Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
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using System;
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using System.Reflection;
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using Server.Targeting;
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using Server.Network;
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using Server.Mobiles;
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using Server.Items;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Ancient
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{
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public class AncientCloneSpell : AncientSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Clone", "In Quas Xen",
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//SpellCircle.Sixth,
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230,
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9022,
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Reagent.SulfurousAsh,
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Reagent.SpidersSilk,
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Reagent.Bloodmoss,
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Reagent.Ginseng,
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Reagent.Nightshade,
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Reagent.MandrakeRoot
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.Sixth; }
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}
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public AncientCloneSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override void OnCast()
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{
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if(CheckSequence())
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Caster.Target = new InternalTarget(this);
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}
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public override TimeSpan CastDelayBase
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{
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get { return base.CastDelayBase.Add(TimeSpan.FromSeconds(28)); }
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}
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public override double CastDelayFastScalar
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{
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get { return 5.0; }
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}
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public override TimeSpan GetCastDelay()
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{
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if (Core.AOS)
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return base.GetCastDelay();
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return base.GetCastDelay() + TimeSpan.FromSeconds(6.0);
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}
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public void Target(Mobile m)
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{
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (CheckHSequence(m))
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{
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Mobile source = Caster;
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if (this.Scroll != null)
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Scroll.Consume();
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SpellHelper.Turn(Caster, m);
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Clone dg = new Clone(m);
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dg.Body = m.Body;
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dg.Hue = m.Hue;
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dg.Name = m.Name;
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dg.SpeechHue = m.SpeechHue;
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dg.Fame = m.Fame;
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dg.Karma = (0 - m.Karma);
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dg.EmoteHue = m.EmoteHue;
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dg.Title = m.Title;
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dg.Criminal = (m.Criminal);
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dg.Str = m.Str;
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dg.Int = m.Int;
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dg.Hits = m.Hits;
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dg.Dex = m.Dex;
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dg.Mana = m.Mana;
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dg.Stam = m.Stam;
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dg.Female = m.Female;
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dg.AccessLevel = m.AccessLevel;
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dg.VirtualArmor = (m.VirtualArmor);
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dg.SetSkill(SkillName.Wrestling, m.Skills[SkillName.Wrestling].Value);
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dg.SetSkill(SkillName.Tactics, m.Skills[SkillName.Tactics].Value);
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dg.SetSkill(SkillName.Anatomy, m.Skills[SkillName.Anatomy].Value);
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dg.SetSkill(SkillName.Magery, m.Skills[SkillName.Magery].Value);
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dg.SetSkill(SkillName.MagicResist, m.Skills[SkillName.MagicResist].Value);
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dg.SetSkill(SkillName.Meditation, m.Skills[SkillName.Meditation].Value);
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dg.SetSkill(SkillName.EvalInt, m.Skills[SkillName.EvalInt].Value);
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dg.SetSkill(SkillName.Archery, m.Skills[SkillName.Archery].Value);
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dg.SetSkill(SkillName.Macing, m.Skills[SkillName.Macing].Value);
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dg.SetSkill(SkillName.Swords, m.Skills[SkillName.Swords].Value);
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dg.SetSkill(SkillName.Fencing, m.Skills[SkillName.Fencing].Value);
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dg.SetSkill(SkillName.Lumberjacking, m.Skills[SkillName.Lumberjacking].Value);
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dg.SetSkill(SkillName.Alchemy, m.Skills[SkillName.Alchemy].Value);
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dg.SetSkill(SkillName.Parry, m.Skills[SkillName.Parry].Value);
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dg.SetSkill(SkillName.Focus, m.Skills[SkillName.Focus].Value);
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dg.SetSkill(SkillName.Necromancy, m.Skills[SkillName.Necromancy].Value);
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dg.SetSkill(SkillName.Chivalry, m.Skills[SkillName.Chivalry].Value);
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dg.SetSkill(SkillName.ArmsLore, m.Skills[SkillName.ArmsLore].Value);
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dg.SetSkill(SkillName.Poisoning, m.Skills[SkillName.Poisoning].Value);
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dg.SetSkill(SkillName.SpiritSpeak, m.Skills[SkillName.SpiritSpeak].Value);
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dg.SetSkill(SkillName.Stealing, m.Skills[SkillName.Stealing].Value);
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dg.SetSkill(SkillName.Inscribe, m.Skills[SkillName.Inscribe].Value);
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dg.Kills = (m.Kills);
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// Clear Items
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RemoveFromAllLayers(dg);
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// Then copy
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CopyFromLayer(m, dg, Layer.FirstValid);
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CopyFromLayer(m, dg, Layer.TwoHanded);
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CopyFromLayer(m, dg, Layer.Shoes);
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CopyFromLayer(m, dg, Layer.Pants);
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CopyFromLayer(m, dg, Layer.Shirt);
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CopyFromLayer(m, dg, Layer.Helm);
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CopyFromLayer(m, dg, Layer.Gloves);
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CopyFromLayer(m, dg, Layer.Ring);
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CopyFromLayer(m, dg, Layer.Talisman);
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CopyFromLayer(m, dg, Layer.Neck);
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CopyFromLayer(m, dg, Layer.Hair);
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CopyFromLayer(m, dg, Layer.Waist);
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CopyFromLayer(m, dg, Layer.InnerTorso);
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CopyFromLayer(m, dg, Layer.Bracelet);
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//CopyFromLayer(m, dg, Layer.Unused_xF);
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CopyFromLayer(m, dg, Layer.FacialHair);
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CopyFromLayer(m, dg, Layer.MiddleTorso);
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CopyFromLayer(m, dg, Layer.Earrings);
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CopyFromLayer(m, dg, Layer.Arms);
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CopyFromLayer(m, dg, Layer.Cloak);
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CopyFromLayer(m, dg, Layer.OuterTorso);
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CopyFromLayer(m, dg, Layer.OuterLegs);
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CopyFromLayer(m, dg, Layer.LastUserValid);
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DupeFromLayer(m, dg, Layer.Mount);
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dg.ControlSlots = 5;
