Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,96 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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using Server.Items;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Bard
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{
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public class BardArmysPaeonSpell : BardSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Army's Paeon", "Paeonus",
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//SpellCircle.First,
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212,
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9041
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.First; }
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}
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public override double CastDelay{ get{ return 3; } }
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public override double RequiredSkill{ get{ return 60.0; } }
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public override int RequiredMana{ get{ return 15; } }
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public BardArmysPaeonSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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if( CheckSequence() )
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{
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ArrayList targets = new ArrayList();
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foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
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{
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if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
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targets.Add( m );
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}
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Value * 0.2 );
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int rounds = (int)( Caster.Skills[SkillName.Musicianship].Value * .16 );
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new ExpireTimer( m, 0, rounds, TimeSpan.FromSeconds( 2 ) ).Start();
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m.FixedParticles( 0x376A, 9, 32, 5030, 0x21, 3, EffectLayer.Waist );
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}
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}
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FinishSequence();
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private int m_Round;
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private int m_Totalrounds;
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public ExpireTimer( Mobile m, int round, int totalrounds, TimeSpan delay ) : base( delay )
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{
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m_Mobile = m;
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m_Round = round;
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m_Totalrounds = totalrounds;
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}
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protected override void OnTick()
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{
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if ( m_Mobile != null )
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{
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m_Mobile.Hits += 2;
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if ( m_Round >= m_Totalrounds )
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{
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m_Mobile.SendMessage( "The effect of Army's Paeon wears off." );
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}
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else
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{
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m_Round += 1;
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new ExpireTimer( m_Mobile, m_Round, m_Totalrounds, TimeSpan.FromSeconds( 2 ) ).Start();
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,68 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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using Server.Items;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Bard
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{
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public class BardEnchantingEtudeSpell : BardSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Enchanting Etude", "Enchantendre",
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//SpellCircle.First,
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212,
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9041
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.First; }
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}
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public override double CastDelay{ get{ return 3; } }
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public override double RequiredSkill{ get{ return 70.0; } }
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public override int RequiredMana{ get{ return 12; } }
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public BardEnchantingEtudeSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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if( CheckSequence() )
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{
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ArrayList targets = new ArrayList();
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foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
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{
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if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
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targets.Add( m );
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}
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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int amount = (int)( Caster.Skills[SkillName.Musicianship].Base * 0.1 );
