Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,77 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class Apparition : BaseCreature
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{
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[Constructable]
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public Apparition() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a apparition";
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Body = 26;
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Hue = 355;
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BaseSoundID = 0x482;
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SetStr( 76, 100 );
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SetDex( 76, 95 );
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SetInt( 136, 160 );
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SetHits( 146, 160 );
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SetDamage( 18, 26 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Cold, 60 );
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SetResistance( ResistanceType.Physical, 25, 30 );
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SetResistance( ResistanceType.Cold, 45, 55 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.EvalInt, 75.1, 80.0 );
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SetSkill( SkillName.Magery, 65.1, 80.0 );
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SetSkill( SkillName.MagicResist, 75.1, 80.0 );
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SetSkill( SkillName.Tactics, 75.1, 80.0 );
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SetSkill( SkillName.Wrestling, 75.1, 85.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 28;
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PackReg( 10 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public Apparition( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,77 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class DreadFrequency : BaseCreature
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{
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[Constructable]
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public DreadFrequency() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dread frequency";
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Body = 26;
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Hue = 1676;
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BaseSoundID = 219;
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SetStr( 76, 100 );
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SetDex( 140, 148 );
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SetInt( 86, 100 );
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SetHits( 146, 180 );
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SetDamage( 12, 24 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Energy, 200 );
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SetResistance( ResistanceType.Physical, 25, 30 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetSkill( SkillName.EvalInt, 55.1, 70.0 );
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SetSkill( SkillName.Magery, 55.1, 70.0 );
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SetSkill( SkillName.MagicResist, 55.1, 70.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 45.1, 55.0 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 28;
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PackReg( 10 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public DreadFrequency( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,77 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a decaying essence corpse" )]
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public class EssenceOfUndeath : BaseCreature
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{
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[Constructable]
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public EssenceOfUndeath() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an essence of undeath";
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Body = 58;
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Hue = 1578;
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BaseSoundID = 466;
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SetStr( 76, 100 );
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SetDex( 76, 95 );
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SetInt( 36, 60 );
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SetHits( 46, 60 );
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SetDamage( 7, 11 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Energy, 120 );
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SetResistance( ResistanceType.Physical, 25, 30 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Energy, 80, 100 );
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SetSkill( SkillName.EvalInt, 55.1, 70.0 );
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SetSkill( SkillName.Magery, 55.1, 70.0 );
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SetSkill( SkillName.MagicResist, 55.1, 70.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 45.1, 55.0 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 28;
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PackReg( 10 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public EssenceOfUndeath( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,82 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an essence of faded memory" )]
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public class FadedMemory : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public FadedMemory () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a faded memory";
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Body = 13;
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Hue = 2955;
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BaseSoundID = 0x482;
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SetStr( 126, 155 );
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SetDex( 166, 185 );
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SetInt( 101, 125 );
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SetHits( 76, 93 );
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SetDamage( 8, 10 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Cold, 40 );
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SetDamageType( ResistanceType.Energy, 40 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 15, 25 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.EvalInt, 60.1, 75.0 );
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SetSkill( SkillName.Magery, 60.1, 75.0 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 60.1, 80.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 40;
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ControlSlots = 2;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.LowScrolls );
