Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,37 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidBlendWithForestScroll : CSpellScroll
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{
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[Constructable]
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public DruidBlendWithForestScroll() : this( 1 )
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{
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}
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[Constructable]
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public DruidBlendWithForestScroll( int amount ) : base( typeof( DruidBlendWithForestSpell ), 0xE39, amount )
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{
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Name = "Blend With Forest";
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Hue = 0x58B;
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}
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public DruidBlendWithForestScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidFamiliarScroll : CSpellScroll
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{
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[Constructable]
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public DruidFamiliarScroll() : this( 1 )
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{
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}
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[Constructable]
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public DruidFamiliarScroll( int amount ) : base( typeof( DruidFamiliarSpell ), 0xE39, amount )
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{
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Name = "Druid Familiar";
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Hue = 0x58B;
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}
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public DruidFamiliarScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidEnchantedGroveScroll : CSpellScroll
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{
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[Constructable]
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public DruidEnchantedGroveScroll() : this( 1 )
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{
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}
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[Constructable]
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public DruidEnchantedGroveScroll( int amount ) : base( typeof( DruidEnchantedGroveSpell ), 0xE39, amount )
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{
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Name = "Enchanted Grove";
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Hue = 0x58B;
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}
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public DruidEnchantedGroveScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidGraspingRootsScroll : CSpellScroll
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{
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[Constructable]
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public DruidGraspingRootsScroll() : this( 1 )
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{
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}
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[Constructable]
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public DruidGraspingRootsScroll( int amount ) : base( typeof( DruidGraspingRootsSpell ), 0xE39, amount )
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{
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Name = "Grasping Roots";
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Hue = 0x58B;
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}
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public DruidGraspingRootsScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidHollowReedScroll : CSpellScroll
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{
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[Constructable]
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public DruidHollowReedScroll() : this( 1 )
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{
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}
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[Constructable]
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public DruidHollowReedScroll( int amount ) : base( typeof( DruidHollowReedSpell ), 0xE39, amount )
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{
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Name = "Hollow Reed";
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Hue = 0x58B;
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}
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public DruidHollowReedScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,41 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidLeafWhirlwindScroll : CSpellScroll
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{
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[Constructable]
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public DruidLeafWhirlwindScroll() : this( 1 )
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{
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}
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[Constructable]
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public DruidLeafWhirlwindScroll( int amount ) : base( typeof( DruidLeafWhirlwindSpell ), 0xE39 )
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{
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Name = "Leaf Whirlwind";
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Hue = 0x58B;
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}
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public DruidLeafWhirlwindScroll( Serial serial ) : base( serial )
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{
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ItemID=0xE39;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidLureStoneScroll : CSpellScroll
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{
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[Constructable]
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public DruidLureStoneScroll() : this( 1 )
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{
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}
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[Constructable]
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public DruidLureStoneScroll( int amount ) : base( typeof( DruidLureStoneSpell ), 0xE39, amount )
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{
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Name = "Lure Stone";
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Hue = 0x58B;
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}
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public DruidLureStoneScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidMushroomGatewayScroll : CSpellScroll
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{
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[Constructable]
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public DruidMushroomGatewayScroll() : this( 1 )
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{
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}
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[Constructable]
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public DruidMushroomGatewayScroll( int amount ) : base( typeof( DruidMushroomGatewaySpell ), 0xE39, amount )
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{
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Name = "Mushroom Gateway";
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Hue = 0x58B;
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}
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public DruidMushroomGatewayScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidNaturesPassageScroll : CSpellScroll
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{
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[Constructable]
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public DruidNaturesPassageScroll() : this( 1 )
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{
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}
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[Constructable]
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public DruidNaturesPassageScroll( int amount ) : base( typeof( DruidNaturesPassageSpell ), 0xE39, amount )
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{
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Name = "Nature's Passage";
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Hue = 0x58B;
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}
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public DruidNaturesPassageScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidPackOfBeastScroll : CSpellScroll
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{
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[Constructable]
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public DruidPackOfBeastScroll() : this( 1 )
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{
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}
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[Constructable]
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public DruidPackOfBeastScroll( int amount ) : base( typeof( DruidPackOfBeastSpell ), 0xE39, amount )
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{
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Name = "Pack Of Beast";
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Hue = 0x58B;
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}
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public DruidPackOfBeastScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidRestorativeSoilScroll : CSpellScroll
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{
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[Constructable]
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public DruidRestorativeSoilScroll() : this( 1 )
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{
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}
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[Constructable]
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public DruidRestorativeSoilScroll( int amount ) : base( typeof( DruidRestorativeSoilSpell ), 0xE39, amount )
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{
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Name = "Restorative Soil";
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Hue = 0x58B;
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}
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public DruidRestorativeSoilScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Server;
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using Server.Items;
|
||||
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidShieldOfEarthScroll : CSpellScroll
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{
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[Constructable]
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public DruidShieldOfEarthScroll() : this( 1 )
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{
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}
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[Constructable]
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public DruidShieldOfEarthScroll( int amount ) : base( typeof( DruidShieldOfEarthSpell ), 0xE39, amount )
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{
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Name = "Shield Of Earth";
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Hue = 0x58B;
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}
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public DruidShieldOfEarthScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
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@@ -0,0 +1,38 @@
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using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
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namespace Server.ACC.CSS.Systems.Druid
|
||||
{
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public class DruidSpringOfLifeScroll : CSpellScroll
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{
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[Constructable]
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public DruidSpringOfLifeScroll() : this( 1 )
|
||||
{
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||||
}
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[Constructable]
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public DruidSpringOfLifeScroll( int amount ) : base( typeof( DruidSpringOfLifeSpell ), 0xE39, amount )
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||||
{
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Name = "Spring Of Life";
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Hue = 0x58B;
|
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}
|
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public DruidSpringOfLifeScroll( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Druid
|
||||
{
|
||||
public class DruidStoneCircleScroll : CSpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
public DruidStoneCircleScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public DruidStoneCircleScroll( int amount ) : base( typeof( DruidStoneCircleSpell ), 0xE39, amount )
|
||||
{
|
||||
Name = "Stone Circle";
|
||||
Hue = 0x58B;
|
||||
}
|
||||
|
||||
public DruidStoneCircleScroll( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Druid
|
||||
{
|
||||
public class DruidSwarmOfInsectsScroll : CSpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
public DruidSwarmOfInsectsScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public DruidSwarmOfInsectsScroll( int amount ) : base( typeof( DruidSwarmOfInsectsSpell ), 0xE39 )
|
||||
{
|
||||
Name = "Swarm Of Insects";
|
||||
Hue = 0x58B;
|
||||
}
|
||||
|
||||
public DruidSwarmOfInsectsScroll( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Druid
|
||||
{
|
||||
public class DruidVolcanicEruptionScroll : CSpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
public DruidVolcanicEruptionScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public DruidVolcanicEruptionScroll( int amount ) : base( typeof( DruidVolcanicEruptionSpell ), 0xE39, amount )
|
||||
{
|
||||
Name = "Volcanic Eruption";
|
||||
Hue = 0x58B;
|
||||
}
|
||||
|
||||
public DruidVolcanicEruptionScroll( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user