Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.ACC.CSS.Systems.Ranger
{
[CorpseName( "a hell hound corpse" )]
public class HellHoundFamiliar : BaseFamiliar
{
public HellHoundFamiliar()
{
Name = "a hell hound";
Body = 98;
Hue = 1161;
BaseSoundID = 229;
SetStr( 100 );
SetDex( 90 );
SetInt( 50 );
SetHits( 80 );
SetStam( 70 );
SetMana( 0 );
SetDamage( 15, 30 );
SetDamageType( ResistanceType.Fire, 100 );
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 99 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.Wrestling, 60.0 );
SetSkill( SkillName.Tactics, 60.0 );
ControlSlots = 1;
AddItem( new LightSource() );
SetSpecialAbility(SpecialAbility.DragonBreath);
}
private DateTime m_NextFlare;
public override void OnThink()
{
base.OnThink();
if ( DateTime.Now < m_NextFlare )
return;
m_NextFlare = DateTime.Now + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) );
this.FixedEffect( 0x37C4, 1, 12, 1109, 6 );
this.PlaySound( 230 );
Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), new TimerCallback( Flare ) );
}
private void Flare()
{
Mobile caster = this.ControlMaster;
if ( caster == null )
caster = this.SummonMaster;
if ( caster == null )
return;
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 5 ) )
{
if ( m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 )
list.Add( m );
}
for ( int i = 0; i < list.Count; ++i )
{
Mobile m = (Mobile)list[i];
bool friendly = true;
for ( int j = 0; friendly && j < caster.Aggressors.Count; ++j )
friendly = ( ((AggressorInfo)caster.Aggressors[j]).Attacker != m );
for ( int j = 0; friendly && j < caster.Aggressed.Count; ++j )
friendly = ( ((AggressorInfo)caster.Aggressed[j]).Defender != m );
if ( friendly )
{
m.FixedEffect( 0x37C4, 1, 12, 1109, 3 ); // At player
m.Mana += 1 - (m.Karma / 1000);
}
}
}
public HellHoundFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.ACC.CSS.Systems.Ranger
{
[CorpseName( "an ice hound corpse" )]
public class IceHoundFamiliar : BaseFamiliar
{
public IceHoundFamiliar()
{
Name = "an ice hound";
Body = 98;
Hue = 1152;
BaseSoundID = 229;
SetStr( 80 );
SetDex( 70 );
SetInt( 30 );
SetHits( 50 );
SetStam( 60 );
SetMana( 0 );
SetDamage( 8, 15 );
SetDamageType( ResistanceType.Cold, 100 );
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 99 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.Wrestling, 40.0 );
SetSkill( SkillName.Tactics, 40.0 );
ControlSlots = 1;
AddItem( new LightSource() );
SetSpecialAbility(SpecialAbility.DragonBreath);
}
private DateTime m_NextFlare;
public override void OnThink()
{
base.OnThink();
if ( DateTime.Now < m_NextFlare )
return;
m_NextFlare = DateTime.Now + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) );
this.FixedEffect( 0x37C4, 1, 12, 1109, 6 );
this.PlaySound( 230 );
Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), new TimerCallback( Flare ) );
}
private void Flare()
{
Mobile caster = this.ControlMaster;
if ( caster == null )
caster = this.SummonMaster;
if ( caster == null )
return;
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 5 ) )
{
if ( m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 )
list.Add( m );
}
for ( int i = 0; i < list.Count; ++i )
{
Mobile m = (Mobile)list[i];
bool friendly = true;
for ( int j = 0; friendly && j < caster.Aggressors.Count; ++j )
friendly = ( ((AggressorInfo)caster.Aggressors[j]).Attacker != m );
for ( int j = 0; friendly && j < caster.Aggressed.Count; ++j )
friendly = ( ((AggressorInfo)caster.Aggressed[j]).Defender != m );
if ( friendly )
{
m.FixedEffect( 0x37C4, 1, 12, 1109, 3 ); // At player
m.Mana += 1 - (m.Karma / 1000);
}
}
}
public IceHoundFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Items;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.ACC.CSS.Systems.Ranger
