Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
274
Scripts/Spells/Necromancy/Strangle.cs
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274
Scripts/Spells/Necromancy/Strangle.cs
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using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Spells.SkillMasteries;
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namespace Server.Spells.Necromancy
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{
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public class StrangleSpell : NecromancerSpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Strangle", "In Bal Nox",
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209,
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9031,
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Reagent.DaemonBlood,
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Reagent.NoxCrystal);
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private static readonly Hashtable m_Table = new Hashtable();
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public StrangleSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase
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{
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get
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{
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return TimeSpan.FromSeconds(2.25);
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}
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}
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public override double RequiredSkill
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{
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get
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{
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return 65.0;
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}
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}
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public override int RequiredMana
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{
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get
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{
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return 29;
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}
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}
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public static bool UnderEffects(Mobile m)
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{
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return m_Table.ContainsKey(m);
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}
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public static bool RemoveCurse(Mobile m)
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{
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Timer t = (Timer)m_Table[m];
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if (t == null)
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return false;
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t.Stop();
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m.SendLocalizedMessage(1061687); // You can breath normally again.
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BuffInfo.RemoveBuff(m, BuffIcon.Strangle);
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m_Table.Remove(m);
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return true;
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}
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public override void OnCast()
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{
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this.Caster.Target = new InternalTarget(this);
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}
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public void Target(Mobile m)
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{
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if (this.CheckHSequence(m))
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{
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SpellHelper.Turn(this.Caster, m);
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ApplyEffects(m);
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ConduitSpell.CheckAffected(Caster, m, ApplyEffects);
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}
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FinishSequence();
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}
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public void ApplyEffects(Mobile m, double strength = 1.0)
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{
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//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS
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/* Temporarily chokes off the air suply of the target with poisonous fumes.
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* The target is inflicted with poison damage over time.
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* The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina.
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* The less Stamina the target has, the more damage is done by Strangle.
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* Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds.
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* The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds.
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* The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1.
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* Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2).
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* Example:
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* For a target at full Stamina the damage multiplier is 1,
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* for a target at 50% Stamina the damage multiplier is 2 and
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* for a target at 20% Stamina the damage multiplier is 2.6
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*/
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if (m.Spell != null)
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m.Spell.OnCasterHurt();
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m.PlaySound(0x22F);
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m.FixedParticles(0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head);
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m.FixedParticles(0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255);
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if (Server.Spells.Mysticism.StoneFormSpell.CheckImmunity(m))
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{
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Caster.SendLocalizedMessage(1095250); // Your target resists strangle.
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}
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else if (!m_Table.ContainsKey(m))
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{
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Timer t = new InternalTimer(m, Caster, strength);
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t.Start();
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m_Table[m] = t;
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//Calculations for the buff bar
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double spiritlevel = Caster.Skills[SkillName.SpiritSpeak].Value / 10;
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if (spiritlevel < 4)
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spiritlevel = 4;
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int d_MinDamage = (int)(4.0 * strength);
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int d_MaxDamage = (int)(((spiritlevel + 1) * 3) * strength);
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string args = String.Format("{0}\t{1}", d_MinDamage, d_MaxDamage);
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int i_Count = (int)spiritlevel;
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int i_MaxCount = i_Count;
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int i_HitDelay = 5;
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int i_Length = i_HitDelay;
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while (i_Count > 1)
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{
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--i_Count;
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if (i_HitDelay > 1)
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{
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if (i_MaxCount < 5)
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{
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--i_HitDelay;
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}
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else
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{
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int delay = (int)(Math.Ceiling((1.0 + (5 * i_Count)) / i_MaxCount));
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if (delay <= 5)
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i_HitDelay = delay;
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else
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i_HitDelay = 5;
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}
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}
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i_Length += i_HitDelay;
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}
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TimeSpan t_Duration = TimeSpan.FromSeconds(i_Length * strength);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strangle, 1075794, 1075795, t_Duration, m, args.ToString()));
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}
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HarmfulSpell(m);
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Target, m_From;
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private double m_MinBaseDamage, m_MaxBaseDamage;
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private DateTime m_NextHit;
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private int m_HitDelay;
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private int m_Count, m_MaxCount;
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public InternalTimer(Mobile target, Mobile from, double strength)
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: base(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1))
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{
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Priority = TimerPriority.FiftyMS;
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m_Target = target;
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m_From = from;
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double spiritLevel = from.Skills[SkillName.SpiritSpeak].Value / 10;
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m_MinBaseDamage = (spiritLevel - 2) * strength;
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m_MaxBaseDamage = (spiritLevel + 1) * strength;
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m_HitDelay = 5;
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m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds(m_HitDelay);
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m_Count = (int)spiritLevel;
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if (m_Count < 4)
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m_Count = 4;
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m_MaxCount = m_Count;
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}
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protected override void OnTick()
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{
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if (!m_Target.Alive)
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{
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m_Table.Remove(m_Target);
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Stop();
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}
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if (!m_Target.Alive || DateTime.UtcNow < m_NextHit)
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return;
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--m_Count;
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if (m_HitDelay > 1)
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{
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if (m_MaxCount < 5)
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{
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--m_HitDelay;
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}
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else
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{
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int delay = (int)(Math.Ceiling((1.0 + (5 * m_Count)) / m_MaxCount));
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if (delay <= 5)
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m_HitDelay = delay;
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else
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m_HitDelay = 5;
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}
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}
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if (m_Count == 0)
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{
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m_Target.SendLocalizedMessage(1061687); // You can breath normally again.
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m_Table.Remove(m_Target);
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Stop();
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}
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else
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{
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m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds(m_HitDelay);
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double damage = m_MinBaseDamage + (Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage));
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damage *= (3 - (((double)m_Target.Stam / m_Target.StamMax) * 2));
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if (damage < 1)
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damage = 1;
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if (!m_Target.Player)
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damage *= 1.75;
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AOS.Damage(m_Target, m_From, (int)damage, 0, 0, 0, 100, 0);
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if (0.60 <= Utility.RandomDouble()) // OSI: randomly revealed between first and third damage tick, guessing 60% chance
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m_Target.RevealingAction();
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}
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}
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}
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private class InternalTarget : Target
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{
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private readonly StrangleSpell m_Owner;
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public InternalTarget(StrangleSpell owner)
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: base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
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{
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this.m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile)
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this.m_Owner.Target((Mobile)o);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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this.m_Owner.FinishSequence();
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}
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}
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}
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}
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