Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
220
Scripts/Spells/Necromancy/Exorcism.cs
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220
Scripts/Spells/Necromancy/Exorcism.cs
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using System;
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using System.Collections.Generic;
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using Server.Engines.CannedEvil;
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using Server.Engines.PartySystem;
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using Server.Factions;
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using Server.Guilds;
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using Server.Items;
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using Server.Regions;
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namespace Server.Spells.Necromancy
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{
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public class ExorcismSpell : NecromancerSpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Exorcism", "Ort Corp Grav",
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203,
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9031,
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Reagent.NoxCrystal,
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Reagent.GraveDust);
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private static readonly int Range = (Core.ML ? 48 : 18);
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private static readonly Point3D[] m_BritanniaLocs = new Point3D[]
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{
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new Point3D(1470, 843, 0),
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new Point3D(1857, 865, -1),
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new Point3D(4220, 563, 36),
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new Point3D(1732, 3528, 0),
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new Point3D(1300, 644, 8),
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new Point3D(3355, 302, 9),
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new Point3D(1606, 2490, 5),
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new Point3D(2500, 3931, 3),
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new Point3D(4264, 3707, 0)
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};
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private static readonly Point3D[] m_IllshLocs = new Point3D[]
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{
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new Point3D(1222, 474, -17),
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new Point3D(718, 1360, -60),
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new Point3D(297, 1014, -19),
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new Point3D(986, 1006, -36),
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new Point3D(1180, 1288, -30),
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new Point3D(1538, 1341, -3),
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new Point3D(528, 223, -38)
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};
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private static readonly Point3D[] m_MalasLocs = new Point3D[]
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{
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new Point3D(976, 517, -30)
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};
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private static readonly Point3D[] m_TokunoLocs = new Point3D[]
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{
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new Point3D(710, 1162, 25),
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new Point3D(1034, 515, 18),
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new Point3D(295, 712, 55)
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};
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public ExorcismSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase
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{
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get
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{
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return TimeSpan.FromSeconds(2.0);
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}
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}
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public override double RequiredSkill
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{
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get
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{
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return 80.0;
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}
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}
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public override int RequiredMana
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{
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get
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{
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return 40;
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}
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}
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public override bool DelayedDamage
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{
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get
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{
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return false;
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}
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}
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public override bool CheckCast()
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{
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if (Caster.Skills.SpiritSpeak.Value < 100.0)
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{
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Caster.SendLocalizedMessage(1072112); // You must have GM Spirit Speak to use this spell
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return false;
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}
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return base.CheckCast();
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}
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public override int ComputeKarmaAward()
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{
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return 0; //no karma lost from this spell!
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}
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public override void OnCast()
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{
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ChampionSpawnRegion r = Caster.Region.GetRegion(typeof(ChampionSpawnRegion)) as ChampionSpawnRegion;
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if (r == null || !Caster.InRange(r.ChampionSpawn, Range))
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{
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Caster.SendLocalizedMessage(1072111); // You are not in a valid exorcism region.
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}
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else if (CheckSequence())
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{
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Map map = Caster.Map;
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if (map != null)
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{
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List<Mobile> targets = new List<Mobile>();
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IPooledEnumerable eable = r.ChampionSpawn.GetMobilesInRange(Range);
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foreach (Mobile m in eable)
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if (IsValidTarget(m))
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targets.Add(m);
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eable.Free();
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = targets[i];
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//Suprisingly, no sparkle type effects
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Point3D p = GetNearestShrine(m, ref map);
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m.MoveToWorld(p, map);
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}
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}
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}
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FinishSequence();
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}
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public static Point3D GetNearestShrine(Mobile m, ref Map map)
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{
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Point3D[] locList;
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if (map == Map.Felucca || map == Map.Trammel)
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locList = m_BritanniaLocs;
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else if (map == Map.Ilshenar)
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locList = m_IllshLocs;
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else if (map == Map.Tokuno)
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locList = m_TokunoLocs;
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else if (map == Map.Malas)
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locList = m_MalasLocs;
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else
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{
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// No map, lets use trammel
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locList = m_BritanniaLocs;
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map = Map.Trammel;
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}
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Point3D closest = Point3D.Zero;
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double minDist = double.MaxValue;
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for (int i = 0; i < locList.Length; i++)
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{
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Point3D p = locList[i];
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double dist = m.GetDistanceToSqrt(p);
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if (minDist > dist)
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{
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closest = p;
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minDist = dist;
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}
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}
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return closest;
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}
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private bool IsValidTarget(Mobile m)
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{
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if (!m.Player || m.Alive)
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return false;
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Corpse c = m.Corpse as Corpse;
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Map map = m.Map;
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if (c != null && !c.Deleted && map != null && c.Map == map)
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{
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if (SpellHelper.IsAnyT2A(map, c.Location) && SpellHelper.IsAnyT2A(map, m.Location))
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return false; //Same Map, both in T2A, ie, same 'sub server'.
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if (m.Region.IsPartOf<DungeonRegion>() == Region.Find(c.Location, map).IsPartOf<DungeonRegion>())
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return false; //Same Map, both in Dungeon region OR They're both NOT in a dungeon region.
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//Just an approximation cause RunUO doens't divide up the world the same way OSI does ;p
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}
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Party p = Party.Get(m);
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if (p != null && p.Contains(Caster))
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return false;
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if (m.Guild != null && Caster.Guild != null)
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{
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Guild mGuild = m.Guild as Guild;
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Guild cGuild = Caster.Guild as Guild;
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if (mGuild.IsAlly(cGuild))
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return false;
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if (mGuild == cGuild)
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return false;
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}
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Faction f = Faction.Find(m);
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if (Faction.Facet == m.Map && f != null && f == Faction.Find(Caster))
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return false;
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return true;
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}
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}
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}
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