Cold, 60 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 45, 55 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.EvalInt, 75.1, 80.0 );
SetSkill( SkillName.Magery, 65.1, 80.0 );
SetSkill( SkillName.MagicResist, 75.1, 80.0 );
SetSkill( SkillName.Tactics, 75.1, 80.0 );
SetSkill( SkillName.Wrestling, 75.1, 85.0 );
Fame = 8000;
Karma = -8000;
VirtualArmor = 28;
PackReg( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public Apparition( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a ghostly corpse" )]
public class DreadFrequency : BaseCreature
{
[Constructable]
public DreadFrequency() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dread frequency";
Body = 26;
Hue = 1676;
BaseSoundID = 219;
SetStr( 76, 100 );
SetDex( 140, 148 );
SetInt( 86, 100 );
SetHits( 146, 180 );
SetDamage( 12, 24 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Energy, 200 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
SetSkill( SkillName.Magery, 55.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
PackReg( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public DreadFrequency( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a decaying essence corpse" )]
public class EssenceOfUndeath : BaseCreature
{
[Constructable]
public EssenceOfUndeath() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an essence of undeath";
Body = 58;
Hue = 1578;
BaseSoundID = 466;
SetStr( 76, 100 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetHits( 46, 60 );
SetDamage( 7, 11 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Energy, 120 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Energy, 80, 100 );
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
SetSkill( SkillName.Magery, 55.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
PackReg( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public EssenceOfUndeath( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an essence of faded memory" )]
public class FadedMemory : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public FadedMemory () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a faded memory";
Body = 13;
Hue = 2955;
BaseSoundID = 0x482;
SetStr( 126, 155 );
SetDex( 166, 185 );
SetInt( 101, 125 );
SetHits( 76, 93 );
SetDamage( 8, 10 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Cold, 40 );
SetDamageType( ResistanceType.Energy, 40 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 15, 25 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.EvalInt, 60.1, 75.0 );
SetSkill( SkillName.Magery, 60.1, 75.0 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
ControlSlots = 2;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.MedScrolls );
}
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 2; } }
public FadedMemory( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 263 )
BaseSoundID = 655;
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a grave dust elementals corpse" )]
public class GraveDustElemental : BaseCreature
{
[Constructable]
public GraveDustElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a grave dust elemental";
Body = 196;
BaseSoundID = 263;
Hue = 2067;
SetStr( 426, 515 );
SetDex( 266, 285 );
SetInt( 661, 835 );
SetHits( 608, 620 );
SetDamage( 24, 28 );
SetDamageType( ResistanceType.Physical, 10 );
SetDamageType( ResistanceType.Fire, 90 );
SetDamageType( ResistanceType.Cold, 90 );
SetResistance( ResistanceType.Physical, 60, 70 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.EvalInt, 80.1, 95.0 );
SetSkill( SkillName.Magery, 80.1, 95.0 );
SetSkill( SkillName.Meditation, 80.2, 120.0 );
SetSkill( SkillName.Poisoning, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 85.2, 115.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 70.1, 90.0 );
Fame = 12500;
Karma = -12500;
VirtualArmor = 70;
PackItem( new GraveDust( 200 ) );
PackItem( new LesserPoisonPotion() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override double HitPoisonChance{ get{ return 0.75; } }
public override int TreasureMapLevel{ get{ return 5; } }
public GraveDustElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a visual essence" )]
public class HauntedVision : BaseCreature
{
[Constructable]
public HauntedVision() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a haunted vision";
Body = 199;
Hue = 1266;
BaseSoundID = 0x482;
SetStr( 76, 100 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetHits( 40, 50 );
SetDamage( 6, 10 );
SetDamageType( ResistanceType.Physical, 25 );
SetDamageType( ResistanceType.Cold, 50 );
SetDamageType( ResistanceType.Energy, 25 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
SetSkill( SkillName.Magery, 55.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
PackReg( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public HauntedVision( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a phantom corpse" )]
public class Phantom : BaseCreature
