Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,369 @@
using System;
using System.Collections;
using Server;
using Server.Targeting;
using Server.Items;
using Server.Mobiles;
using Server.Spells;
namespace Server.ACC.CSS.Systems.Ancient
{
public class AncientCharmSpell : AncientSpell
{
private Timer m_Timer;
private static SpellInfo m_Info = new SpellInfo(
"Charm", "An Xen Ex",
218,
9012,
Reagent.BlackPearl,
Reagent.Nightshade,
Reagent.SpidersSilk
);
public override SpellCircle Circle
{
get { return SpellCircle.Fifth; }
}
public AncientCharmSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override void OnCast()
{
if (CheckSequence())
Caster.Target = new InternalTarget(this);
}
public void Target(Mobile ma)
{
BaseCreature m = ma as BaseCreature;
if (ma is CharmedMobile)
{
ma.Kill();
Caster.SendMessage("You free them from their charm!");
}
else if (m != null)
{
if (!Caster.CanSee(m))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (m.Controlled || m.Summoned)
{
Caster.SendMessage("That target is already under somone's control!");
}
else if (!m.Alive)
{
Caster.SendMessage("The dead are beyond your charms.");
}
else if (!m.Tamable || m.Blessed)
{
Caster.SendMessage("You have no chance of charming that!");
}
else if (Caster.Followers >= 1)
{
Caster.SendMessage("You couldn't control that if you did charm it!");
}
else if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
if (!m.Controlled && m != null && !m.Deleted)
{
double taming;
if (m.MinTameSkill <= 1.0)
taming = 1.0;
else
taming = m.MinTameSkill;
double charmchance = (Caster.Skills[SkillName.Magery].Value / taming);
if (charmchance <= 0.5)
{
Caster.SendMessage("You have no chance of charming them.");
}
else if (charmchance >= 0.9)
{
Caster.SendMessage("You charm them!");
Point3D mloc = new Point3D(m.X, m.Y, m.Z);
CharmedMobile dg = new CharmedMobile(m);
dg.Owner = m;
dg.Body = m.Body;
dg.AI = m.AI;
dg.Hue = m.Hue;
dg.Name = m.Name;
dg.SpeechHue = m.SpeechHue;
dg.Fame = m.Fame;
dg.Karma = m.Karma;
dg.EmoteHue = m.EmoteHue;
dg.Title = m.Title;
dg.Criminal = (m.Criminal);
dg.Str = m.Str;
dg.Int = m.Int;
dg.Hits = m.Hits;
dg.Dex = m.Dex;
dg.Mana = m.Mana;
dg.Stam = m.Stam;
dg.VirtualArmor = (m.VirtualArmor);
dg.SetSkill(SkillName.Wrestling, m.Skills[SkillName.Wrestling].Value);
dg.SetSkill(SkillName.Tactics, m.Skills[SkillName.Tactics].Value);
dg.SetSkill(SkillName.Anatomy, m.Skills[SkillName.Anatomy].Value);
dg.SetSkill(SkillName.Magery, m.Skills[SkillName.Magery].Value);
dg.SetSkill(SkillName.MagicResist, m.Skills[SkillName.MagicResist].Value);
dg.SetSkill(SkillName.Meditation, m.Skills[SkillName.Meditation].Value);
dg.SetSkill(SkillName.EvalInt, m.Skills[SkillName.EvalInt].Value);
dg.SetSkill(SkillName.Archery, m.Skills[SkillName.Archery].Value);
dg.SetSkill(SkillName.Macing, m.Skills[SkillName.Macing].Value);
dg.SetSkill(SkillName.Swords, m.Skills[SkillName.Swords].Value);
dg.SetSkill(SkillName.Fencing, m.Skills[SkillName.Fencing].Value);
dg.SetSkill(SkillName.Lumberjacking, m.Skills[SkillName.Lumberjacking].Value);
dg.SetSkill(SkillName.Alchemy, m.Skills[SkillName.Alchemy].Value);
dg.SetSkill(SkillName.Parry, m.Skills[SkillName.Parry].Value);
dg.SetSkill(SkillName.Focus, m.Skills[SkillName.Focus].Value);
dg.SetSkill(SkillName.Necromancy, m.Skills[SkillName.Necromancy].Value);
dg.SetSkill(SkillName.Chivalry, m.Skills[SkillName.Chivalry].Value);
dg.SetSkill(SkillName.ArmsLore, m.Skills[SkillName.ArmsLore].Value);
