Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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94
Scripts/SubSystem/Custom Front Door/CustomFrontDoor.cs
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94
Scripts/SubSystem/Custom Front Door/CustomFrontDoor.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Commands;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class CustomFrontDoor : StrongWoodDoor
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{
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public override void Use( Mobile from )
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{
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Item item = from.Backpack.FindItemByType(typeof(CustomFrontDoorKey ) );
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if ( item != null )
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{
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if ( item != this )
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{
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Locked = false;
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from.SendMessage( "You have unlocked the front door." );
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from.PlaySound( 0x1FF );
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}
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else
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{
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Locked = true;
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return;
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}
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if ( m_Message != null && m_Message.Length > 0 )
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from.SendMessage( m_Message );
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base.Use( from );
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}
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}
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[Constructable]
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public CustomFrontDoor( DoorFacing facing ) : base( facing )
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{
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Name = "a front door - Requires Front Door Key";
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}
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private DateTime m_Unlocked;
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[ CommandProperty( AccessLevel.GameMaster ) ]
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public DateTime Unlocked
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{
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get { return m_Unlocked; }
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set { m_Unlocked = value; }
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}
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private string m_Message = null;
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[CommandProperty( AccessLevel.GameMaster )]
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public string Message
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{
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get{ return m_Message; }
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set{ m_Message = value; }
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}
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// determines how long the door remains unlocked
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private TimeSpan m_RelockTime = TimeSpan.FromMinutes( 30.0 );
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[ CommandProperty( AccessLevel.GameMaster ) ]
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public TimeSpan RelockTime
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{
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get { return m_RelockTime; }
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set { m_RelockTime = value; }
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}
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public CustomFrontDoor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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writer.Write( m_Unlocked );
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writer.Write( m_RelockTime );
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writer.Write( m_Message );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Unlocked = reader.ReadDateTime();
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m_RelockTime = reader.ReadTimeSpan();
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m_Message = reader.ReadString();
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}
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}
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}
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