Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidSwarmOfInsectsSpell : DruidSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Swarm Of Insects", "Ess Ohm En Sec Tia",
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//SpellCircle.Seventh,
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263,
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9032,
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false,
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Reagent.Garlic,
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Reagent.Nightshade,
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CReagent.DestroyingAngel
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.Seventh; }
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}
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public override double CastDelay{ get{ return 2.0; } }
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public override double RequiredSkill{ get{ return 85.0; } }
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public override int RequiredMana{ get{ return 70; } }
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public DruidSwarmOfInsectsSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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SpellHelper.CheckReflect( 7, Caster, ref m );
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CheckResisted( m ); // Check magic resist for skill, but do not use return value
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m.FixedParticles( 0x91B, 1, 240, 9916, 1159, 3, EffectLayer.Head );
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// m.FixedParticles( 0x91B, 1, 240, 9916, 0, 3, EffectLayer.Head );
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m.PlaySound( 0x1E5 );
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double damage = ((Caster.Skills[CastSkill].Value - m.Skills[SkillName.AnimalLore].Value) / 10) + 30;
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if ( damage < 1 )
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damage = 1;
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if ( m_Table.Contains( m ) )
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damage /= 10;
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else
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new InternalTimer( m, damage * 0.5 ).Start();
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SpellHelper.Damage( this, m, damage );
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile;
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private int m_ToRestore;
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public InternalTimer( Mobile m, double toRestore ) : base( TimeSpan.FromSeconds( 20.0 ) )
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{
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Priority = TimerPriority.OneSecond;
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m_Mobile = m;
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m_ToRestore = (int)toRestore;
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m_Table[m] = this;
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}
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protected override void OnTick()
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{
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m_Table.Remove( m_Mobile );
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if ( m_Mobile.Alive )
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m_Mobile.Hits += m_ToRestore;
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}
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}
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private class InternalTarget : Target
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{
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private DruidSwarmOfInsectsSpell m_Owner;
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public InternalTarget( DruidSwarmOfInsectsSpell owner ) : base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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