Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.ACC.CSS.Systems.Druid
{
[CorpseName( "a dryad corpse" )]
public class DryadFamiliar : BaseCreature
{
[Constructable]
public DryadFamiliar () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dryad";
Body = 401;
Hue = 33770;
BaseSoundID = 0x4B0;
SetStr( 200 );
SetDex( 200 );
SetInt( 100 );
SetHits( 175 );
SetStam( 50 );
SetDamage( 6, 9 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 35, 45 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 70, 80 );
SetSkill( SkillName.Meditation, 110.0 );
SetSkill( SkillName.EvalInt, 110.0 );
SetSkill( SkillName.Magery, 110.0 );
SetSkill( SkillName.MagicResist, 110.0 );
SetSkill( SkillName.Tactics, 110.0 );
SetSkill( SkillName.Wrestling, 110.0 );
VirtualArmor = 45;
ControlSlots = 2;
Item hair = new Item( Utility.RandomList( 0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A ) );
hair.Hue = Utility.RandomHairHue();
hair.Layer = Layer.Hair;
hair.Movable = false;
AddItem( hair );
Item sash = new BodySash();
sash.Hue = Utility.RandomList( 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172 );
sash.Movable = false;
AddItem( sash );
Item shoes = new Sandals();
shoes.Hue = Utility.RandomList( 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172 );
shoes.Movable = false;
AddItem( shoes );
Item skirt = new LeatherSkirt();
skirt.Hue = Utility.RandomList( 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172 );
skirt.Movable = false;
AddItem( skirt );
Item garland = new FlowerGarland();
garland.Hue = Utility.RandomList( 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172 );
garland.Movable = false;
AddItem( garland );
}
public DryadFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.ACC.CSS.Systems.Druid
{
[CorpseName( "a pixie corpse" )]
public class PixieFamiliar : BaseFamiliar
{
public PixieFamiliar()
{
Name = "a pixie";
Body = 128;
Hue = Utility.RandomList( 0, 1176, 1174, 1172, 1171, 1170, 1164, 1159, 1152, 0 );
BaseSoundID = 0x467;
SetStr( 50 );
SetDex( 60 );
SetInt( 100 );
SetHits( 50 );
SetStam( 60 );
SetMana( 0 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Energy, 100 );
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 99 );
SetSkill( SkillName.Wrestling, 40.0 );
SetSkill( SkillName.Tactics, 40.0 );
ControlSlots = 1;
AddItem( new LightSource() );
}
private DateTime m_NextFlare;
public override void OnThink()
{
base.OnThink();
if ( DateTime.Now < m_NextFlare )
return;
m_NextFlare = DateTime.Now + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) );
this.FixedEffect( 0x37C4, 1, 12, 1109, 6 );
this.PlaySound( 0x1D3 );
Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), new TimerCallback( Flare ) );
}
private void Flare()
{
Mobile caster = this.ControlMaster;
if ( caster == null )
caster = this.SummonMaster;
if ( caster == null )
return;
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 5 ) )
{
if ( m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 )
list.Add( m );
}
for ( int i = 0; i < list.Count; ++i )
{
Mobile m = (Mobile)list[i];
bool friendly = true;
for ( int j = 0; friendly && j < caster.Aggressors.Count; ++j )
friendly = ( ((AggressorInfo)caster.Aggressors[j]).Attacker != m );
for ( int j = 0; friendly && j < caster.Aggressed.Count; ++j )
friendly = ( ((AggressorInfo)caster.Aggressed[j]).Defender != m );
if ( friendly )
{
m.FixedEffect( 0x37C4, 1, 12, 1109, 3 ); // At player
m.Mana += 1 - (m.Karma / 1000);
}
}
}
public PixieFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Mobiles;
namespace Server.ACC.CSS.Systems.Druid
{
[CorpseName( "a quagmire corpse" )]
public class QuagmireFamiliar : BaseFamiliar
{
public QuagmireFamiliar()
{
Name = "a quagmire";
Body = 789;
BaseSoundID = 352;
SetStr( 120 );
SetDex( 120 );
SetInt( 100 );
SetHits( 90 );
SetStam( 120 );
SetMana( 0 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.Wrestling, 95.1, 100.0 );
SetSkill( SkillName.Tactics, 50.0 );
ControlSlots = 1;
}
public QuagmireFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Items;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.ACC.CSS.Systems.Druid
{
[CorpseName( "a skittering hopper corpse" )]
public class SkitteringHopperFamiliar : BaseFamiliar
{
public SkitteringHopperFamiliar()
{
Name = "a skittering hopper";
Body = 302;
BaseSoundID = 959;
SetStr( 41, 65 );
SetDex( 91, 115 );
SetInt( 26, 50 );
