Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
193
Scripts/Spells/Ninjitsu/DeathStrike.cs
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193
Scripts/Spells/Ninjitsu/DeathStrike.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.SkillHandlers;
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namespace Server.Spells.Ninjitsu
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{
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public class DeathStrike : NinjaMove
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{
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private static readonly Hashtable m_Table = new Hashtable();
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public DeathStrike()
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{
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}
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public override int BaseMana
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{
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get
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{
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return 30;
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}
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}
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public override double RequiredSkill
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{
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get
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{
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return 85.0;
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}
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}
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public override TextDefinition AbilityMessage
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{
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get
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{
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return new TextDefinition(1063091);
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}
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}// You prepare to hit your opponent with a Death Strike.
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public static void AddStep(Mobile m)
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{
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DeathStrikeInfo info = m_Table[m] as DeathStrikeInfo;
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if (info == null)
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return;
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if (++info.m_Steps >= 5)
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ProcessDeathStrike(m);
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}
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public override double GetDamageScalar(Mobile attacker, Mobile defender)
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{
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return 0.5;
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!this.Validate(attacker) || !this.CheckMana(attacker, true))
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return;
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ClearCurrentMove(attacker);
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double ninjitsu = attacker.Skills[SkillName.Ninjitsu].Value;
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double chance;
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bool isRanged = attacker.Weapon is BaseRanged;
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if (ninjitsu < 100) //This formula is an approximation from OSI data. TODO: find correct formula
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chance = 30 + (ninjitsu - 85) * 2.2;
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else
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chance = 63 + (ninjitsu - 100) * 1.1;
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if ((chance / 100) < Utility.RandomDouble())
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{
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attacker.SendLocalizedMessage(1070779); // You missed your opponent with a Death Strike.
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return;
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}
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DeathStrikeInfo info;
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int damageBonus = 0;
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if (m_Table.Contains(defender))
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{
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defender.SendLocalizedMessage(1063092); // Your opponent lands another Death Strike!
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info = (DeathStrikeInfo)m_Table[defender];
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if (info.m_Steps > 0)
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damageBonus = attacker.Skills[SkillName.Ninjitsu].Fixed / 150;
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if (info.m_Timer != null)
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info.m_Timer.Stop();
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m_Table.Remove(defender);
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}
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else
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{
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defender.SendLocalizedMessage(1063093); // You have been hit by a Death Strike! Move with caution!
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}
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attacker.SendLocalizedMessage(1063094); // You inflict a Death Strike upon your opponent!
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defender.FixedParticles(0x374A, 1, 17, 0x26BC, EffectLayer.Waist);
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attacker.PlaySound(attacker.Female ? 0x50D : 0x50E);
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info = new DeathStrikeInfo(defender, attacker, damageBonus, isRanged);
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info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerStateCallback(ProcessDeathStrike), defender);
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m_Table[defender] = info;
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BuffInfo.AddBuff(defender, new BuffInfo(BuffIcon.DeathStrike, 1075645, TimeSpan.FromSeconds(5.0), defender, String.Format("{0}", damageBonus)));
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this.CheckGain(attacker);
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}
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private static void ProcessDeathStrike(object state)
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{
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Mobile defender = (Mobile)state;
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DeathStrikeInfo info = m_Table[defender] as DeathStrikeInfo;
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if (info == null) //sanity
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return;
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int maxDamage, damage = 0;
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double ninjitsu = info.m_Attacker.Skills[SkillName.Ninjitsu].Value;
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double stalkingBonus = Tracking.GetStalkingBonus(info.m_Attacker, info.m_Target);
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if (Core.ML)
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{
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double scalar = (info.m_Attacker.Skills[SkillName.Hiding].Value + info.m_Attacker.Skills[SkillName.Stealth].Value) / 220;
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if (scalar > 1)
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scalar = 1;
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// New formula doesn't apply DamageBonus anymore, caps must be, directly, 60/30.
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if (info.m_Steps >= 5)
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damage = (int)Math.Floor(Math.Min(60, (ninjitsu / 3) * (0.3 + 0.7 * scalar) + stalkingBonus));
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else
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damage = (int)Math.Floor(Math.Min(30, (ninjitsu / 9) * (0.3 + 0.7 * scalar) + stalkingBonus));
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if (info.m_isRanged)
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damage /= 2;
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}
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else
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{
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int divisor = (info.m_Steps >= 5) ? 30 : 80;
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double baseDamage = ninjitsu / divisor * 10;
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maxDamage = (info.m_Steps >= 5) ? 62 : 22; // DamageBonus is 8 at most. That brings the cap up to 70/30.
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damage = Math.Max(0, Math.Min(maxDamage, (int)(baseDamage + stalkingBonus))) + info.m_DamageBonus;
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}
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if (Core.ML)
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AOS.Damage(info.m_Target, info.m_Attacker, damage, 0, 0, 0, 0, 0, 0, 100); // Damage is direct.
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else
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AOS.Damage(info.m_Target, info.m_Attacker, damage, true, 100, 0, 0, 0, 0); // Damage is physical.
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if (info.m_Timer != null)
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info.m_Timer.Stop();
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m_Table.Remove(info.m_Target);
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}
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private class DeathStrikeInfo
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{
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public readonly Mobile m_Target;
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public readonly Mobile m_Attacker;
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public readonly int m_DamageBonus;
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public readonly bool m_isRanged;
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public int m_Steps;
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public Timer m_Timer;
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public DeathStrikeInfo(Mobile target, Mobile attacker, int damageBonus, bool isRanged)
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{
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this.m_Target = target;
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this.m_Attacker = attacker;
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this.m_DamageBonus = damageBonus;
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this.m_isRanged = isRanged;
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}
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}
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public static void Initialize()
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{
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if (Core.SE)
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{
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EventSink.Movement += new MovementEventHandler(EventSink_Movement);
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}
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}
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public static void EventSink_Movement(MovementEventArgs e)
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{
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AddStep(e.Mobile);
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}
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}
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}
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