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SpellHelper.Summon(dg, Caster, 0x215, TimeSpan.FromSeconds(4.0 * Caster.Skills[SkillName.Magery].Value), false, false);
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}
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FinishSequence();
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}
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private void CopyFromLayer(Mobile from, Mobile mimic, Layer layer)
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{
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if (from.FindItemOnLayer(layer) != null)
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{
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Item copy = (Item)from.FindItemOnLayer(layer);
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Type t = copy.GetType();
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ConstructorInfo[] info = t.GetConstructors();
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foreach (ConstructorInfo c in info)
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{
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//if ( !c.IsDefined( typeof( ConstructableAttribute ), false ) ) continue;
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ParameterInfo[] paramInfo = c.GetParameters();
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if (paramInfo.Length == 0)
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{
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object[] objParams = new object[0];
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try
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{
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Item newItem = null;
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object o = c.Invoke(objParams);
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if (o != null && o is Item)
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{
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newItem = (Item)o;
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CopyProperties(newItem, copy);//copy.Dupe( item, copy.Amount );
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newItem.Parent = null;
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mimic.EquipItem(newItem);
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}
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if (newItem != null)
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{
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if (newItem is BaseWeapon && o is BaseWeapon)
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{
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BaseWeapon weapon = newItem as BaseWeapon;
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BaseWeapon oweapon = o as BaseWeapon;
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weapon.Attributes = oweapon.Attributes;
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weapon.WeaponAttributes = oweapon.WeaponAttributes;
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}
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if (newItem is BaseArmor && o is BaseArmor)
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{
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BaseArmor armor = newItem as BaseArmor;
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BaseArmor oarmor = o as BaseArmor;
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armor.Attributes = oarmor.Attributes;
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armor.ArmorAttributes = oarmor.ArmorAttributes;
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armor.SkillBonuses = oarmor.SkillBonuses;
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}
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mimic.EquipItem(newItem);
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}
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}
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catch
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{
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from.Say("Error!");
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return;
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}
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}
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}
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}
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if (mimic.FindItemOnLayer(layer) != null && mimic.FindItemOnLayer(layer).LootType != LootType.Blessed)
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mimic.FindItemOnLayer(layer).LootType = LootType.Newbied;
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}
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private void DupeFromLayer(Mobile from, Mobile mimic, Layer layer)
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{
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//if (from.FindItemOnLayer(layer) != null)
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// mimic.AddItem(from.FindItemOnLayer(layer).Dupe(1));
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if (mimic.FindItemOnLayer(layer) != null && mimic.FindItemOnLayer(layer).LootType != LootType.Blessed)
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mimic.FindItemOnLayer(layer).LootType = LootType.Newbied;
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}
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private static void CopyProperties(Item dest, Item src)
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{
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PropertyInfo[] props = src.GetType().GetProperties();
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for (int i = 0; i < props.Length; i++)
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{
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try
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{
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if (props[i].CanRead && props[i].CanWrite)
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{
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//Console.WriteLine( "Setting {0} = {1}", props[i].Name, props[i].GetValue( src, null ) );
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props[i].SetValue(dest, props[i].GetValue(src, null), null);
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}
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}
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catch
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{
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//Console.WriteLine( "Denied" );
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}
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}
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}
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private void DeleteFromLayer(Mobile from, Layer layer)
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{
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if (from.FindItemOnLayer(layer) != null)
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from.RemoveItem(from.FindItemOnLayer(layer));
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}
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private void RemoveFromAllLayers(Mobile from)
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{
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DeleteFromLayer(from, Layer.FirstValid);
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DeleteFromLayer(from, Layer.TwoHanded);
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DeleteFromLayer(from, Layer.Shoes);
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DeleteFromLayer(from, Layer.Pants);
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DeleteFromLayer(from, Layer.Shirt);
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DeleteFromLayer(from, Layer.Helm);
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DeleteFromLayer(from, Layer.Gloves);
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DeleteFromLayer(from, Layer.Ring);
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DeleteFromLayer(from, Layer.Talisman);
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DeleteFromLayer(from, Layer.Neck);
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DeleteFromLayer(from, Layer.Hair);
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DeleteFromLayer(from, Layer.Waist);
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DeleteFromLayer(from, Layer.InnerTorso);
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DeleteFromLayer(from, Layer.Bracelet);
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// DeleteFromLayer(from, Layer.Unused_xF);
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DeleteFromLayer(from, Layer.FacialHair);
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DeleteFromLayer(from, Layer.MiddleTorso);
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DeleteFromLayer(from, Layer.Earrings);
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DeleteFromLayer(from, Layer.Arms);
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DeleteFromLayer(from, Layer.Cloak);
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DeleteFromLayer(from, Layer.OuterTorso);
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DeleteFromLayer(from, Layer.OuterLegs);
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DeleteFromLayer(from, Layer.LastUserValid);
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DeleteFromLayer(from, Layer.Mount);
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}
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private class InternalTarget : Target
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{
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private AncientCloneSpell m_Owner;
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public InternalTarget(AncientCloneSpell owner)
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: base(12, false, TargetFlags.Harmful)
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{
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile)
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m_Owner.Target((Mobile)o);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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