SetHits( 31, 45 );
SetDamage( 3, 5 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 10 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.MagicResist, 30.1, 45.0 );
SetSkill( SkillName.Tactics, 45.1, 70.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 300;
Karma = 0;
ControlSlots = 1;
Container pack = Backpack;
if ( pack != null )
pack.Delete();
pack = new StrongBackpack();
pack.Movable = false;
AddItem( pack );
}
private DateTime m_NextPickup;
public override void OnThink()
{
base.OnThink();
if ( DateTime.Now < m_NextPickup )
return;
m_NextPickup = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 10 ) );
Container pack = this.Backpack;
if ( pack == null )
return;
ArrayList list = new ArrayList();
foreach ( Item item in this.GetItemsInRange( 2 ) )
{
if ( item.Movable && item.Stackable )
list.Add( item );
}
int pickedUp = 0;
for ( int i = 0; i < list.Count; ++i )
{
Item item = (Item)list[i];
if ( !pack.CheckHold( this, item, false, true ) )
return;
bool rejected;
LRReason reject;
NextActionTime = Core.TickCount;
Lift( item, item.Amount, out rejected, out reject );
if ( rejected )
continue;
Drop( this, Point3D.Zero );
if ( ++pickedUp == 3 )
break;
}
}
private void ConfirmRelease_Callback( Mobile from, bool okay, object state )
{
if ( okay )
EndRelease( from );
}
public override void BeginRelease( Mobile from )
{
Container pack = this.Backpack;
if ( pack != null && pack.Items.Count > 0 )
from.SendGump( new WarningGump( 1060635, 30720, 1061672, 32512, 420, 280, new WarningGumpCallback( ConfirmRelease_Callback ), null ) );
else
EndRelease( from );
}
#region Pack Animal Methods
public override bool OnBeforeDeath()
{
if ( !base.OnBeforeDeath() )
return false;
PackAnimal.CombineBackpacks( this );
return true;
}
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
return DeathMoveResult.MoveToCorpse;
}
public override bool IsSnoop( Mobile from )
{
if ( PackAnimal.CheckAccess( this, from ) )
return false;
return base.IsSnoop( from );
}
public override bool OnDragDrop( Mobile from, Item item )
{
if ( CheckFeed( from, item ) )
return true;
if ( PackAnimal.CheckAccess( this, from ) )
{
AddToBackpack( item );
return true;
}
return base.OnDragDrop( from, item );
}
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
{
return PackAnimal.CheckAccess( this, from );
}
public override bool CheckNonlocalLift( Mobile from, Item item )
{
return PackAnimal.CheckAccess( this, from );
}
public override void OnDoubleClick( Mobile from )
{
PackAnimal.TryPackOpen( this, from );
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries( from, list );
PackAnimal.GetContextMenuEntries( this, from, list );
}
#endregion
public SkitteringHopperFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.ACC.CSS.Systems.Druid
{
[CorpseName( "a dark wolf corpse" )]
public class EagleFamiliar : BaseFamiliar
{
public EagleFamiliar()
{
Name = "a spirit eagle";
Name = "an eagle";
Body = 5;
BaseSoundID = 0x2EE;
Hue = 2213;
SetStr( 100 );
SetDex( 90 );
SetInt( 90 );
SetHits( 60 );
SetStam( 90 );
SetMana( 0 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 25, 40 );
SetResistance( ResistanceType.Cold, 25, 40 );
SetResistance( ResistanceType.Poison, 25, 40 );
SetResistance( ResistanceType.Energy, 25, 40 );
SetSkill( SkillName.Wrestling, 85.1, 90.0 );
SetSkill( SkillName.Tactics, 50.0 );
ControlSlots = 1;
}
private DateTime m_NextRestore;
public override void OnThink()
{
base.OnThink();
if ( DateTime.Now < m_NextRestore )
return;
m_NextRestore = DateTime.Now + TimeSpan.FromSeconds( 2.0 );
Mobile caster = ControlMaster;
if ( caster == null )
caster = SummonMaster;
if ( caster != null )
++caster.Stam;
}
public EagleFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.ACC.CSS.Systems.Druid
{
[CorpseName( "a treefellow corpse" )]
public class SummonedTreefellow : BaseCreature
{
[Constructable]
public SummonedTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a treefellow";
Body = 301;
BaseSoundID = 442;
SetStr( 196, 220 );
SetDex( 31, 55 );
SetInt( 66, 90 );
SetHits( 118, 132 );
SetDamage( 12, 16 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 30, 35 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 65.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 90.0 );
VirtualArmor = 34;
ControlSlots = 2;
}
public SummonedTreefellow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}