Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidBlendWithForestScroll : CSpellScroll
{
[Constructable]
public DruidBlendWithForestScroll() : this( 1 )
{
}
[Constructable]
public DruidBlendWithForestScroll( int amount ) : base( typeof( DruidBlendWithForestSpell ), 0xE39, amount )
{
Name = "Blend With Forest";
Hue = 0x58B;
}
public DruidBlendWithForestScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidFamiliarScroll : CSpellScroll
{
[Constructable]
public DruidFamiliarScroll() : this( 1 )
{
}
[Constructable]
public DruidFamiliarScroll( int amount ) : base( typeof( DruidFamiliarSpell ), 0xE39, amount )
{
Name = "Druid Familiar";
Hue = 0x58B;
}
public DruidFamiliarScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidEnchantedGroveScroll : CSpellScroll
{
[Constructable]
public DruidEnchantedGroveScroll() : this( 1 )
{
}
[Constructable]
public DruidEnchantedGroveScroll( int amount ) : base( typeof( DruidEnchantedGroveSpell ), 0xE39, amount )
{
Name = "Enchanted Grove";
Hue = 0x58B;
}
public DruidEnchantedGroveScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidGraspingRootsScroll : CSpellScroll
{
[Constructable]
public DruidGraspingRootsScroll() : this( 1 )
{
}
[Constructable]
public DruidGraspingRootsScroll( int amount ) : base( typeof( DruidGraspingRootsSpell ), 0xE39, amount )
{
Name = "Grasping Roots";
Hue = 0x58B;
}
public DruidGraspingRootsScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidHollowReedScroll : CSpellScroll
{
[Constructable]
public DruidHollowReedScroll() : this( 1 )
{
}
[Constructable]
public DruidHollowReedScroll( int amount ) : base( typeof( DruidHollowReedSpell ), 0xE39, amount )
{
Name = "Hollow Reed";
Hue = 0x58B;
}
public DruidHollowReedScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidLeafWhirlwindScroll : CSpellScroll
{
[Constructable]
public DruidLeafWhirlwindScroll() : this( 1 )
{
}
[Constructable]
public DruidLeafWhirlwindScroll( int amount ) : base( typeof( DruidLeafWhirlwindSpell ), 0xE39 )
{
Name = "Leaf Whirlwind";
Hue = 0x58B;
}
public DruidLeafWhirlwindScroll( Serial serial ) : base( serial )
{
ItemID=0xE39;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidLureStoneScroll : CSpellScroll
{
[Constructable]
public DruidLureStoneScroll() : this( 1 )
{
}
[Constructable]
public DruidLureStoneScroll( int amount ) : base( typeof( DruidLureStoneSpell ), 0xE39, amount )
{
Name = "Lure Stone";
Hue = 0x58B;
}
public DruidLureStoneScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidMushroomGatewayScroll : CSpellScroll
{
[Constructable]
public DruidMushroomGatewayScroll() : this( 1 )
{
}
[Constructable]
public DruidMushroomGatewayScroll( int amount ) : base( typeof( DruidMushroomGatewaySpell ), 0xE39, amount )
{
Name = "Mushroom Gateway";
Hue = 0x58B;
}
public DruidMushroomGatewayScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidNaturesPassageScroll : CSpellScroll
{
[Constructable]
public DruidNaturesPassageScroll() : this( 1 )
{
}
[Constructable]
public DruidNaturesPassageScroll( int amount ) : base( typeof( DruidNaturesPassageSpell ), 0xE39, amount )
{
Name = "Nature's Passage";
Hue = 0x58B;
}
public DruidNaturesPassageScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidPackOfBeastScroll : CSpellScroll
{
[Constructable]
public DruidPackOfBeastScroll() : this( 1 )
{
}
[Constructable]
public DruidPackOfBeastScroll( int amount ) : base( typeof( DruidPackOfBeastSpell ), 0xE39, amount )
{
Name = "Pack Of Beast";
Hue = 0x58B;
}
public DruidPackOfBeastScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidRestorativeSoilScroll : CSpellScroll
{
[Constructable]
public DruidRestorativeSoilScroll() : this( 1 )
{
}
[Constructable]
public DruidRestorativeSoilScroll( int amount ) : base( typeof( DruidRestorativeSoilSpell ), 0xE39, amount )
{
Name = "Restorative Soil";
Hue = 0x58B;
}
public DruidRestorativeSoilScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidShieldOfEarthScroll : CSpellScroll
{
[Constructable]
public DruidShieldOfEarthScroll() : this( 1 )
{
}
[Constructable]
public DruidShieldOfEarthScroll( int amount ) : base( typeof( DruidShieldOfEarthSpell ), 0xE39, amount )
{
Name = "Shield Of Earth";
Hue = 0x58B;
}
public DruidShieldOfEarthScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidSpringOfLifeScroll : CSpellScroll
{
[Constructable]
public DruidSpringOfLifeScroll() : this( 1 )
{
}
[Constructable]
public DruidSpringOfLifeScroll( int amount ) : base( typeof( DruidSpringOfLifeSpell ), 0xE39, amount )
{
Name = "Spring Of Life";
Hue = 0x58B;
}
public DruidSpringOfLifeScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidStoneCircleScroll : CSpellScroll
{
[Constructable]
public DruidStoneCircleScroll() : this( 1 )
{
}
[Constructable]
public DruidStoneCircleScroll( int amount ) : base( typeof( DruidStoneCircleSpell ), 0xE39, amount )
{
Name = "Stone Circle";
Hue = 0x58B;
}
public DruidStoneCircleScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidSwarmOfInsectsScroll : CSpellScroll
{
[Constructable]
public DruidSwarmOfInsectsScroll() : this( 1 )
{
}
[Constructable]
public DruidSwarmOfInsectsScroll( int amount ) : base( typeof( DruidSwarmOfInsectsSpell ), 0xE39 )
{
Name = "Swarm Of Insects";
Hue = 0x58B;
}
public DruidSwarmOfInsectsScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Druid
{
public class DruidVolcanicEruptionScroll : CSpellScroll
{
[Constructable]
public DruidVolcanicEruptionScroll() : this( 1 )
{
}
[Constructable]
public DruidVolcanicEruptionScroll( int amount ) : base( typeof( DruidVolcanicEruptionSpell ), 0xE39, amount )
{
Name = "Volcanic Eruption";
Hue = 0x58B;
}
public DruidVolcanicEruptionScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}