dg.SetSkill(SkillName.Poisoning, m.Skills[SkillName.Poisoning].Value);
dg.SetSkill(SkillName.SpiritSpeak, m.Skills[SkillName.SpiritSpeak].Value);
dg.SetSkill(SkillName.Stealing, m.Skills[SkillName.Stealing].Value);
dg.SetSkill(SkillName.Inscribe, m.Skills[SkillName.Inscribe].Value);
dg.Kills = (m.Kills);
// Clear Items
RemoveFromAllLayers(dg);
// Then copy
CopyFromLayer(m, dg, Layer.FirstValid);
CopyFromLayer(m, dg, Layer.TwoHanded);
CopyFromLayer(m, dg, Layer.Shoes);
CopyFromLayer(m, dg, Layer.Pants);
CopyFromLayer(m, dg, Layer.Shirt);
CopyFromLayer(m, dg, Layer.Helm);
CopyFromLayer(m, dg, Layer.Gloves);
CopyFromLayer(m, dg, Layer.Ring);
CopyFromLayer(m, dg, Layer.Talisman);
CopyFromLayer(m, dg, Layer.Neck);
CopyFromLayer(m, dg, Layer.Hair);
CopyFromLayer(m, dg, Layer.Waist);
CopyFromLayer(m, dg, Layer.InnerTorso);
CopyFromLayer(m, dg, Layer.Bracelet);
// CopyFromLayer(m, dg, Layer.Unused_xF);
CopyFromLayer(m, dg, Layer.FacialHair);
CopyFromLayer(m, dg, Layer.MiddleTorso);
CopyFromLayer(m, dg, Layer.Earrings);
CopyFromLayer(m, dg, Layer.Arms);
CopyFromLayer(m, dg, Layer.Cloak);
CopyFromLayer(m, dg, Layer.OuterTorso);
CopyFromLayer(m, dg, Layer.OuterLegs);
CopyFromLayer(m, dg, Layer.LastUserValid);
CopyFromLayer(m, dg, Layer.Mount);
dg.ControlSlots = 5;
dg.Controlled = true;
dg.ControlMaster = Caster;
TimeSpan duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Magery].Value * 1.2); // 120% of magery
m_Timer = new InternalTimer(dg, duration);
m_Timer.Start();
dg.Map = m.Map;
dg.Location = m.Location;
m.Blessed = true;
m.Hidden = true;
m.Location = new Point3D(m.X, m.Y, m.Z - 95);
}
else if (charmchance >= Utility.RandomDouble())
{
Caster.SendMessage("You charm them!");
CharmedMobile dg = new CharmedMobile(m);
dg.Owner = m;
dg.Body = m.Body;
dg.Hue = m.Hue;
dg.Name = m.Name;
dg.SpeechHue = m.SpeechHue;
dg.Fame = m.Fame;
dg.Karma = m.Karma;
dg.EmoteHue = m.EmoteHue;
dg.Title = m.Title;
dg.Criminal = (m.Criminal);
dg.Str = m.Str;
dg.Int = m.Int;
dg.Hits = m.Hits;
dg.Dex = m.Dex;
dg.Mana = m.Mana;
dg.Stam = m.Stam;
dg.AI = m.AI;
dg.VirtualArmor = (m.VirtualArmor);
dg.SetSkill(SkillName.Wrestling, m.Skills[SkillName.Wrestling].Value);
dg.SetSkill(SkillName.Tactics, m.Skills[SkillName.Tactics].Value);
dg.SetSkill(SkillName.Anatomy, m.Skills[SkillName.Anatomy].Value);
dg.SetSkill(SkillName.Magery, m.Skills[SkillName.Magery].Value);
dg.SetSkill(SkillName.MagicResist, m.Skills[SkillName.MagicResist].Value);
dg.SetSkill(SkillName.Meditation, m.Skills[SkillName.Meditation].Value);
dg.SetSkill(SkillName.EvalInt, m.Skills[SkillName.EvalInt].Value);
dg.SetSkill(SkillName.Archery, m.Skills[SkillName.Archery].Value);
dg.SetSkill(SkillName.Macing, m.Skills[SkillName.Macing].Value);
dg.SetSkill(SkillName.Swords, m.Skills[SkillName.Swords].Value);
dg.SetSkill(SkillName.Fencing, m.Skills[SkillName.Fencing].Value);
dg.SetSkill(SkillName.Lumberjacking, m.Skills[SkillName.Lumberjacking].Value);
dg.SetSkill(SkillName.Alchemy, m.Skills[SkillName.Alchemy].Value);
dg.SetSkill(SkillName.Parry, m.Skills[SkillName.Parry].Value);
dg.SetSkill(SkillName.Focus, m.Skills[SkillName.Focus].Value);
dg.SetSkill(SkillName.Necromancy, m.Skills[SkillName.Necromancy].Value);
dg.SetSkill(SkillName.Chivalry, m.Skills[SkillName.Chivalry].Value);
dg.SetSkill(SkillName.ArmsLore, m.Skills[SkillName.ArmsLore].Value);
dg.SetSkill(SkillName.Poisoning, m.Skills[SkillName.Poisoning].Value);
dg.SetSkill(SkillName.SpiritSpeak, m.Skills[SkillName.SpiritSpeak].Value);
