Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
namespace Server.Mobiles
{
[CorpseName("a pixie corpse")]
public class ArcaneFey : BaseCreature
{
[Constructable]
public ArcaneFey()
: base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
this.Name = NameList.RandomName("pixie");
this.Body = 128;
this.BaseSoundID = 0x467;
this.SetStr(20);
this.SetDex(150);
this.SetInt(125);
this.SetDamage(9, 15);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 80, 90);
this.SetResistance(ResistanceType.Fire, 40, 50);
this.SetResistance(ResistanceType.Cold, 40, 50);
this.SetResistance(ResistanceType.Poison, 40, 50);
this.SetResistance(ResistanceType.Energy, 40, 50);
this.SetSkill(SkillName.EvalInt, 70.1, 80.0);
this.SetSkill(SkillName.Magery, 70.1, 80.0);
this.SetSkill(SkillName.Meditation, 70.1, 80.0);
this.SetSkill(SkillName.MagicResist, 50.5, 100.0);
this.SetSkill(SkillName.Tactics, 10.1, 20.0);
this.SetSkill(SkillName.Wrestling, 10.1, 12.5);
this.Fame = 0;
this.Karma = 0;
this.ControlSlots = 1;
}
public ArcaneFey(Serial serial)
: base(serial)
{
}
public override double DispelDifficulty
{
get
{
return 70.0;
}
}
public override double DispelFocus
{
get
{
return 20.0;
}
}
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.FeyAndUndead;
}
}
public override bool InitialInnocent
{
get
{
return true;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Mobiles
{
[CorpseName("an imp corpse")]
public class ArcaneFiend : BaseCreature
{
[Constructable]
public ArcaneFiend()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "an imp";
this.Body = 74;
this.BaseSoundID = 422;
this.SetStr(55);
this.SetDex(40);
this.SetInt(60);
this.SetDamage(10, 14);
this.SetDamageType(ResistanceType.Physical, 0);
this.SetDamageType(ResistanceType.Fire, 50);
this.SetDamageType(ResistanceType.Poison, 50);
this.SetResistance(ResistanceType.Physical, 25, 35);
this.SetResistance(ResistanceType.Fire, 40, 50);
this.SetResistance(ResistanceType.Cold, 20, 30);
this.SetResistance(ResistanceType.Poison, 30, 40);
this.SetResistance(ResistanceType.Energy, 30, 40);
this.SetSkill(SkillName.EvalInt, 20.1, 30.0);
this.SetSkill(SkillName.Magery, 60.1, 70.0);
this.SetSkill(SkillName.MagicResist, 30.1, 50.0);
this.SetSkill(SkillName.Tactics, 42.1, 50.0);
this.SetSkill(SkillName.Wrestling, 40.1, 44.0);
this.Fame = 0;
this.Karma = 0;
this.ControlSlots = 1;
}
public ArcaneFiend(Serial serial)
: base(serial)
{
}
public override double DispelDifficulty
{
get
{
return 70.0;
}
}
public override double DispelFocus
{
get
{
return 20.0;
}
}
public override PackInstinct PackInstinct
{
get
{
return PackInstinct.Daemon;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}//TODO: Verify on OSI. Guide says this.
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Mobiles
{
public class NatureFury : BaseCreature
{
[Constructable]
public NatureFury()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a nature's fury";
this.Body = 0x33;
this.Hue = 0x4001;
this.SetStr(150);
this.SetDex(150);
this.SetInt(100);
this.SetHits(80);
this.SetStam(250);
this.SetMana(0);
this.SetDamage(6, 8);
this.SetDamageType(ResistanceType.Poison, 100);
this.SetDamageType(ResistanceType.Physical, 0);
this.SetResistance(ResistanceType.Physical, 90);
this.SetSkill(SkillName.Wrestling, 90.0);
this.SetSkill(SkillName.MagicResist, 70.0);
this.SetSkill(SkillName.Tactics, 100.0);
this.Fame = 0;
this.Karma = 0;
this.ControlSlots = 1;
}
public NatureFury(Serial serial)
: base(serial)
{
}
public override bool DeleteCorpseOnDeath
{
get
{
return Core.AOS;
}
}
public override bool IsHouseSummonable
{
get
{
return true;
}
}
public override double DispelDifficulty
{
get
{
return 125.0;
}
}
public override double DispelFocus
{
get
{
return 90.0;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override bool AlwaysMurderer
{
get
{
return true;
}
}
public override void MoveToWorld(Point3D loc, Map map)
{
base.MoveToWorld(loc, map);
Timer.DelayCall(TimeSpan.Zero, DoEffects);
}
public void DoEffects()
{
this.FixedParticles(0x91C, 10, 180, 0x2543, 0, 0, EffectLayer.Waist);
this.PlaySound(0xE);
this.PlaySound(0x1BC);
if (this.Alive && !this.Deleted)
Timer.DelayCall(TimeSpan.FromSeconds(7.0), DoEffects);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.Delete();
}
}
}