Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,94 @@
using System;
using Server.SkillHandlers;
namespace Server.Spells.Ninjitsu
{
public class Backstab : NinjaMove
{
public Backstab()
{
}
public override int BaseMana
{
get
{
return 30;
}
}
public override double RequiredSkill
{
get
{
return Core.ML ? 40.0 : 20.0;
}
}
public override TextDefinition AbilityMessage
{
get
{
return new TextDefinition(1063089);
}
}// You prepare to Backstab your opponent.
public override bool ValidatesDuringHit
{
get
{
return false;
}
}
public override double GetDamageScalar(Mobile attacker, Mobile defender)
{
double ninjitsu = attacker.Skills[SkillName.Ninjitsu].Value;
return 1.0 + (ninjitsu / 360) + Tracking.GetStalkingBonus(attacker, defender) / 100;
}
public override bool Validate(Mobile from)
{
if (!from.Hidden || from.AllowedStealthSteps <= 0)
{
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
return false;
}
return base.Validate(from);
}
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
bool valid = this.Validate(attacker) && this.CheckMana(attacker, true);
if (valid)
{
attacker.BeginAction(typeof(Stealth));
Timer.DelayCall(TimeSpan.FromSeconds(5.0), delegate { attacker.EndAction(typeof(Stealth)); });
}
return valid;
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
//Validates before swing
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063090); // You quickly stab your opponent as you come out of hiding!
defender.FixedParticles(0x37B9, 1, 5, 0x251D, 0x651, 0, EffectLayer.Waist);
attacker.RevealingAction();
this.CheckGain(attacker);
}
public override void OnMiss(Mobile attacker, Mobile defender)
{
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
attacker.RevealingAction();
}
}
}