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string intt = "int";
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double duration = ( Caster.Skills[SkillName.Musicianship].Base * 0.15 );
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StatMod mod = new StatMod( StatType.Int, intt, + amount, TimeSpan.FromSeconds( duration ) );
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m.AddStatMod( mod );
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m.FixedParticles( 0x375A, 10, 15, 5017, 0x1F8, 3, EffectLayer.Waist );
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}
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}
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FinishSequence();
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}
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}
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}
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@@ -0,0 +1,95 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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using Server.Items;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Bard
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{
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public class BardEnergyCarolSpell : BardSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Energy Carol", "Energious",
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//SpellCircle.First,
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212,9041
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.First; }
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}
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public override double CastDelay{ get{ return 3; } }
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public override double RequiredSkill{ get{ return 30.0; } }
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public override int RequiredMana{ get{ return 12; } }
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public BardEnergyCarolSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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if( CheckSequence() )
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{
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ArrayList targets = new ArrayList();
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foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
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{
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if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
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targets.Add( m );
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}
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Value * 0.2 );
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int amount = (int)( Caster.Skills[SkillName.Musicianship].Value * .125 );
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m.SendMessage( "Your energy resistance has increased." );
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ResistanceMod mod1 = new ResistanceMod( ResistanceType.Energy, + amount );
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m.FixedParticles( 0x373A, 10, 15, 5012, 0x14, 3, EffectLayer.Waist );
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m.AddResistanceMod( mod1 );
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new ExpireTimer( m, mod1, duration ).Start();
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}
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}
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FinishSequence();
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private ResistanceMod m_Mods;
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public ExpireTimer( Mobile m, ResistanceMod mod, TimeSpan delay ) : base( delay )
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{
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m_Mobile = m;
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m_Mods = mod;
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}
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public void DoExpire()
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{
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m_Mobile.RemoveResistanceMod( m_Mods );
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Stop();
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}
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protected override void OnTick()
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{
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if ( m_Mobile != null )
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{
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m_Mobile.SendMessage( "The effect of Energy Carol wears off." );
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DoExpire();
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}
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}
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}
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}
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}
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@@ -0,0 +1,117 @@
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using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Mobiles;
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using Server.Items;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Bard
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{
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public class BardEnergyThrenodySpell : BardSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Energy Threnody", "Enerdeficient",
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//SpellCircle.First,
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212,9041
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.First; }
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}
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public override double CastDelay{ get{ return 2; } }
