Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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96
Scripts/SubSystem/CustomMonsters/Undead/Fleshy/Ravaged.cs
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96
Scripts/SubSystem/CustomMonsters/Undead/Fleshy/Ravaged.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a ravaged corpse" )]
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public class Ravaged : BaseCreature
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{
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[Constructable]
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public Ravaged() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "the ravaged";
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Hue = 2115;
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BaseSoundID = 0x482;
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switch ( Utility.Random( 2 ) )
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{
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case 0: // zombie
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Body = 3;
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break;
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case 1: // ghoul
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Body = 153;
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break;
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}
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SetStr( 46, 60 );
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SetDex( 42, 60 );
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SetInt( 26, 40 );
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SetHits( 64, 74 );
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SetDamage( 8, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 65, 70 );
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SetResistance( ResistanceType.Cold, 60, 80 );
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SetResistance( ResistanceType.Poison, 12, 22 );
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SetSkill( SkillName.MagicResist, 15.1, 40.0 );
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SetSkill( SkillName.Tactics, 48.1, 60.0 );
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SetSkill( SkillName.Wrestling, 68.1, 80.0 );
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Fame = 1400;
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Karma = -1400;
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VirtualArmor = 28;
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switch ( Utility.Random( 10 ))
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{
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case 0: PackItem( new LeftArm() ); break;
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case 1: PackItem( new RightArm() ); break;
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case 2: PackItem( new Torso() ); break;
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case 3: PackItem( new Bone() ); break;
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case 4: PackItem( new RibCage() ); break;
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case 5: PackItem( new RibCage() ); break;
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case 6: PackItem( new BonePile() ); break;
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case 7: PackItem( new BonePile() ); break;
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case 8: PackItem( new BonePile() ); break;
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case 9: PackItem( new BonePile() ); break;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public Ravaged( Serial serial ) : base( serial )
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{
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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