Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
14
Scripts/Spells/Base/DisturbType.cs
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14
Scripts/Spells/Base/DisturbType.cs
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@@ -0,0 +1,14 @@
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using System;
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namespace Server.Spells
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{
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public enum DisturbType
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{
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Unspecified,
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EquipRequest,
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UseRequest,
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Hurt,
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Kill,
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NewCast
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}
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}
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101
Scripts/Spells/Base/MagerySpell.cs
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101
Scripts/Spells/Base/MagerySpell.cs
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@@ -0,0 +1,101 @@
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using System;
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using Server.Items;
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namespace Server.Spells
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{
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public abstract class MagerySpell : Spell
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{
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private static readonly int[] m_ManaTable = new int[] { 4, 6, 9, 11, 14, 20, 40, 50 };
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private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0;
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public MagerySpell(Mobile caster, Item scroll, SpellInfo info)
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: base(caster, scroll, info)
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{
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}
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public abstract SpellCircle Circle { get; }
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public override TimeSpan CastDelayBase
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{
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get
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{
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return TimeSpan.FromMilliseconds(((4 + (int)Circle) * CastDelaySecondsPerTick) * 1000);
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}
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}
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public override bool ConsumeReagents()
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{
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if (base.ConsumeReagents())
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return true;
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if (ArcaneGem.ConsumeCharges(Caster, (Core.SE ? 1 : 1 + (int)Circle)))
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return true;
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return false;
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}
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public override void GetCastSkills(out double min, out double max)
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{
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int circle = (int)Circle;
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if (Scroll != null)
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circle -= 2;
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double avg = ChanceLength * circle;
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min = avg - ChanceOffset;
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max = avg + ChanceOffset;
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}
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public override int GetMana()
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{
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if (Scroll is BaseWand)
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return 0;
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return m_ManaTable[(int)Circle];
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}
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public virtual bool CheckResisted(Mobile target)
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{
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double n = GetResistPercent(target);
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n /= 100.0;
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if (n <= 0.0)
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return false;
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if (n >= 1.0)
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return true;
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int maxSkill = (1 + (int)Circle) * 10;
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maxSkill += (1 + ((int)Circle / 6)) * 25;
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if (target.Skills[SkillName.MagicResist].Value < maxSkill)
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target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills[SkillName.MagicResist].Cap);
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return (n >= Utility.RandomDouble());
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}
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public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
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{
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double value = GetResistSkill(target);
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double firstPercent = value / 5.0;
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double secondPercent = value - (((Caster.Skills[CastSkill].Value - 20.0) / 5.0) + (1 + (int)circle) * 5.0);
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return (firstPercent > secondPercent ? firstPercent : secondPercent) / 2.0; // Seems should be about half of what stratics says.
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}
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public virtual double GetResistPercent(Mobile target)
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{
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return GetResistPercentForCircle(target, Circle);
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}
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public override TimeSpan GetCastDelay()
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{
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if (!Core.ML && Scroll is BaseWand)
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return TimeSpan.Zero;
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if (!Core.AOS)
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return TimeSpan.FromSeconds(0.5 + (0.25 * (int)Circle));
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return base.GetCastDelay();
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}
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}
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}
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420
Scripts/Spells/Base/SpecialMove.cs
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420
Scripts/Spells/Base/SpecialMove.cs
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@@ -0,0 +1,420 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Network;
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using Server.Spells.Bushido;
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using Server.Spells.Ninjitsu;
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using Server.Spells.SkillMasteries;
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namespace Server.Spells
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{
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public abstract class SpecialMove
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{
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public virtual int BaseMana
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{
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get
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{
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return 0;
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}
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}
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public virtual SkillName MoveSkill
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{
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get
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{
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return SkillName.Bushido;
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}
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}
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public virtual double RequiredSkill
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{
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get
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{
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return 0.0;
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}
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}
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public virtual TextDefinition AbilityMessage
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{
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get
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{
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return 0;
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}
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}
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public virtual bool BlockedByAnimalForm
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{
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get
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{
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return true;
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}
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}
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public virtual bool DelayedContext
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{
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get
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{
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return false;
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}
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}
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public virtual int GetAccuracyBonus(Mobile attacker)
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{
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return 0;
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}
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public virtual double GetDamageScalar(Mobile attacker, Mobile defender)
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{
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return 1.0;
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}
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// Called before swinging, to make sure the accuracy scalar is to be computed.
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public virtual bool OnBeforeSwing(Mobile attacker, Mobile defender)
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{
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return true;
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}
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// Called when a hit connects, but before damage is calculated.
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public virtual bool OnBeforeDamage(Mobile attacker, Mobile defender)
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{
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return true;
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}
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// Called as soon as the ability is used.
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public virtual void OnUse(Mobile from)
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{
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}
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// Called when a hit connects, at the end of the weapon.OnHit() method.
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public virtual void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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}
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// Called when a hit misses.
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public virtual void OnMiss(Mobile attacker, Mobile defender)
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{
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}
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// Called when the move is cleared.