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public override double RequiredSkill{ get{ return 35.0; } }
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public override int RequiredMana{ get{ return 7; } }
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public BardEnergyThrenodySpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckHSequence( m ) )
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{
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Mobile source = Caster;
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SpellHelper.Turn( Caster, m );
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SpellHelper.CheckReflect( (int)this.Circle, ref source, ref m );
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m.FixedParticles( 0x374A, 10, 30, 5013, 0x14, 2, EffectLayer.Waist );
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int amount = (int)( Caster.Skills[SkillName.Musicianship].Base * 0.17 );
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TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Base * 0.15 );
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m.SendMessage( "Your energy resistance has decreased." );
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ResistanceMod mod1 = new ResistanceMod( ResistanceType.Energy, - amount );
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m.AddResistanceMod( mod1 );
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ExpireTimer timer1 = new ExpireTimer( m, mod1, duration );
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timer1.Start();
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}
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FinishSequence();
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private ResistanceMod m_Mods;
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public ExpireTimer( Mobile m, ResistanceMod mod, TimeSpan delay ) : base( delay )
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{
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m_Mobile = m;
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m_Mods = mod;
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}
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public void DoExpire()
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{
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m_Mobile.RemoveResistanceMod( m_Mods );
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Stop();
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}
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protected override void OnTick()
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{
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if ( m_Mobile != null )
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{
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m_Mobile.SendMessage( "The effect of Energy Threnody wears off." );
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DoExpire();
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}
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}
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}
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private class InternalTarget : Target
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{
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private BardEnergyThrenodySpell m_Owner;
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public InternalTarget( BardEnergyThrenodySpell owner ) : base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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@@ -0,0 +1,94 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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using Server.Items;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Bard
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{
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public class BardFireCarolSpell : BardSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Fire Carol", "Inflammabus",
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//SpellCircle.First,
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212,9041
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.First; }
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}
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public override double CastDelay{ get{ return 3; } }
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public override double RequiredSkill{ get{ return 30.0; } }
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public override int RequiredMana{ get{ return 12; } }
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public BardFireCarolSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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if( CheckSequence() )
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{
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ArrayList targets = new ArrayList();
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foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
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{
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if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
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targets.Add( m );
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}
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Value * 0.2 );
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int amount = (int)( Caster.Skills[SkillName.Musicianship].Value * .125 );
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m.SendMessage( "Your fire resistance has increased." );
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ResistanceMod mod1 = new ResistanceMod( ResistanceType.Fire, + amount );
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m.AddResistanceMod( mod1 );
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m.FixedParticles( 0x373A, 10, 15, 5012, 0x21, 3, EffectLayer.Waist );
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new ExpireTimer( m, mod1, duration ).Start();