dg.SetSkill(SkillName.Stealing, m.Skills[SkillName.Stealing].Value);
dg.SetSkill(SkillName.Inscribe, m.Skills[SkillName.Inscribe].Value);
dg.Kills = (m.Kills);
// Clear Items
RemoveFromAllLayers(dg);
// Then copy
CopyFromLayer(m, dg, Layer.FirstValid);
CopyFromLayer(m, dg, Layer.TwoHanded);
CopyFromLayer(m, dg, Layer.Shoes);
CopyFromLayer(m, dg, Layer.Pants);
CopyFromLayer(m, dg, Layer.Shirt);
CopyFromLayer(m, dg, Layer.Helm);
CopyFromLayer(m, dg, Layer.Gloves);
CopyFromLayer(m, dg, Layer.Ring);
CopyFromLayer(m, dg, Layer.Talisman);
CopyFromLayer(m, dg, Layer.Neck);
CopyFromLayer(m, dg, Layer.Hair);
CopyFromLayer(m, dg, Layer.Waist);
CopyFromLayer(m, dg, Layer.InnerTorso);
CopyFromLayer(m, dg, Layer.Bracelet);
// CopyFromLayer(m, dg, Layer.Unused_xF);
CopyFromLayer(m, dg, Layer.FacialHair);
CopyFromLayer(m, dg, Layer.MiddleTorso);
CopyFromLayer(m, dg, Layer.Earrings);
CopyFromLayer(m, dg, Layer.Arms);
CopyFromLayer(m, dg, Layer.Cloak);
CopyFromLayer(m, dg, Layer.OuterTorso);
CopyFromLayer(m, dg, Layer.OuterLegs);
CopyFromLayer(m, dg, Layer.LastUserValid);
CopyFromLayer(m, dg, Layer.Mount);
dg.ControlSlots = 5;
dg.Controlled = true;
dg.ControlMaster = Caster;
TimeSpan duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Magery].Value * 1.2); // 120% of magery
m_Timer = new InternalTimer(dg, duration);
dg.Map = m.Map;
dg.Location = m.Location;
m.Blessed = true;
m.Hidden = true;
m.Location = new Point3D(m.X, m.Y, m.Z - 95);
}
else
{
Caster.SendMessage("You fail to charm them.");
}
}
}
else
{
Caster.SendMessage("You have no chance of charming them.");
}
}
FinishSequence();
}
private void CopyFromLayer(Mobile from, Mobile mimic, Layer layer)
{
if (mimic.FindItemOnLayer(layer) != null && mimic.FindItemOnLayer(layer).LootType != LootType.Blessed)
mimic.FindItemOnLayer(layer).LootType = LootType.Newbied;
}
private void DeleteFromLayer(Mobile from, Layer layer)
{
if (from.FindItemOnLayer(layer) != null)
from.RemoveItem(from.FindItemOnLayer(layer));
}
private void RemoveFromAllLayers(Mobile from)
{
DeleteFromLayer(from, Layer.FirstValid);
DeleteFromLayer(from, Layer.TwoHanded);
DeleteFromLayer(from, Layer.Shoes);
DeleteFromLayer(from, Layer.Pants);
DeleteFromLayer(from, Layer.Shirt);
DeleteFromLayer(from, Layer.Helm);
DeleteFromLayer(from, Layer.Gloves);
DeleteFromLayer(from, Layer.Ring);
DeleteFromLayer(from, Layer.Talisman);
DeleteFromLayer(from, Layer.Neck);
DeleteFromLayer(from, Layer.Hair);
DeleteFromLayer(from, Layer.Waist);
DeleteFromLayer(from, Layer.InnerTorso);
DeleteFromLayer(from, Layer.Bracelet);
//DeleteFromLayer(from, Layer.Unused_xF);
DeleteFromLayer(from, Layer.FacialHair);
DeleteFromLayer(from, Layer.MiddleTorso);
DeleteFromLayer(from, Layer.Earrings);
DeleteFromLayer(from, Layer.Arms);
DeleteFromLayer(from, Layer.Cloak);
DeleteFromLayer(from, Layer.OuterTorso);
DeleteFromLayer(from, Layer.OuterLegs);
DeleteFromLayer(from, Layer.LastUserValid);
DeleteFromLayer(from, Layer.Mount);
}
private class InternalTimer : Timer
{
private CharmedMobile m_Item;
public InternalTimer(CharmedMobile item, TimeSpan duration)
: base(duration)
{
m_Item = item;
}
protected override void OnTick()
{
if (m_Item != null)
m_Item.Delete();
}
}
private class InternalTarget : Target
{
private AncientCharmSpell m_Owner;
public InternalTarget(AncientCharmSpell owner)
: base(12, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
m_Owner.Target((Mobile)o);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}