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AddLoot( LootPack.MedScrolls );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 2; } }
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public FadedMemory( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 263 )
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BaseSoundID = 655;
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}
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}
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}
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@@ -0,0 +1,84 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a grave dust elementals corpse" )]
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public class GraveDustElemental : BaseCreature
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{
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[Constructable]
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public GraveDustElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a grave dust elemental";
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Body = 196;
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BaseSoundID = 263;
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Hue = 2067;
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SetStr( 426, 515 );
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SetDex( 266, 285 );
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SetInt( 661, 835 );
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SetHits( 608, 620 );
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SetDamage( 24, 28 );
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SetDamageType( ResistanceType.Physical, 10 );
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SetDamageType( ResistanceType.Fire, 90 );
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SetDamageType( ResistanceType.Cold, 90 );
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SetResistance( ResistanceType.Physical, 60, 70 );
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SetResistance( ResistanceType.Fire, 20, 30 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.EvalInt, 80.1, 95.0 );
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SetSkill( SkillName.Magery, 80.1, 95.0 );
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SetSkill( SkillName.Meditation, 80.2, 120.0 );
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SetSkill( SkillName.Poisoning, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 85.2, 115.0 );
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SetSkill( SkillName.Tactics, 80.1, 100.0 );
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SetSkill( SkillName.Wrestling, 70.1, 90.0 );
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Fame = 12500;
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Karma = -12500;
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VirtualArmor = 70;
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PackItem( new GraveDust( 200 ) );
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PackItem( new LesserPoisonPotion() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override double HitPoisonChance{ get{ return 0.75; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public GraveDustElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,78 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a visual essence" )]
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public class HauntedVision : BaseCreature
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{
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[Constructable]
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public HauntedVision() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a haunted vision";
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Body = 199;
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Hue = 1266;
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BaseSoundID = 0x482;
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SetStr( 76, 100 );
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SetDex( 76, 95 );
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SetInt( 36, 60 );
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SetHits( 40, 50 );
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SetDamage( 6, 10 );
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SetDamageType( ResistanceType.Physical, 25 );
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SetDamageType( ResistanceType.Cold, 50 );
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SetDamageType( ResistanceType.Energy, 25 );
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SetResistance( ResistanceType.Physical, 25, 30 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetSkill( SkillName.EvalInt, 55.1, 70.0 );
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SetSkill( SkillName.Magery, 55.1, 70.0 );
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SetSkill( SkillName.MagicResist, 55.1, 70.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 45.1, 55.0 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 28;
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PackReg( 10 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public HauntedVision( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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||||
}
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77
Scripts/SubSystem/CustomMonsters/Undead/Ghostly/Phantom.cs
Normal file
77
Scripts/SubSystem/CustomMonsters/Undead/Ghostly/Phantom.cs
Normal file
@@ -0,0 +1,77 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a phantom corpse" )]
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public class Phantom : BaseCreature
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{
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[Constructable]
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public Phantom() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a phantom";
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Body = 26;
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||||
Hue = 2949;
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BaseSoundID = 0x482;
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SetStr( 86, 100 );
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SetDex( 86, 95 );
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SetInt( 180, 200 );
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SetHits( 106, 128 );
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SetDamage( 20, 28 );
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Energy, 80 );
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SetResistance( ResistanceType.Physical, 85, 100 );
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SetResistance( ResistanceType.Cold, 45, 85 );
