Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
112
Scripts/Spells/Third/Fireball.cs
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112
Scripts/Spells/Third/Fireball.cs
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using System;
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using Server.Targeting;
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namespace Server.Spells.Third
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{
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public class FireballSpell : MagerySpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Fireball", "Vas Flam",
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203,
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9041,
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Reagent.BlackPearl);
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public FireballSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle
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{
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get
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{
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return SpellCircle.Third;
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}
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}
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public override bool DelayedDamage
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{
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get
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{
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return true;
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}
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public void Target(IDamageable m)
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{
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (CheckHSequence(m))
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{
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IDamageable source = Caster;
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IDamageable target = m;
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SpellHelper.Turn(Caster, m);
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if (SpellHelper.CheckReflect((int)Circle, ref source, ref target))
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{
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Timer.DelayCall(TimeSpan.FromSeconds(.5), () =>
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{
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source.MovingParticles(target, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160);
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source.PlaySound(Core.AOS ? 0x15E : 0x44B);
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});
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}
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double damage = 0;
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if (Core.AOS)
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{
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damage = GetNewAosDamage(19, 1, 5, m);
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}
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else if (m is Mobile)
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{
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damage = Utility.Random(10, 7);
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if (CheckResisted((Mobile)m))
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{
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damage *= 0.75;
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((Mobile)m).SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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damage *= GetDamageScalar((Mobile)m);
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}
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if (damage > 0)
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{
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Caster.MovingParticles(m, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160);
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Caster.PlaySound(Core.AOS ? 0x15E : 0x44B);
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SpellHelper.Damage(this, target, damage, 0, 100, 0, 0, 0);
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}
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private readonly FireballSpell m_Owner;
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public InternalTarget(FireballSpell owner)
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: base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
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{
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is IDamageable)
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m_Owner.Target((IDamageable)o);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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