Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,199 @@
using System;
using System.Collections.Generic;
namespace Server.Spells.Bushido
{
public class Confidence : SamuraiSpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Confidence", null,
-1,
9002);
private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
private static Dictionary<Mobile, Timer> m_RegenTable = new Dictionary<Mobile, Timer>();
public Confidence(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase
{
get
{
return TimeSpan.FromSeconds(0.25);
}
}
public override double RequiredSkill
{
get
{
return 25.0;
}
}
public override int RequiredMana
{
get
{
return 10;
}
}
public static bool IsConfident(Mobile m)
{
return m_Table.ContainsKey(m);
}
public static void BeginConfidence(Mobile m)
{
Timer t;
if (m_Table.TryGetValue(m, out t))
t.Stop();
t = new InternalTimer(m);
m_Table[m] = t;
t.Start();
double bushido = m.Skills[SkillName.Bushido].Value;
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Confidence, 1060596, 1153809, TimeSpan.FromSeconds(4), m, String.Format("{0}\t{1}\t{2}", ((int)(bushido / 12)).ToString(), ((int)(bushido / 5)).ToString(), "100"))); // Successful parry will heal for 1-~1_HEAL~ hit points and refresh for 1-~2_STAM~ stamina points.<br>+~3_HP~ hit point regeneration (4 second duration).
int anticipateHitBonus = SkillMasteries.MasteryInfo.AnticipateHitBonus(m);
if (anticipateHitBonus > 0)
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.AnticipateHit, 1155905, 1156057, TimeSpan.FromSeconds(4), m, String.Format("{0}\t{1}", anticipateHitBonus.ToString(), "75"))); // ~1_CHANCE~% chance to reduce Confidence heal by ~2_REDUCE~% when hit.
}
public static void EndConfidence(Mobile m)
{
if (!m_Table.ContainsKey(m))
return;
Timer t = m_Table[m];
t.Stop();
m_Table.Remove(m);
OnEffectEnd(m, typeof(Confidence));
BuffInfo.RemoveBuff(m, BuffIcon.Confidence);
BuffInfo.RemoveBuff(m, BuffIcon.AnticipateHit);
}
public static bool IsRegenerating(Mobile m)
{
return m_RegenTable.ContainsKey(m);
}
public static void BeginRegenerating(Mobile m)
{
Timer t;
if (m_RegenTable.TryGetValue(m, out t))
t.Stop();
t = new RegenTimer(m);
m_RegenTable[m] = t;
t.Start();
}
public static void StopRegenerating(Mobile m)
{
Timer t;
int anticipateHitBonus = SkillMasteries.MasteryInfo.AnticipateHitBonus(m);
if (anticipateHitBonus >= Utility.Random(100) && m_RegenTable.TryGetValue(m, out t))
{
if (t is RegenTimer)
((RegenTimer)t).Hits /= 2;
return;
}
if (m_RegenTable.TryGetValue(m, out t))
t.Stop();
if (m_RegenTable.ContainsKey(m))
m_RegenTable.Remove(m);
BuffInfo.RemoveBuff(m, BuffIcon.AnticipateHit);
}
public override void OnBeginCast()
{
base.OnBeginCast();
Caster.FixedEffect(0x37C4, 10, 7, 4, 3);
}
public override void OnCast()
{
if (CheckSequence())
{
Caster.SendLocalizedMessage(1063115); // You exude confidence.
Caster.FixedParticles(0x375A, 1, 17, 0x7DA, 0x960, 0x3, EffectLayer.Waist);
Caster.PlaySound(0x51A);
OnCastSuccessful(Caster);
BeginConfidence(Caster);
BeginRegenerating(Caster);
}
FinishSequence();
}
private class InternalTimer : Timer
{
private readonly Mobile m_Mobile;
public InternalTimer(Mobile m)
: base(TimeSpan.FromSeconds(15.0))
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
EndConfidence(m_Mobile);
m_Mobile.SendLocalizedMessage(1063116); // Your confidence wanes.
}
}
private class RegenTimer : Timer
{
private Mobile m_Mobile;
private int m_Ticks;
private int m_Hits;
public int Hits { get { return m_Hits; } set { m_Hits = value; } }
public RegenTimer(Mobile m)
: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
m_Hits = 15 + (m.Skills.Bushido.Fixed * m.Skills.Bushido.Fixed / 57600);
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
++m_Ticks;
if (m_Ticks >= 5)
{
m_Mobile.Hits += (m_Hits - (m_Hits * 4 / 5));
StopRegenerating(m_Mobile);
}
m_Mobile.Hits += (m_Hits / 5);
}
}
}
}