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}
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}
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FinishSequence();
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private ResistanceMod m_Mods;
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public ExpireTimer( Mobile m, ResistanceMod mod, TimeSpan delay ) : base( delay )
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{
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m_Mobile = m;
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m_Mods = mod;
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}
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public void DoExpire()
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{
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m_Mobile.RemoveResistanceMod( m_Mods );
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Stop();
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}
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protected override void OnTick()
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{
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if ( m_Mobile != null )
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{
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m_Mobile.SendMessage( "The effect of Fire Carol wears off." );
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DoExpire();
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}
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}
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}
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}
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}
|
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@@ -0,0 +1,116 @@
|
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using System;
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using Server.Targeting;
|
||||
using Server.Network;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
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namespace Server.ACC.CSS.Systems.Bard
|
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{
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public class BardFireThrenodySpell : BardSpell
|
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{
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|
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private static SpellInfo m_Info = new SpellInfo(
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"Fire Threnody", "Flammabus",
|
||||
//SpellCircle.First,
|
||||
212,9041
|
||||
);
|
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|
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public override SpellCircle Circle
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||||
{
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get { return SpellCircle.First; }
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}
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public BardFireThrenodySpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
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{
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}
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public override double CastDelay{ get{ return 2; } }
|
||||
public override double RequiredSkill{ get{ return 35.0; } }
|
||||
public override int RequiredMana{ get{ return 7; } }
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
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|
||||
public void Target( Mobile m )
|
||||
{
|
||||
if ( !Caster.CanSee( m ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
|
||||
}
|
||||
else if ( CheckHSequence( m ) )
|
||||
{
|
||||
Mobile source = Caster;
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SpellHelper.Turn( source, m );
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||||
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SpellHelper.CheckReflect( (int)this.Circle, ref source, ref m );
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|
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int amount = (int)( Caster.Skills[SkillName.Musicianship].Base * 0.17 );
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||||
TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Base * 0.15 );
|
||||
|
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m.SendMessage( "Your Fire resistance has decreased." );
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||||
ResistanceMod mod1 = new ResistanceMod( ResistanceType.Fire, - amount );
|
||||
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m.FixedParticles( 0x374A, 10, 30, 5013, 0x489, 2, EffectLayer.Waist );
|
||||
|
||||
m.AddResistanceMod( mod1 );
|
||||
|
||||
ExpireTimer timer1 = new ExpireTimer( m, mod1, duration );
|
||||
timer1.Start();
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private ResistanceMod m_Mods;
|
||||
|
||||
public ExpireTimer( Mobile m, ResistanceMod mod, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Mods = mod;
|
||||
}
|
||||
|
||||
public void DoExpire()
|
||||
{
|
||||
m_Mobile.RemoveResistanceMod( m_Mods );
|
||||
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Mobile != null )
|
||||
{
|
||||
m_Mobile.SendMessage( "The effect of Fire Threnody wears off." );
|
||||
DoExpire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private BardFireThrenodySpell m_Owner;
|
||||
|
||||
public InternalTarget( BardFireThrenodySpell owner ) : base( 12, false, TargetFlags.Harmful )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
m_Owner.Target( (Mobile)o );
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Bard
|
||||
{
|
||||
public class BardFoeRequiemSpell : BardSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Foe Requiem", "Sonicus",
|
||||
//SpellCircle.Sixth,
|
||||
212,9041
|
||||
);
|
||||
|
||||
public override SpellCircle Circle
|
||||
{
|
||||
get { return SpellCircle.Sixth; }
|
||||
}
|
||||
|
||||
public BardFoeRequiemSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override double CastDelay{ get{ return 3; } }