{
[CorpseName("a pack rat corpse")]
public class PackRatFamiliar : BaseFamiliar
{
public PackRatFamiliar()
{
Name = "a pack rat";
Body = 0xD7;
BaseSoundID = 0x188;
SetStr(32, 74);
SetDex(46, 65);
SetInt(16, 30);
SetHits(26, 39);
SetMana(0);
SetDamage(4, 8);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Poison, 25, 35);
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 29.3, 44.0);
SetSkill(SkillName.Wrestling, 29.3, 44.0);
Fame = 300;
Karma = -300;
VirtualArmor = 18;
ControlSlots = 1;
Container pack = Backpack;
if (pack != null)
pack.Delete();
pack = new StrongBackpack();
pack.Movable = false;
AddItem(pack);
}
private DateTime m_NextPickup;
public override void OnThink()
{
base.OnThink();
if (DateTime.Now < m_NextPickup)
return;
m_NextPickup = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10));
Container pack = this.Backpack;
if (pack == null)
return;
ArrayList list = new ArrayList();
foreach (Item item in this.GetItemsInRange(2))
{
if (item.Movable && item.Stackable)
list.Add(item);
}
int pickedUp = 0;
for (int i = 0; i < list.Count; ++i)
{
Item item = (Item)list[i];
if (!pack.CheckHold(this, item, false, true))
return;
bool rejected;
LRReason reject;
NextActionTime = Core.TickCount;
Lift(item, item.Amount, out rejected, out reject);
if (rejected)
continue;
Drop(this, Point3D.Zero);
if (++pickedUp == 3)
break;
}
}
private void ConfirmRelease_Callback(Mobile from, bool okay, object state)
{
if (okay)
EndRelease(from);
}
public override void BeginRelease(Mobile from)
{
Container pack = this.Backpack;
if (pack != null && pack.Items.Count > 0)
from.SendGump(new WarningGump(1060635, 30720, 1061672, 32512, 420, 280, new WarningGumpCallback(ConfirmRelease_Callback), null));
else
EndRelease(from);
}
#region Pack Animal Methods
public override bool OnBeforeDeath()
{
if (!base.OnBeforeDeath())
return false;
PackAnimal.CombineBackpacks(this);
return true;
}
public override DeathMoveResult GetInventoryMoveResultFor(Item item)
{
return DeathMoveResult.MoveToCorpse;
}
public override bool IsSnoop(Mobile from)
{
if (PackAnimal.CheckAccess(this, from))
return false;
return base.IsSnoop(from);
}
public override bool OnDragDrop(Mobile from, Item item)
{
if (CheckFeed(from, item))
return true;
if (PackAnimal.CheckAccess(this, from))
{
AddToBackpack(item);
return true;
}
return base.OnDragDrop(from, item);
}
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target)
{
return PackAnimal.CheckAccess(this, from);
}
public override bool CheckNonlocalLift(Mobile from, Item item)
{
return PackAnimal.CheckAccess(this, from);
}
public override void OnDoubleClick(Mobile from)
{
PackAnimal.TryPackOpen(this, from);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
PackAnimal.GetContextMenuEntries(this, from, list);
}
#endregion
public PackRatFamiliar(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.ACC.CSS.Systems.Ranger
{
[CorpseName( "a thunder hound corpse" )]
public class ThunderHoundFamiliar : BaseFamiliar
{
public ThunderHoundFamiliar()
{
Name = "a thunder hound";
Body = 98;
Hue = 1176;
BaseSoundID = 229;
SetStr( 90 );
SetDex( 80 );
SetInt( 40 );
SetHits( 70 );
SetStam( 70 );
SetMana( 0 );
SetDamage( 10, 20 );
SetDamageType( ResistanceType.Energy, 100 );
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 99 );
SetSkill( SkillName.Wrestling, 50.0 );
SetSkill( SkillName.Tactics, 50.0 );
ControlSlots = 1;
AddItem( new LightSource() );
SetSpecialAbility(SpecialAbility.DragonBreath);
}
private DateTime m_NextFlare;
public override void OnThink()
{
base.OnThink();
if ( DateTime.Now < m_NextFlare )
return;
m_NextFlare = DateTime.Now + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) );
