Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
150
Scripts/Spells/Base/SpellInfo.cs
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150
Scripts/Spells/Base/SpellInfo.cs
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using System;
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namespace Server.Spells
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{
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public class SpellInfo
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{
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private string m_Name;
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private string m_Mantra;
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private Type[] m_Reagents;
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private int[] m_Amounts;
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private int m_Action;
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private bool m_AllowTown;
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private int m_LeftHandEffect, m_RightHandEffect;
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public SpellInfo(string name, string mantra, params Type[] regs)
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: this(name, mantra, 16, 0, 0, true, regs)
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{
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}
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public SpellInfo(string name, string mantra, bool allowTown, params Type[] regs)
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: this(name, mantra, 16, 0, 0, allowTown, regs)
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{
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}
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public SpellInfo(string name, string mantra, int action, params Type[] regs)
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: this(name, mantra, action, 0, 0, true, regs)
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{
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}
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public SpellInfo(string name, string mantra, int action, bool allowTown, params Type[] regs)
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: this(name, mantra, action, 0, 0, allowTown, regs)
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{
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}
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public SpellInfo(string name, string mantra, int action, int handEffect, params Type[] regs)
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: this(name, mantra, action, handEffect, handEffect, true, regs)
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{
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}
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public SpellInfo(string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs)
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: this(name, mantra, action, handEffect, handEffect, allowTown, regs)
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{
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}
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public SpellInfo(string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown, params Type[] regs)
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{
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this.m_Name = name;
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this.m_Mantra = mantra;
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this.m_Action = action;
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this.m_Reagents = regs;
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this.m_AllowTown = allowTown;
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this.m_LeftHandEffect = leftHandEffect;
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this.m_RightHandEffect = rightHandEffect;
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this.m_Amounts = new int[regs.Length];
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for (int i = 0; i < regs.Length; ++i)
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this.m_Amounts[i] = 1;
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}
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public int Action
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{
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get
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{
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return this.m_Action;
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}
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set
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{
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this.m_Action = value;
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}
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}
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public bool AllowTown
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{
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get
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{
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return this.m_AllowTown;
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}
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set
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{
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this.m_AllowTown = value;
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}
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}
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public int[] Amounts
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{
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get
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{
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return this.m_Amounts;
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}
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set
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{
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this.m_Amounts = value;
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}
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}
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public string Mantra
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{
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get
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{
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return this.m_Mantra;
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}
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set
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{
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this.m_Mantra = value;
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}
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}
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public string Name
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{
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get
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{
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return this.m_Name;
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}
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set
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{
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this.m_Name = value;
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}
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}
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public Type[] Reagents
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{
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get
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{
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return this.m_Reagents;
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}
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set
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{
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this.m_Reagents = value;
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}
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}
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public int LeftHandEffect
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{
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get
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{
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return this.m_LeftHandEffect;
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}
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set
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{
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this.m_LeftHandEffect = value;
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}
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}
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public int RightHandEffect
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{
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get
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{
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return this.m_RightHandEffect;
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}
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set
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{
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this.m_RightHandEffect = value;
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}
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}
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}
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}
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