Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,108 @@
using System;
using Server.Items;
namespace Server.Spells.Ninjitsu
{
public class FocusAttack : NinjaMove
{
public FocusAttack()
{
}
public override int BaseMana
{
get
{
return Core.ML ? 10 : 20;
}
}
public override double RequiredSkill
{
get
{
return Core.ML ? 30.0 : 60 ;
}
}
public override TextDefinition AbilityMessage
{
get
{
return new TextDefinition(1063095);
}
}// You prepare to focus all of your abilities into your next strike.
public override bool Validate(Mobile from)
{
if (from.FindItemOnLayer(Layer.TwoHanded) as BaseShield != null)
{
from.SendLocalizedMessage(1063096); // You cannot use this ability while holding a shield.
return false;
}
Item handOne = from.FindItemOnLayer(Layer.OneHanded) as BaseWeapon;
if (handOne != null && !(handOne is BaseRanged))
return base.Validate(from);
Item handTwo = from.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
if (handTwo != null && !(handTwo is BaseRanged))
return base.Validate(from);
from.SendLocalizedMessage(1063097); // You must be wielding a melee weapon without a shield to use this ability.
return false;
}
public override double GetDamageScalar(Mobile attacker, Mobile defender)
{
double ninjitsu = attacker.Skills[SkillName.Ninjitsu].Value;
return 1.0 + (ninjitsu * ninjitsu) / 43636;
}
public override double GetPropertyBonus(Mobile attacker)
{
double ninjitsu = attacker.Skills[SkillName.Ninjitsu].Value;
double bonus = (ninjitsu * ninjitsu) / 43636;
return 1.0 + (bonus * 3 + 0.01);
}
public override bool OnBeforeDamage(Mobile attacker, Mobile defender)
{
return this.Validate(attacker) && this.CheckMana(attacker, true);
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063098); // You focus all of your abilities and strike with deadly force!
attacker.PlaySound(0x510);
this.CheckGain(attacker);
}
public override void OnUse(Mobile from)
{
BaseWeapon wep = from.Weapon as BaseWeapon;
if (wep != null)
{
wep.FocusWeilder = from;
wep.InvalidateProperties();
}
}
public override void OnClearMove(Mobile from)
{
BaseWeapon wep = from.Weapon as BaseWeapon;
if (wep != null && wep.FocusWeilder != null)
{
wep.FocusWeilder = null;
wep.InvalidateProperties();
}
}
}
}