Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
91
Scripts/Spells/Third/MagicLock.cs
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91
Scripts/Spells/Third/MagicLock.cs
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using System;
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using Server.Items;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Third
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{
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public class MagicLockSpell : MagerySpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Magic Lock", "An Por",
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215,
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9001,
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Reagent.Garlic,
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Reagent.Bloodmoss,
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Reagent.SulfurousAsh);
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public MagicLockSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle
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{
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get
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{
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return SpellCircle.Third;
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}
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}
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public override void OnCast()
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{
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this.Caster.Target = new InternalTarget(this);
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}
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public void Target(LockableContainer targ)
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{
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if (Multis.BaseHouse.CheckLockedDownOrSecured(targ))
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{
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// You cannot cast this on a locked down item.
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this.Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 501761);
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}
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else if (targ.Locked || targ.LockLevel == 0 || targ is ParagonChest)
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{
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// Target must be an unlocked chest.
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this.Caster.SendLocalizedMessage(501762);
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}
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else if (this.CheckSequence())
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{
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SpellHelper.Turn(this.Caster, targ);
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Point3D loc = targ.GetWorldLocation();
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Effects.SendLocationParticles(
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EffectItem.Create(loc, targ.Map, EffectItem.DefaultDuration),
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0x376A, 9, 32, 5020);
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Effects.PlaySound(loc, targ.Map, 0x1FA);
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// The chest is now locked!
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this.Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501763);
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targ.LockLevel = -255; // signal magic lock
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targ.Locked = true;
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}
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this.FinishSequence();
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}
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private class InternalTarget : Target
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{
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private readonly MagicLockSpell m_Owner;
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public InternalTarget(MagicLockSpell owner)
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: base(Core.ML ? 10 : 12, false, TargetFlags.None)
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{
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this.m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is LockableContainer)
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this.m_Owner.Target((LockableContainer)o);
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else
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from.SendLocalizedMessage(501762); // Target must be an unlocked chest.
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}
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protected override void OnTargetFinish(Mobile from)
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{
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this.m_Owner.FinishSequence();
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}
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}
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}
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}
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