Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,38 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.ACC.CSS
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{
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public class CReagent
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{
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private static Type[] m_Types = new Type[4]
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{
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typeof( SpringWater ),
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typeof( DestroyingAngel ),
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typeof( PetrafiedWood ),
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typeof( Kindling )
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};
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public static Type SpringWater
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{
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get{ return m_Types[0]; }
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set{ m_Types[0] = value; }
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}
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public static Type DestroyingAngel
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{
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get{ return m_Types[1]; }
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set{ m_Types[1] = value; }
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}
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public static Type PetrafiedWood
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{
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get{ return m_Types[2]; }
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set{ m_Types[2] = value; }
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}
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public static Type Kindling
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{
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get{ return m_Types[3]; }
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set{ m_Types[3] = value; }
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}
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}
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}
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@@ -0,0 +1,14 @@
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using System;
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using Server;
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namespace Server.ACC.CSS
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{
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public static class CSSettings
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{
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/*
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* Initial setting. Will read from saves after first save.
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* Set to true if you want custom Spellbooks to be created full, unless you specify in the creation.
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*/
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public static bool FullSpellbooks { get { return false; } }
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}
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}
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@@ -0,0 +1,19 @@
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using System;
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using Server.Mobiles;
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using Server.Items;
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using Server.Network;
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namespace Server.ACC.CSS
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{
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public class CSkillCheck
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{
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//Set this to false if you only want to use custom skills.
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public static bool UseDefaultSkills = true;
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//Return true if they cast.
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public static bool CheckSkill( Mobile from, Type type )
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{
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return true;
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}
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}
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}
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@@ -0,0 +1,39 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class DestroyingAngel : BaseReagent//, ICommodity
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{
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// int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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// bool ICommodity.IsDeedable { get { return (Core.ML); } }
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[Constructable]
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public DestroyingAngel() : this( 1 )
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{
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}
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[Constructable]
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public DestroyingAngel( int amount ) : base( 0xE1F, amount )
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{
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Hue = 0x290;
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Name = "destroying angel";
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}
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public DestroyingAngel( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,39 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class PetrafiedWood : BaseReagent//, ICommodity
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{
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///int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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//bool ICommodity.IsDeedable { get { return (Core.ML); } }
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[Constructable]
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public PetrafiedWood() : this( 1 )
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{
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}
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[Constructable]
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public PetrafiedWood( int amount ) : base( 0x97A, amount )
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{
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Hue = 0x46C;
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Name = "petrified wood";
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}
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public PetrafiedWood( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class SpringWater : BaseReagent//, ICommodity
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{
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//int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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//bool ICommodity.IsDeedable { get { return (Core.ML); } }
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[Constructable]
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public SpringWater() : this( 1 )
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{
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}
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[Constructable]
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public SpringWater( int amount ) : base( 0xE24, amount )
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{
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Hue = 0x47F;
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Name = "spring water";
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}
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public SpringWater( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,24 @@
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using System;
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using System.Collections;
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namespace Server.ACC.CSS
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{
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[Flags]
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public enum School
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{
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Invalid = 0x00000000,
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Magery = 0x00000001,
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Necro = 0x00000002,
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Chivalry = 0x00000004,
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Ninja = 0x00000008,
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Samurai = 0x00000010,
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Druid = 0x00000020,
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Avatar = 0x00000040,
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Bard = 0x00000080,
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Cleric = 0x00000100,
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Ranger = 0x00000200,
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Rogue = 0x00000400,
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Undead = 0x00000800,
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Ancient = 0x00001000,
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}
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}
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@@ -0,0 +1,42 @@
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using System;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.ACC.CSS
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{
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public class SpellRestrictions
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{
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//Set Restricted to true if you want to check restrictions.
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public static bool UseRestrictions = true;
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/* All checks should be written in this method. Return true if they can cast. */
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public static bool CheckRestrictions( Mobile caster, School school )
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{
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if( caster.AccessLevel >= AccessLevel.GameMaster )
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return true;
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return !(school == School.Invalid);
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}
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/* This method should be left alone */
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public static bool CheckRestrictions( Mobile caster, Type type )
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{
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Item item = caster.FindItemOnLayer( Layer.OneHanded );
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if( item is CSpellbook && CheckRestrictions( caster, ((CSpellbook)item).School ) )
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return true;
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Container pack = caster.Backpack;
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if( pack == null )
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return false;
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for( int i = 0; i < pack.Items.Count; i++ )
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{
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item = (Item)pack.Items[i];
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if( item is CSpellbook && CheckRestrictions( caster, ((CSpellbook)item).School ) )
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return true;
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}
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return false;
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}
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}
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}
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