Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,197 @@
#region References
using System;
using System.Globalization;
using Server.Items;
using Server.Mobiles;
using Server.Spells.SkillMasteries;
#endregion
namespace Server.Spells.Spellweaving
{
public abstract class ArcanistSpell : Spell
{
private int m_CastTimeFocusLevel;
public ArcanistSpell(Mobile caster, Item scroll, SpellInfo info)
: base(caster, scroll, info)
{ }
public abstract double RequiredSkill { get; }
public abstract int RequiredMana { get; }
public override SkillName CastSkill { get { return SkillName.Spellweaving; } }
public override SkillName DamageSkill { get { return SkillName.Spellweaving; } }
public override bool ClearHandsOnCast { get { return false; } }
public virtual int FocusLevel { get { return m_CastTimeFocusLevel; } }
public static int GetFocusLevel(Mobile from)
{
ArcaneFocus focus = FindArcaneFocus(from);
if (focus == null || focus.Deleted)
{
if (Core.TOL && from is BaseCreature && from.Skills[SkillName.Spellweaving].Value > 0)
{
return (int)Math.Max(1, Math.Min(6, from.Skills[SkillName.Spellweaving].Value / 20));
}
return Math.Max(GetMasteryFocusLevel(from), 0);
}
return Math.Max(GetMasteryFocusLevel(from), focus.StrengthBonus);
}
public static int GetMasteryFocusLevel(Mobile from)
{
if (!Core.TOL)
{
return 0;
}
if (from.Skills.CurrentMastery == SkillName.Spellweaving)
{
return Math.Max(1, MasteryInfo.GetMasteryLevel(from, SkillName.Spellweaving));
}
return 0;
}
public static ArcaneFocus FindArcaneFocus(Mobile from)
{
if (from == null || from.Backpack == null)
{
return null;
}
if (from.Holding is ArcaneFocus)
{
return (ArcaneFocus)from.Holding;
}
return from.Backpack.FindItemByType<ArcaneFocus>();
}
public static bool CheckExpansion(Mobile from)
{
if (!(from is PlayerMobile))
{
return true;
}
if (from.NetState == null)
{
return false;
}
return from.NetState.SupportsExpansion(Expansion.ML);
}
public override bool CheckCast()
{
if (!base.CheckCast())
{
return false;
}
if (!CheckExpansion(Caster))
{
Caster.SendLocalizedMessage(1072176);
// You must upgrade to the Mondain's Legacy Expansion Pack before using that ability
return false;
}
if (!MondainsLegacy.Spellweaving)
{
Caster.SendLocalizedMessage(1042753, "Spellweaving"); // ~1_SOMETHING~ has been temporarily disabled.
return false;
}
if (Caster is PlayerMobile && !((PlayerMobile)Caster).Spellweaving)
{
Caster.SendLocalizedMessage(1073220); // You must have completed the epic arcanist quest to use this ability.
return false;
}
int mana = ScaleMana(RequiredMana);
if (Caster.Mana < mana)
{
Caster.SendLocalizedMessage(1060174, mana.ToString(CultureInfo.InvariantCulture));
// You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
if (Caster.Skills[CastSkill].Value < RequiredSkill)
{
Caster.SendLocalizedMessage(1063013, String.Format("{0}\t{1}", RequiredSkill.ToString("F1"), "#1044114"));
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
return false;
}
return true;
}
public override void GetCastSkills(out double min, out double max)
{
min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07
max = RequiredSkill + 37.5;
}
public override int GetMana()
{
return RequiredMana;
}
public override void DoFizzle()
{
Caster.PlaySound(0x1D6);
Caster.NextSpellTime = Core.TickCount;
}
public override void DoHurtFizzle()
{
Caster.PlaySound(0x1D6);
}
public override void OnDisturb(DisturbType type, bool message)
{
base.OnDisturb(type, message);
if (message)
{
Caster.PlaySound(0x1D6);
}
}
public override void OnBeginCast()
{
base.OnBeginCast();
m_CastTimeFocusLevel = GetFocusLevel(Caster);
}
public override void SendCastEffect()
{
if(Caster.Player)
Caster.FixedEffect(0x37C4, 87, (int)(GetCastDelay().TotalSeconds * 28), 4, 3);
}
public virtual bool CheckResisted(Mobile m)
{
double percent = (50 + 2 * (GetResistSkill(m) - GetDamageSkill(Caster))) / 100;
//TODO: According to the guide this is it.. but.. is it correct per OSI?
if (percent <= 0)
{
return false;
}
if (percent >= 1.0)
{
return true;
}
return (percent >= Utility.RandomDouble());
}
}
}