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public virtual void OnClearMove(Mobile from)
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{
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}
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public virtual void SendAbilityMessage(Mobile m)
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{
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TextDefinition.SendMessageTo(m, AbilityMessage);
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}
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public virtual bool IgnoreArmor(Mobile attacker)
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{
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return false;
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}
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public virtual double GetPropertyBonus(Mobile attacker)
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{
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return 1.0;
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}
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public virtual bool CheckSkills(Mobile m)
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{
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if (m.Skills[this.MoveSkill].Value < this.RequiredSkill)
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{
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string args = String.Format("{0}\t{1}\t ", this.RequiredSkill.ToString("F1"), this.MoveSkill.ToString());
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m.SendLocalizedMessage(1063013, args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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return true;
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}
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public virtual int ScaleMana(Mobile m, int mana)
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{
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double scalar = 1.0;
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if (ManaPhasingOrb.IsInManaPhase(m))
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{
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ManaPhasingOrb.RemoveFromTable(m);
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return 0;
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}
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if (!Server.Spells.Necromancy.MindRotSpell.GetMindRotScalar(m, ref scalar))
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{
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scalar = 1.0;
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}
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if (Server.Spells.Mysticism.PurgeMagicSpell.IsUnderCurseEffects(m))
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{
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scalar += .5;
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}
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// Lower Mana Cost = 40%
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int lmc = Math.Min(AosAttributes.GetValue(m, AosAttribute.LowerManaCost), 40);
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lmc += BaseArmor.GetInherentLowerManaCost(m);
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scalar -= (double)lmc / 100;
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int total = (int)(mana * scalar);
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if (m.Skills[this.MoveSkill].Value < 50.0 && GetContext(m) != null)
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total *= 2;
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return total;
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}
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public virtual bool CheckMana(Mobile from, bool consume)
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{
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int mana = this.ScaleMana(from, this.BaseMana);
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if (from.Mana < mana)
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{
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from.SendLocalizedMessage(1060181, mana.ToString()); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack
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return false;
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}
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if (consume)
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{
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if (!this.DelayedContext)
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this.SetContext(from);
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from.Mana -= mana;
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}
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return true;
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}
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public virtual void SetContext(Mobile from)
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{
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if (GetContext(from) == null)
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{
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if (this.DelayedContext || from.Skills[this.MoveSkill].Value < 50.0)
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{
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Timer timer = new SpecialMoveTimer(from);
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timer.Start();
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AddContext(from, new SpecialMoveContext(timer, this.GetType()));
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}
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}
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}
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public virtual bool Validate(Mobile from)
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{
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if (!from.Player)
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return true;
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if (Bushido.HonorableExecution.IsUnderPenalty(from))
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{
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from.SendLocalizedMessage(1063024); // You cannot perform this special move right now.
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return false;
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}
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if (Ninjitsu.AnimalForm.UnderTransformation(from))
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{
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from.SendLocalizedMessage(1063024); // You cannot perform this special move right now.
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return false;
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}
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return this.CheckSkills(from) && this.CheckMana(from, false);
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}
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public virtual void CheckGain(Mobile m)
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{
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m.CheckSkill(this.MoveSkill, this.RequiredSkill, this.RequiredSkill + 37.5);
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}
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private static readonly Dictionary<Mobile, SpecialMove> m_Table = new Dictionary<Mobile, SpecialMove>();
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public static Dictionary<Mobile, SpecialMove> Table
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{
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get
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{
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return m_Table;
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}
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}
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public static void ClearAllMoves(Mobile m)
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{
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foreach (KeyValuePair<Int32, SpecialMove> kvp in SpellRegistry.SpecialMoves)
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{
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int moveID = kvp.Key;
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if (moveID != -1)
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m.Send(new ToggleSpecialAbility(moveID + 1, false));
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}
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}
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public virtual bool ValidatesDuringHit
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{
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get
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{
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return true;
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}