|
||||
public override double RequiredSkill{ get{ return 55.0; } }
|
||||
public override int RequiredMana{ get{ return 18; } }
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
|
||||
public void Target( Mobile m )
|
||||
{
|
||||
if ( !Caster.CanSee( m ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
|
||||
}
|
||||
else if ( CheckHSequence( m ) )
|
||||
{
|
||||
Mobile source = Caster;
|
||||
|
||||
SpellHelper.Turn( Caster, m );
|
||||
|
||||
double damage = ( Utility.Random( 28, 23 ) + Utility.Random( 5, 1 ) );
|
||||
|
||||
if ( CheckResisted( m ) )
|
||||
{
|
||||
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
|
||||
damage *= .4;
|
||||
}
|
||||
|
||||
//sound damage, all resistances
|
||||
SpellHelper.Damage( this, m, damage, 20, 20, 20, 20, 20 );
|
||||
|
||||
m.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Head );
|
||||
source.MovingParticles( m, 0x379F, 7, 0, false, true, 3043, 4043, 0x211 );
|
||||
m.PlaySound( 0x1EA );
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private BardFoeRequiemSpell m_Owner;
|
||||
|
||||
public InternalTarget( BardFoeRequiemSpell owner ) : base( 12, false, TargetFlags.Harmful )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
m_Owner.Target( (Mobile)o );
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Bard
|
||||
{
|
||||
public class BardIceCarolSpell : BardSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Ice Carol", "Insulatus",
|
||||
//SpellCircle.First,
|
||||
212,9041
|
||||
);
|
||||
|
||||
public override SpellCircle Circle
|
||||
{
|
||||
get { return SpellCircle.First; }
|
||||
}
|
||||
|
||||
public override double CastDelay{ get{ return 3; } }
|
||||
public override double RequiredSkill{ get{ return 30.0; } }
|
||||
public override int RequiredMana{ get{ return 12; } }
|
||||
|
||||
public BardIceCarolSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if( CheckSequence() )
|
||||
{
|
||||
ArrayList targets = new ArrayList();
|
||||
|
||||
foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
|
||||
{
|
||||
if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
|
||||
targets.Add( m );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < targets.Count; ++i )
|
||||
{
|
||||
Mobile m = (Mobile)targets[i];
|
||||
|
||||
TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Value * 0.2 );
|
||||
int amount = (int)( Caster.Skills[SkillName.Musicianship].Value * .125 );
|
||||
|
||||
m.SendMessage( "Your Ice resistance has increased." );
|
||||
ResistanceMod mod1 = new ResistanceMod( ResistanceType.Cold, + amount );
|
||||
|
||||
m.AddResistanceMod( mod1 );
|
||||
|
||||
m.FixedParticles( 0x373A, 10, 15, 5012, 0x480, 3, EffectLayer.Waist );
|
||||
|
||||
new ExpireTimer( m, mod1, duration ).Start();
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private ResistanceMod m_Mods;
|
||||
|
||||
public ExpireTimer( Mobile m, ResistanceMod mod, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Mods = mod;
|
||||
}
|
||||
|
||||
public void DoExpire()
|
||||
{
|
||||
m_Mobile.RemoveResistanceMod( m_Mods );
|
||||
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Mobile != null )
|
||||
{
|
||||
m_Mobile.SendMessage( "The effect of Ice Carol wears off." );
|
||||
DoExpire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
using System;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Bard
|
||||
{
|
||||
public class BardIceThrenodySpell : BardSpell
|
||||
{
|
||||
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Ice Threnody", "Chillinum",
|
||||
//SpellCircle.First,
|
||||
212,9041
|
||||
);
|
||||
|
||||
public override SpellCircle Circle
|
||||
{
|
||||
get { return SpellCircle.First; }
|
||||
}
|
||||
|
||||
public BardIceThrenodySpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override double CastDelay{ get{ return 2; } }
|
||||
public override double RequiredSkill{ get{ return 35.0; } }
|
||||
public override int RequiredMana{ get{ return 7; } }
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
|
||||
public void Target( Mobile m )
|
||||
{
|
||||
if ( !Caster.CanSee( m ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
|
||||
}
|
||||
else if ( CheckHSequence( m ) )
|
||||
{
|
||||
Mobile source = Caster;
|
||||
SpellHelper.Turn( source, m );
|
||||
|
||||
SpellHelper.CheckReflect( (int)this.Circle, ref source, ref m );
|
||||
|
||||
m.FixedParticles( 0x374A, 10, 30, 5013, 0x480, 2, EffectLayer.Waist );
|
||||
|
||||
int amount = (int)( Caster.Skills[SkillName.Musicianship].Base * 0.17 );
|
||||
TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Base * 0.15 );
|
||||
|
||||
m.SendMessage( "Your ice resistance has decreased." );
|
||||
ResistanceMod mod1 = new ResistanceMod( ResistanceType.Cold, - amount );
|
||||
|
||||
m.AddResistanceMod( mod1 );
|
||||
|
||||
ExpireTimer timer1 = new ExpireTimer( m, mod1, duration );
|
||||
timer1.Start();
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private ResistanceMod m_Mods;
|
||||
|
||||
public ExpireTimer( Mobile m, ResistanceMod mod, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Mods = mod;
|
||||
}
|
||||
|
||||
public void DoExpire()
|
||||
{
|
||||
m_Mobile.RemoveResistanceMod( m_Mods );
|
||||
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Mobile != null )
|
||||
{
|
||||
m_Mobile.SendMessage( "The effect of Ice Threnody wears off." );
|
||||
DoExpire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private BardIceThrenodySpell m_Owner;
|
||||
|
||||
public InternalTarget( BardIceThrenodySpell owner ) : base( 12, false, TargetFlags.Harmful )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
m_Owner.Target( (Mobile)o );
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Bard
|
||||
{
|
||||
public class BardKnightsMinneSpell : BardSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Knight's Minne", "Resistus",
|
||||
//SpellCircle.First,
|
||||
212,9041
|
||||
);
|
||||
|
||||
public override SpellCircle Circle
|
||||
{
|
||||
get { return SpellCircle.First; }
|
||||
}
|
||||
|
||||
