Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardArmysPaeonScroll : CSpellScroll
{
[Constructable]
public BardArmysPaeonScroll() : this( 1 )
{
}
[Constructable]
public BardArmysPaeonScroll( int amount ) : base( typeof( BardArmysPaeonSpell ), 0x14ED, amount )
{
Name = "Armys Paeon Sheet Music";
Hue = 0x96;
}
public BardArmysPaeonScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardEnchantingEtudeScroll : CSpellScroll
{
[Constructable]
public BardEnchantingEtudeScroll() : this( 1 )
{
}
[Constructable]
public BardEnchantingEtudeScroll( int amount ) : base( typeof( BardEnchantingEtudeSpell ), 0x14ED, amount )
{
Name = "Enchanting Etude Sheet Music";
Hue = 0x96;
}
public BardEnchantingEtudeScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardEnergyCarolScroll : CSpellScroll
{
[Constructable]
public BardEnergyCarolScroll() : this( 1 )
{
}
[Constructable]
public BardEnergyCarolScroll( int amount ) : base( typeof( BardEnergyCarolSpell ), 0x14ED, amount )
{
Name = "Energy Carol Sheet Music";
Hue = 0x96;
}
public BardEnergyCarolScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardEnergyThrenodyScroll : CSpellScroll
{
[Constructable]
public BardEnergyThrenodyScroll() : this( 1 )
{
}
[Constructable]
public BardEnergyThrenodyScroll( int amount ) : base( typeof( BardEnergyThrenodySpell ), 0x14ED, amount )
{
Name = "Energy Threnody Sheet Music";
Hue = 0x96;
}
public BardEnergyThrenodyScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardFireCarolScroll : CSpellScroll
{
[Constructable]
public BardFireCarolScroll() : this( 1 )
{
}
[Constructable]
public BardFireCarolScroll( int amount ) : base( typeof( BardFireCarolSpell ), 0x14ED, amount )
{
Name = "Fire Carol Sheet Music";
Hue = 0x96;
}
public BardFireCarolScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardFireThrenodyScroll : CSpellScroll
{
[Constructable]
public BardFireThrenodyScroll() : this( 1 )
{
}
[Constructable]
public BardFireThrenodyScroll( int amount ) : base( typeof( BardFireThrenodySpell ), 0x14ED, amount )
{
Name = "Fire Threnody Sheet Music";
Hue = 0x96;
}
public BardFireThrenodyScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardFoeRequiemScroll : CSpellScroll
{
[Constructable]
public BardFoeRequiemScroll() : this( 1 )
{
}
[Constructable]
public BardFoeRequiemScroll( int amount ) : base( typeof( BardFoeRequiemSpell ), 0x14ED, amount )
{
Name = "Foe Requiem Sheet Music";
Hue = 0x96;
}
public BardFoeRequiemScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardIceCarolScroll : CSpellScroll
{
[Constructable]
public BardIceCarolScroll() : this( 1 )
{
}
[Constructable]
public BardIceCarolScroll( int amount ) : base( typeof( BardIceCarolSpell ), 0x14ED, amount )
{
Name = "Ice Carol Sheet Music";
Hue = 0x96;
}
public BardIceCarolScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardIceThrenodyScroll : CSpellScroll
{
[Constructable]
public BardIceThrenodyScroll() : this( 1 )
{
}
[Constructable]
public BardIceThrenodyScroll( int amount ) : base( typeof( BardIceThrenodySpell ), 0x14ED, amount )
{
Name = "Ice Threnody Sheet Music";
Hue = 0x96;
}
public BardIceThrenodyScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardKnightsMinneScroll : CSpellScroll
{
[Constructable]
public BardKnightsMinneScroll() : this( 1 )
{
}
[Constructable]
public BardKnightsMinneScroll( int amount ) : base( typeof( BardKnightsMinneSpell ), 0x14ED, amount )
{
Name = "Knights Minne Sheet Music";
Hue = 0x96;
}
public BardKnightsMinneScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardMagesBalladScroll : CSpellScroll
{
[Constructable]
public BardMagesBalladScroll() : this( 1 )
{
}
[Constructable]
public BardMagesBalladScroll( int amount ) : base( typeof( BardMagesBalladSpell ), 0x14ED, amount )
{
Name = "Mages Ballad Sheet Music";
Hue = 0x96;
}
public BardMagesBalladScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardMagicFinaleScroll : CSpellScroll
{
[Constructable]
public BardMagicFinaleScroll() : this( 1 )
{
}
[Constructable]
public BardMagicFinaleScroll( int amount ) : base( typeof( BardMagicFinaleSpell ), 0x14ED, amount )
{
Name = "Magic Finale Sheet Music";
Hue = 0x96;
}
public BardMagicFinaleScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardPoisonCarolScroll : CSpellScroll
{
[Constructable]
public BardPoisonCarolScroll() : this( 1 )
{
}
[Constructable]
public BardPoisonCarolScroll( int amount ) : base( typeof( BardPoisonCarolSpell ), 0x14ED, amount )
{
Name = "Poison Carol Sheet Music";
Hue = 0x96;
}
public BardPoisonCarolScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardPoisonThrenodyScroll : CSpellScroll
{
[Constructable]
public BardPoisonThrenodyScroll() : this( 1 )
{
}
[Constructable]
public BardPoisonThrenodyScroll( int amount ) : base( typeof( BardPoisonThrenodySpell ), 0x14ED, amount )
{
Name = "Poison Threnody Sheet Music";
Hue = 0x96;
}
public BardPoisonThrenodyScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardSheepfoeMamboScroll : CSpellScroll
{
[Constructable]
public BardSheepfoeMamboScroll() : this( 1 )
{
}
[Constructable]
public BardSheepfoeMamboScroll( int amount ) : base( typeof( BardSheepfoeMamboSpell ), 0x14ED, amount )
{
Name = "Sheep foe Mambo sheet music";
Hue = 0x96;
}
public BardSheepfoeMamboScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.ACC.CSS.Systems.Bard
{
public class BardSinewyEtudeScroll : CSpellScroll
{
[Constructable]
public BardSinewyEtudeScroll() : this( 1 )
{
}
[Constructable]
public BardSinewyEtudeScroll( int amount ) : base( typeof( BardSinewyEtudeSpell ), 0x14ED, amount )
{
Name = "Sinewy Etude Sheet Music";
Hue = 0x96;
}
public BardSinewyEtudeScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}