this.FixedEffect( 0x37C4, 1, 12, 1109, 6 );
this.PlaySound( 230 );
Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), new TimerCallback( Flare ) );
}
private void Flare()
{
Mobile caster = this.ControlMaster;
if ( caster == null )
caster = this.SummonMaster;
if ( caster == null )
return;
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 5 ) )
{
if ( m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 )
list.Add( m );
}
for ( int i = 0; i < list.Count; ++i )
{
Mobile m = (Mobile)list[i];
bool friendly = true;
for ( int j = 0; friendly && j < caster.Aggressors.Count; ++j )
friendly = ( ((AggressorInfo)caster.Aggressors[j]).Attacker != m );
for ( int j = 0; friendly && j < caster.Aggressed.Count; ++j )
friendly = ( ((AggressorInfo)caster.Aggressed[j]).Defender != m );
if ( friendly )
{
m.FixedEffect( 0x37C4, 1, 12, 1109, 3 ); // At player
m.Mana += 1 - (m.Karma / 1000);
}
}
}
public ThunderHoundFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.ACC.CSS.Systems.Ranger
{
[CorpseName( "a saber tooth tiger corpse" )]
public class TigerFamiliar : BaseFamiliar
{
public TigerFamiliar()
{
Name = "a saber tooth tiger";
Body = 251;
Hue = 2213;
BaseSoundID = 229;
SetStr( 120, 135 );
SetDex( 110 );
SetInt( 60 );
SetHits( 100, 120 );
SetStam( 70 );
SetMana( 0 );
SetDamage( 20, 35 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 50 );
SetResistance( ResistanceType.Fire, 50 );
SetResistance( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Poison, 50 );
SetResistance( ResistanceType.Energy, 50 );
SetSkill( SkillName.Wrestling, 100.0 );
SetSkill( SkillName.Tactics, 100.0 );
ControlSlots = 1;
}
public TigerFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.ACC.CSS.Systems.Ranger
{
[CorpseName( "a vampire wolf corpse" )]
public class VampireWolfFamiliar : BaseFamiliar
{
public VampireWolfFamiliar()
{
Name = "a vampire wolf";
Body = 98;
Hue = 137;
BaseSoundID = 229;
SetStr( 110, 115 );
SetDex( 100 );
SetInt( 60 );
SetHits( 80, 105 );
SetStam( 70 );
SetMana( 0 );
SetDamage( 15, 30 );
SetDamageType( ResistanceType.Fire, 100 );
SetResistance( ResistanceType.Physical, 70 );
SetResistance( ResistanceType.Fire, 70 );
SetResistance( ResistanceType.Cold, 70 );
SetResistance( ResistanceType.Poison, 70 );
SetResistance( ResistanceType.Energy, 70 );
SetSkill( SkillName.Wrestling, 70.0 );
SetSkill( SkillName.Tactics, 70.0 );
ControlSlots = 1;
AddItem( new LightSource() );
SetSpecialAbility(SpecialAbility.DragonBreath);
}
private DateTime m_NextFlare;
public override void OnThink()
{
base.OnThink();
if ( DateTime.Now < m_NextFlare )
return;
m_NextFlare = DateTime.Now + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) );
this.FixedEffect( 0x37C4, 1, 12, 1109, 6 );
this.PlaySound( 230 );
Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), new TimerCallback( Flare ) );
}
private void Flare()
{
Mobile caster = this.ControlMaster;
if ( caster == null )
caster = this.SummonMaster;
if ( caster == null )
return;
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 5 ) )
{
if ( m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 )
list.Add( m );
}
for ( int i = 0; i < list.Count; ++i )
{
Mobile m = (Mobile)list[i];
bool friendly = true;
for ( int j = 0; friendly && j < caster.Aggressors.Count; ++j )
friendly = ( ((AggressorInfo)caster.Aggressors[j]).Attacker != m );
for ( int j = 0; friendly && j < caster.Aggressed.Count; ++j )
friendly = ( ((AggressorInfo)caster.Aggressed[j]).Defender != m );
if ( friendly )
{
m.FixedEffect( 0x37C4, 1, 12, 1109, 3 ); // At player
m.Mana += 1 - (m.Karma / 1000);
}
}
}
public override Poison HitPoison{ get{ return Poison.Greater; } }
public VampireWolfFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}