public override double CastDelay{ get{ return 3; } }
|
||||
public override double RequiredSkill{ get{ return 45.0; } }
|
||||
public override int RequiredMana{ get{ return 12; } }
|
||||
|
||||
public BardKnightsMinneSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if( CheckSequence() )
|
||||
{
|
||||
ArrayList targets = new ArrayList();
|
||||
|
||||
foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
|
||||
{
|
||||
if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
|
||||
targets.Add( m );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < targets.Count; ++i )
|
||||
{
|
||||
Mobile m = (Mobile)targets[i];
|
||||
|
||||
TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Value * 0.2 );
|
||||
int amount = (int)( Caster.Skills[SkillName.Musicianship].Value * .18 );
|
||||
|
||||
m.SendMessage( "Your Physical resistance has increased." );
|
||||
ResistanceMod mod1 = new ResistanceMod( ResistanceType.Physical, + amount );
|
||||
|
||||
m.AddResistanceMod( mod1 );
|
||||
|
||||
m.FixedParticles( 0x373A, 10, 15, 5012, 0x450, 3, EffectLayer.Waist );
|
||||
|
||||
new ExpireTimer( m, mod1, duration ).Start();
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private ResistanceMod m_Mods;
|
||||
|
||||
public ExpireTimer( Mobile m, ResistanceMod mod, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Mods = mod;
|
||||
}
|
||||
|
||||
public void DoExpire()
|
||||
{
|
||||
m_Mobile.RemoveResistanceMod( m_Mods );
|
||||
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Mobile != null )
|
||||
{
|
||||
m_Mobile.SendMessage( "The effect of Knight's Minne wears off." );
|
||||
DoExpire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Bard
|
||||
{
|
||||
public class BardMagesBalladSpell : BardSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Mage's Ballad", "Mentus",
|
||||
//SpellCircle.First,
|
||||
212,9041
|
||||
);
|
||||
|
||||
public override SpellCircle Circle
|
||||
{
|
||||
get { return SpellCircle.First; }
|
||||
}
|
||||
|
||||
public override double CastDelay{ get{ return 3; } }
|
||||
public override double RequiredSkill{ get{ return 65; } }
|
||||
public override int RequiredMana{ get{ return 15; } }
|
||||
|
||||
public BardMagesBalladSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if( CheckSequence() )
|
||||
{
|
||||
ArrayList targets = new ArrayList();
|
||||
|
||||
foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
|
||||
{
|
||||
if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
|
||||
targets.Add( m );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < targets.Count; ++i )
|
||||
{
|
||||
Mobile m = (Mobile)targets[i];
|
||||
|
||||
TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Value * 0.2 );
|
||||
int rounds = (int)( Caster.Skills[SkillName.Musicianship].Value * .16 );
|
||||
|
||||
new ExpireTimer( m, 0, rounds, TimeSpan.FromSeconds( 2 ) ).Start();
|
||||
|
||||
m.FixedParticles( 0x376A, 9, 32, 5030, 0x256, 3, EffectLayer.Waist );
|
||||
m.PlaySound( 0x1F2 );
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private int m_Round;
|
||||
private int m_Totalrounds;
|
||||
|
||||
public ExpireTimer( Mobile m, int round, int totalrounds, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Round = round;
|
||||
m_Totalrounds = totalrounds;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Mobile != null )
|
||||
{
|
||||
|
||||
m_Mobile.Mana += 10;
|
||||
|
||||
if ( m_Round >= m_Totalrounds )
|
||||
{
|
||||
m_Mobile.SendMessage( "The effect of Mage's Ballad wears off." );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Round += 1;
|
||||
new ExpireTimer( m_Mobile, m_Round, m_Totalrounds, TimeSpan.FromSeconds( 2 ) ).Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Bard
|
||||
{
|
||||
public class BardMagicFinaleSpell : BardSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Magic Finale", "Dispersus",
|
||||
//SpellCircle.First,
|
||||
212,9041
|
||||
);
|
||||
|
||||
public override SpellCircle Circle
|
||||
{
|
||||
get { return SpellCircle.First; }
|
||||
}
|
||||
|
||||
public override double CastDelay{ get{ return 3; } }
|
||||
public override double RequiredSkill{ get{ return 80.0; } }
|
||||
public override int RequiredMana{ get{ return 15; } }
|
||||
|
||||
public BardMagicFinaleSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if( CheckSequence() )
|
||||
{
|
||||
ArrayList targets = new ArrayList();
|
||||
|
||||
foreach ( Mobile m in Caster.GetMobilesInRange( 4 ) )
|
||||
{
|
||||
if ( m is BaseCreature && ((BaseCreature)m).Summoned )
|
||||
targets.Add( m );
|
||||
}
|
||||
|
||||
Caster.FixedParticles( 0x3709, 1, 30, 9965, 5, 7, EffectLayer.Waist );
|
||||
|
||||
for ( int i = 0; i < targets.Count; ++i )
|
||||
{
|
||||
Mobile m = (Mobile)targets[i];
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x3728, 8, 20, 5042 );
|
||||
|
||||
m.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Bard
|
||||
{
|
||||
public class BardPoisonCarolSpell : BardSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Poison Carol", "Antidotus",
|
||||
//SpellCircle.First,
|
||||
212,9041
|
||||
);
|
||||
|
||||
public override SpellCircle Circle
|
||||
{
|
||||
get { return SpellCircle.First; }
|
||||
}
|
||||
|
||||
public override double CastDelay{ get{ return 3; } }
|
||||
public override double RequiredSkill{ get{ return 30.0; } }
|
||||
public override int RequiredMana{ get{ return 12; } }
|
||||
|
||||
public BardPoisonCarolSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if( CheckSequence() )
|
||||
{
|
||||
ArrayList targets = new ArrayList();
|
||||
|
||||
foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
|
||||
{
|
||||
if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
|
||||
targets.Add( m );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < targets.Count; ++i )
|
||||
{
|
||||
Mobile m = (Mobile)targets[i];
|
||||
|
||||
TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Value * 0.2 );
|
||||
int amount = (int)( Caster.Skills[SkillName.Musicianship].Value * .125 );
|
||||
|
||||
m.SendMessage( "Your Poison resistance has increased." );
|
||||