{
[Constructable]
public Phantom() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a phantom";
Body = 26;
Hue = 2949;
BaseSoundID = 0x482;
SetStr( 86, 100 );
SetDex( 86, 95 );
SetInt( 180, 200 );
SetHits( 106, 128 );
SetDamage( 20, 28 );
SetDamageType( ResistanceType.Physical, 80 );
SetDamageType( ResistanceType.Energy, 80 );
SetResistance( ResistanceType.Physical, 85, 100 );
SetResistance( ResistanceType.Cold, 45, 85 );
SetResistance( ResistanceType.Energy, 80, 100 );
SetSkill( SkillName.EvalInt, 85.1, 100.0 );
SetSkill( SkillName.Magery, 85.1, 100.0 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 105.1, 120.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 12000;
Karma = -12000;
VirtualArmor = 28;
PackReg( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public Phantom( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a ghostly corpse" )]
public class Poltergeist : BaseCreature
{
[Constructable]
public Poltergeist() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a poltergeist";
Body = 26;
Hue = 2031;
BaseSoundID = 0x482;
SetStr( 76, 80 );
SetDex( 76, 85 );
SetInt( 106, 120 );
SetHits( 126, 140 );
SetDamage( 16, 20 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Energy, 40 );
SetDamageType( ResistanceType.Cold, 40 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 55, 65 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.EvalInt, 75.1, 80.0 );
SetSkill( SkillName.Magery, 65.1, 80.0 );
SetSkill( SkillName.MagicResist, 75.1, 80.0 );
SetSkill( SkillName.Tactics, 75.1, 80.0 );
SetSkill( SkillName.Wrestling, 75.1, 85.0 );
Fame = 8000;
Karma = -8000;
VirtualArmor = 28;
PackReg( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public Poltergeist( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a quell corpse" )]
public class Quell : BaseCreature
{
[Constructable]
public Quell() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a quell";
Body = 3;
Hue = 0x4001;
SetStr( 76, 100 );
SetDex( 76, 95 );
SetInt( 66, 80 );
SetHits( 146, 160 );
SetDamage( 12, 14 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
SetSkill( SkillName.Magery, 65.1, 80.0 );
SetSkill( SkillName.MagicResist, 75.1, 80.0 );
SetSkill( SkillName.Tactics, 75.1, 80.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 8000;
Karma = -8000;
VirtualArmor = 28;
PackReg( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Meager );
AddLoot( LootPack.Gems, 1 );
}
public override int GetIdleSound()
{
return 0x1AC;
}
public override int GetAngerSound()
{
return 0x1CD;
}
public override int GetHurtSound()
{
return 0x1D0;
}
public override int GetDeathSound()
{
return 0x28D;
}
public override bool BleedImmune{ get{ return true; } }
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public Quell( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a soulflame elemental corpse" )]
public class SoulflameElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public SoulflameElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a soulflame elemental";
Body = 15;
BaseSoundID = 838;
Hue = 1287;
SetStr( 146, 148 );
SetDex( 166, 185 );
SetInt( 181, 185 );
SetHits( 276, 293 );
SetDamage( 16, 28 );
SetDamageType( ResistanceType.Physical, 85 );
SetDamageType( ResistanceType.Fire, 105 );
SetResistance( ResistanceType.Physical, 85, 105 );
SetResistance( ResistanceType.Fire, 100, 120 );
SetResistance( ResistanceType.Cold, 100, 120 );
SetResistance( ResistanceType.Poison, 60, 80 );
SetResistance( ResistanceType.Energy, 100, 120 );
SetSkill( SkillName.EvalInt, 100.1, 115.0 );
SetSkill( SkillName.Magery, 80.1, 105.0 );
SetSkill( SkillName.MagicResist, 85.2, 105.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 70.1, 100.0 );
Fame = 8500;
Karma = -8500;
VirtualArmor = 40;
ControlSlots = 4;
PackItem( new SulfurousAsh( 3 ) );
AddItem( new LightSource() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.Gems );
}
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 2; } }
public SoulflameElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 274 )
BaseSoundID = 838;
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a spiritual energy corpse" )]
public class SpiritEnergy : BaseCreature
{
[Constructable]
public SpiritEnergy() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a spirit energy";
Body = 58;
Hue = 0x4001;
BaseSoundID = 466;
SetStr( 76, 100 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetHits( 46, 60 );
SetDamage( 7, 11 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Cold, 80 );
SetDamageType( ResistanceType.Energy, 80 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 105, 125 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
SetSkill( SkillName.Magery, 55.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
PackReg( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public SpiritEnergy( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}