Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,97 @@
using System;
using Server;
using Server.Network;
using Server.Items;
using Server.Spells;
namespace Server.ACC.CSS.Systems.Bard
{
public abstract class BardSpell : CSpell
{
public abstract SpellCircle Circle { get; }
public BardSpell(Mobile caster, Item scroll, SpellInfo info)
: base(caster, scroll, info)
{
}
public override SkillName CastSkill { get { return SkillName.Musicianship; } }
public override SkillName DamageSkill { get { return SkillName.Musicianship; } }
public override bool ClearHandsOnCast { get { return false; } }
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds(3 * CastDelaySecondsPerTick); } }
public override void GetCastSkills(out double min, out double max)
{
min = RequiredSkill;
max = RequiredSkill + 30.0;
}
public override int GetMana()
{
return RequiredMana;
}
public override bool CheckCast()
{
Container pack = Caster.Backpack;
BaseInstrument ints = (BaseInstrument)pack.FindItemByType(typeof(BaseInstrument));
if (ints == null)
{
Caster.SendMessage("Need instrument in pack to play this.");
return false;
}
if (ints.UsesRemaining >= 2)
ints.UsesRemaining -= 1;
if (ints.UsesRemaining == 1)
ints.Delete();
Caster.PlaySound(ints.SuccessSound);
return true;
}
public override TimeSpan GetCastDelay()
{
return TimeSpan.FromSeconds(CastDelay);
}
public virtual bool CheckResisted(Mobile target)
{
double n = GetResistPercent(target);
n /= 100.0;
if (n <= 0.0)
return false;
if (n >= 1.0)
return true;
int maxSkill = (1 + (int)Circle) * 10;
//int maxSkill = 40;
maxSkill += (1 + ((int)Circle / 6)) * 25;
//maxSkill += (1 + (4 / 6)) * 25;
if (target.Skills[SkillName.MagicResist].Value < maxSkill)
target.CheckSkill(SkillName.MagicResist, 0.0, 120.0);
return (n >= Utility.RandomDouble());
}
public virtual double GetResistPercent(Mobile target)
{
return GetResistPercentForCircle(target, Circle);
//return GetResistPercentForCircle(target, SpellCircle.Fourth);
}
public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
{
double firstPercent = target.Skills[SkillName.MagicResist].Value / 5.0;
double secondPercent = target.Skills[SkillName.MagicResist].Value - (((Caster.Skills[CastSkill].Value - 20.0) / 5.0) + (1 + (int)circle) * 5.0);
return (firstPercent > secondPercent ? firstPercent : secondPercent) / 2.0; // Seems should be about half of what stratics says.
}
}
}