ResistanceMod mod1 = new ResistanceMod( ResistanceType.Poison, + amount );
|
||||
|
||||
m.AddResistanceMod( mod1 );
|
||||
|
||||
m.FixedParticles( 0x373A, 10, 15, 5012, 0x238, 3, EffectLayer.Waist );
|
||||
|
||||
new ExpireTimer( m, mod1, duration ).Start();
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private ResistanceMod m_Mods;
|
||||
|
||||
public ExpireTimer( Mobile m, ResistanceMod mod, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Mods = mod;
|
||||
}
|
||||
|
||||
public void DoExpire()
|
||||
{
|
||||
m_Mobile.RemoveResistanceMod( m_Mods );
|
||||
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Mobile != null )
|
||||
{
|
||||
m_Mobile.SendMessage( "The effect of Poison Carol wears off." );
|
||||
DoExpire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
using System;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Bard
|
||||
{
|
||||
public class BardPoisonThrenodySpell : BardSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Poison Threnody", "Infectus",
|
||||
//SpellCircle.First,
|
||||
212,9041
|
||||
);
|
||||
|
||||
public override SpellCircle Circle
|
||||
{
|
||||
get { return SpellCircle.First; }
|
||||
}
|
||||
|
||||
public BardPoisonThrenodySpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override double CastDelay{ get{ return 2; } }
|
||||
public override double RequiredSkill{ get{ return 35.0; } }
|
||||
public override int RequiredMana{ get{ return 7; } }
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
|
||||
public void Target( Mobile m )
|
||||
{
|
||||
if ( !Caster.CanSee( m ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
|
||||
}
|
||||
else if ( CheckHSequence( m ) )
|
||||
{
|
||||
Mobile source = Caster;
|
||||
SpellHelper.Turn( source, m );
|
||||
|
||||
SpellHelper.CheckReflect( (int)this.Circle, ref source, ref m );
|
||||
|
||||
m.FixedParticles( 0x374A, 10, 30, 5013, 0x238, 2, EffectLayer.Waist );
|
||||
|
||||
int amount = (int)( Caster.Skills[SkillName.Musicianship].Base * 0.17 );
|
||||
TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Base * 0.15 );
|
||||
|
||||
m.SendMessage( "Your poison resistance has decreased." );
|
||||
ResistanceMod mod1 = new ResistanceMod( ResistanceType.Cold, - amount );
|
||||
|
||||
m.AddResistanceMod( mod1 );
|
||||
|
||||
ExpireTimer timer1 = new ExpireTimer( m, mod1, duration );
|
||||
timer1.Start();
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private ResistanceMod m_Mods;
|
||||
|
||||
public ExpireTimer( Mobile m, ResistanceMod mod, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Mods = mod;
|
||||
}
|
||||
|
||||
public void DoExpire()
|
||||
{
|
||||
m_Mobile.RemoveResistanceMod( m_Mods );
|
||||
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Mobile != null )
|
||||
{
|
||||
m_Mobile.SendMessage( "The effect of Poison Threnody wears off." );
|
||||
DoExpire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private BardPoisonThrenodySpell m_Owner;
|
||||
|
||||
public InternalTarget( BardPoisonThrenodySpell owner ) : base( 12, false, TargetFlags.Harmful )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
m_Owner.Target( (Mobile)o );
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Bard
|
||||
{
|
||||
public class BardSheepfoeMamboSpell : BardSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Sheepfoe Mambo", "Facilitus",
|
||||
//SpellCircle.First,
|
||||
212,9041
|
||||
);
|
||||
|
||||
public override SpellCircle Circle
|
||||
{
|
||||
get { return SpellCircle.First; }
|
||||
}
|
||||
|
||||
public override double CastDelay{ get{ return 3; } }
|
||||
public override double RequiredSkill{ get{ return 70.0; } }
|
||||
public override int RequiredMana{ get{ return 12; } }
|
||||
|
||||
public BardSheepfoeMamboSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if( CheckSequence() )
|
||||
{
|
||||
ArrayList targets = new ArrayList();
|
||||
|
||||
foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
|
||||
{
|
||||
if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
|
||||
targets.Add( m );
|
||||
}
|
||||
|
||||
|
||||
for ( int i = 0; i < targets.Count; ++i )
|
||||
{
|
||||
Mobile m = (Mobile)targets[i];
|
||||
|
||||
int amount = (int)( Caster.Skills[SkillName.Musicianship].Base * 0.1 );
|
||||
string dex = "dex";
|
||||
|
||||
double duration = ( Caster.Skills[SkillName.Musicianship].Base * 0.15 );
|
||||
|
||||
StatMod mod = new StatMod( StatType.Dex, dex, + amount, TimeSpan.FromSeconds( duration ) );
|
||||
|
||||
m.AddStatMod( mod );
|
||||
|
||||
m.FixedParticles( 0x375A, 10, 15, 5017, 0x224, 3, EffectLayer.Waist );
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.ACC.CSS.Systems.Bard
|
||||
{
|
||||
public class BardSinewyEtudeSpell : BardSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Sinewy Etude", "Fortitus",
|
||||
//SpellCircle.First,
|
||||
212,9041
|
||||
);
|
||||
|
||||
public override SpellCircle Circle
|
||||
{
|
||||
get { return SpellCircle.First; }
|
||||
}
|
||||
|
||||
public override double CastDelay{ get{ return 3; } }
|
||||
public override double RequiredSkill{ get{ return 70.0; } }
|
||||
public override int RequiredMana{ get{ return 12; } }
|
||||
|
||||
public BardSinewyEtudeSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if( CheckSequence() )
|
||||
{
|
||||
ArrayList targets = new ArrayList();
|
||||
|
||||
foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
|
||||
{
|
||||
if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
|
||||
targets.Add( m );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < targets.Count; ++i )
|
||||
{
|
||||
Mobile m = (Mobile)targets[i];
|
||||
|
||||
int amount = (int)( Caster.Skills[SkillName.Musicianship].Base * 0.1 );
|
||||
string str = "str";
|
||||
|
||||
double duration = ( Caster.Skills[SkillName.Musicianship].Base * 0.15 );
|
||||
|
||||
StatMod mod = new StatMod( StatType.Str, str, + amount, TimeSpan.FromSeconds( duration ) );
|
||||
|
||||
m.AddStatMod( mod );
|
||||
|
||||
m.FixedParticles( 0x375A, 10, 15, 5017, 0x224, 3, EffectLayer.Waist );
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user