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SetResistance( ResistanceType.Energy, 80, 100 );
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SetSkill( SkillName.EvalInt, 85.1, 100.0 );
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SetSkill( SkillName.Magery, 85.1, 100.0 );
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SetSkill( SkillName.MagicResist, 85.1, 100.0 );
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SetSkill( SkillName.Tactics, 105.1, 120.0 );
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SetSkill( SkillName.Wrestling, 45.1, 55.0 );
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||||
|
||||
Fame = 12000;
|
||||
Karma = -12000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg( 10 );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
get{ return OppositionGroup.FeyAndUndead; }
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public Phantom( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a ghostly corpse" )]
|
||||
public class Poltergeist : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Poltergeist() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a poltergeist";
|
||||
Body = 26;
|
||||
Hue = 2031;
|
||||
BaseSoundID = 0x482;
|
||||
|
||||
SetStr( 76, 80 );
|
||||
SetDex( 76, 85 );
|
||||
SetInt( 106, 120 );
|
||||
|
||||
SetHits( 126, 140 );
|
||||
|
||||
SetDamage( 16, 20 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 20 );
|
||||
SetDamageType( ResistanceType.Energy, 40 );
|
||||
SetDamageType( ResistanceType.Cold, 40 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 25, 30 );
|
||||
SetResistance( ResistanceType.Cold, 55, 65 );
|
||||
SetResistance( ResistanceType.Energy, 50, 60 );
|
||||
|
||||
SetSkill( SkillName.EvalInt, 75.1, 80.0 );
|
||||
SetSkill( SkillName.Magery, 65.1, 80.0 );
|
||||
SetSkill( SkillName.MagicResist, 75.1, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 75.1, 80.0 );
|
||||
SetSkill( SkillName.Wrestling, 75.1, 85.0 );
|
||||
|
||||
Fame = 8000;
|
||||
Karma = -8000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg( 10 );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
get{ return OppositionGroup.FeyAndUndead; }
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public Poltergeist( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
98
Scripts/SubSystem/CustomMonsters/Undead/Ghostly/Quell.cs
Normal file
98
Scripts/SubSystem/CustomMonsters/Undead/Ghostly/Quell.cs
Normal file
@@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a quell corpse" )]
|
||||
public class Quell : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Quell() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a quell";
|
||||
Body = 3;
|
||||
Hue = 0x4001;
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 66, 80 );
|
||||
|
||||
SetHits( 146, 160 );
|
||||
|
||||
SetDamage( 12, 14 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 50 );
|
||||
SetDamageType( ResistanceType.Cold, 50 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 25, 30 );
|
||||
SetResistance( ResistanceType.Cold, 15, 25 );
|
||||
SetResistance( ResistanceType.Poison, 10, 20 );
|
||||
|
||||
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
|
||||
SetSkill( SkillName.Magery, 65.1, 80.0 );
|
||||
SetSkill( SkillName.MagicResist, 75.1, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 75.1, 80.0 );
|
||||
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
|
||||
|
||||
Fame = 8000;
|
||||
Karma = -8000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg( 10 );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.Meager );
|
||||
AddLoot( LootPack.Gems, 1 );
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x1AC;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x1CD;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x1D0;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x28D;
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
get{ return OppositionGroup.FeyAndUndead; }
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public Quell( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a soulflame elemental corpse" )]
|
||||
public class SoulflameElemental : BaseCreature
|
||||
{
|
||||
public override double DispelDifficulty{ get{ return 117.5; } }
|
||||
public override double DispelFocus{ get{ return 45.0; } }
|
||||
|
||||
[Constructable]
|
||||
public SoulflameElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a soulflame elemental";
|
||||
Body = 15;
|
||||
BaseSoundID = 838;
|
||||
Hue = 1287;
|
||||
|
||||
SetStr( 146, 148 );
|
||||
SetDex( 166, 185 );
|
||||
SetInt( 181, 185 );
|
||||
|
||||
SetHits( 276, 293 );
|
||||
|
||||
SetDamage( 16, 28 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 85 );
|
||||
SetDamageType( ResistanceType.Fire, 105 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 85, 105 );
|
||||
SetResistance( ResistanceType.Fire, 100, 120 );
|
||||
SetResistance( ResistanceType.Cold, 100, 120 );
|
||||
SetResistance( ResistanceType.Poison, 60, 80 );
|
||||
SetResistance( ResistanceType.Energy, 100, 120 );
|
||||
|
||||
SetSkill( SkillName.EvalInt, 100.1, 115.0 );
|
||||
SetSkill( SkillName.Magery, 80.1, 105.0 );
|
||||
SetSkill( SkillName.MagicResist, 85.2, 105.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 70.1, 100.0 );
|
||||
|
||||
Fame = 8500;
|
||||
Karma = -8500;
|
||||
|
||||
VirtualArmor = 40;
|
||||
ControlSlots = 4;
|
||||
|
||||
PackItem( new SulfurousAsh( 3 ) );
|
||||
|
||||
AddItem( new LightSource() );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.Meager );
|
||||
AddLoot( LootPack.Gems );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override int TreasureMapLevel{ get{ return 2; } }
|
||||
|
||||
public SoulflameElemental( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( BaseSoundID == 274 )
|
||||
BaseSoundID = 838;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a spiritual energy corpse" )]
|
||||
public class SpiritEnergy : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public SpiritEnergy() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a spirit energy";
|
||||
Body = 58;
|
||||
Hue = 0x4001;
|
||||
BaseSoundID = 466;
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 46, 60 );
|
||||
|
||||
SetDamage( 7, 11 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 50 );
|
||||
SetDamageType( ResistanceType.Cold, 80 );
|
||||
SetDamageType( ResistanceType.Energy, 80 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 25, 30 );
|
||||
SetResistance( ResistanceType.Cold, 105, 125 );
|
||||
SetResistance( ResistanceType.Poison, 10, 20 );
|
||||
|
||||
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
|
||||
SetSkill( SkillName.Magery, 55.1, 70.0 );
|
||||
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackReg( 10 );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
get{ return OppositionGroup.FeyAndUndead; }
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public SpiritEnergy( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user