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}
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public static SpecialMove GetCurrentMove(Mobile m)
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{
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if (m == null)
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return null;
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if (!Core.SE)
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{
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ClearCurrentMove(m);
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return null;
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}
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SpecialMove move = null;
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m_Table.TryGetValue(m, out move);
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if (move != null && move.ValidatesDuringHit && !move.Validate(m))
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{
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ClearCurrentMove(m);
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return null;
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}
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return move;
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}
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public static bool SetCurrentMove(Mobile m, SpecialMove move)
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{
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if (!Core.SE)
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{
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ClearCurrentMove(m);
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return false;
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}
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if (move != null && !move.Validate(m))
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{
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ClearCurrentMove(m);
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return false;
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}
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bool sameMove = (move == GetCurrentMove(m));
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ClearCurrentMove(m);
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if (sameMove)
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return true;
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if (move != null)
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{
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WeaponAbility.ClearCurrentAbility(m);
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m_Table[m] = move;
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move.OnUse(m);
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int moveID = SpellRegistry.GetRegistryNumber(move);
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if (moveID > 0)
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m.Send(new ToggleSpecialAbility(moveID + 1, true));
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move.SendAbilityMessage(m);
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SkillMasterySpell.CancelSpecialMove(m);
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}
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return true;
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}
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|
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public static void ClearCurrentMove(Mobile m)
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{
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SpecialMove move = null;
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m_Table.TryGetValue(m, out move);
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||||
|
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if (move != null)
|
||||
{
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move.OnClearMove(m);
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||||
|
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int moveID = SpellRegistry.GetRegistryNumber(move);
|
||||
|
||||
if (moveID > 0)
|
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m.Send(new ToggleSpecialAbility(moveID + 1, false));
|
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}
|
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|
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m_Table.Remove(m);
|
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}
|
||||
|
||||
public SpecialMove()
|
||||
{
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Mobile, SpecialMoveContext> m_PlayersTable = new Dictionary<Mobile, SpecialMoveContext>();
|
||||
|
||||
private static void AddContext(Mobile m, SpecialMoveContext context)
|
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{
|
||||
m_PlayersTable[m] = context;
|
||||
}
|
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|
||||
private static void RemoveContext(Mobile m)
|
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{
|
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SpecialMoveContext context = GetContext(m);
|
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|
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if (context != null)
|
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{
|
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m_PlayersTable.Remove(m);
|
||||
|
||||
context.Timer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private static SpecialMoveContext GetContext(Mobile m)
|
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{
|
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return (m_PlayersTable.ContainsKey(m) ? m_PlayersTable[m] : null);
|
||||
}
|
||||
|
||||
public static bool GetContext(Mobile m, Type type)
|
||||
{
|
||||
SpecialMoveContext context = null;
|
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m_PlayersTable.TryGetValue(m, out context);
|
||||
|
||||
if (context == null)
|
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return false;
|
||||
|
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return (context.Type == type);
|
||||
}
|
||||
|
||||
private class SpecialMoveTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
|
||||
public SpecialMoveTimer(Mobile from)
|
||||
: base(TimeSpan.FromSeconds(3.0))
|
||||
{
|
||||
this.m_Mobile = from;
|
||||
|
||||
this.Priority = TimerPriority.TwentyFiveMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
RemoveContext(this.m_Mobile);
|
||||
}
|
||||
}
|
||||
|
||||
public class SpecialMoveContext
|
||||
{
|
||||
private readonly Timer m_Timer;
|
||||
private readonly Type m_Type;
|
||||
|
||||
public Timer Timer
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Timer;
|
||||
}
|
||||
}
|
||||
public Type Type
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Type;
|
||||
}
|
||||
}
|
||||
|
||||
public SpecialMoveContext(Timer timer, Type type)
|
||||
{
|
||||
this.m_Timer = timer;
|
||||
this.m_Type = type;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1401
Scripts/Spells/Base/Spell.cs
Normal file
1401
Scripts/Spells/Base/Spell.cs
Normal file
File diff suppressed because it is too large
Load Diff
16
Scripts/Spells/Base/SpellCircle.cs
Normal file
16
Scripts/Spells/Base/SpellCircle.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public enum SpellCircle
|
||||
{
|
||||
First,
|
||||
Second,
|
||||
Third,
|
||||
Fourth,
|
||||
Fifth,
|
||||
Sixth,
|
||||
Seventh,
|
||||
Eighth
|
||||
}
|
||||
}
|
||||
1944
Scripts/Spells/Base/SpellHelper.cs
Normal file
1944
Scripts/Spells/Base/SpellHelper.cs
Normal file
File diff suppressed because it is too large
Load Diff
150
Scripts/Spells/Base/SpellInfo.cs
Normal file
150
Scripts/Spells/Base/SpellInfo.cs
Normal file
@@ -0,0 +1,150 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public class SpellInfo
|
||||
{
|
||||
private string m_Name;
|
||||
private string m_Mantra;
|
||||
private Type[] m_Reagents;
|
||||
private int[] m_Amounts;
|
||||
private int m_Action;
|
||||
private bool m_AllowTown;
|
||||
private int m_LeftHandEffect, m_RightHandEffect;
|
||||
public SpellInfo(string name, string mantra, params Type[] regs)
|
||||
: this(name, mantra, 16, 0, 0, true, regs)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, bool allowTown, params Type[] regs)
|
||||
: this(name, mantra, 16, 0, 0, allowTown, regs)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, params Type[] regs)
|
||||
: this(name, mantra, action, 0, 0, true, regs)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, bool allowTown, params Type[] regs)
|
||||
: this(name, mantra, action, 0, 0, allowTown, regs)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, int handEffect, params Type[] regs)
|
||||
: this(name, mantra, action, handEffect, handEffect, true, regs)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs)
|
||||
: this(name, mantra, action, handEffect, handEffect, allowTown, regs)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown, params Type[] regs)
|
||||
{
|
||||
this.m_Name = name;
|
||||
this.m_Mantra = mantra;
|
||||
this.m_Action = action;
|
||||
this.m_Reagents = regs;
|
||||
this.m_AllowTown = allowTown;
|
||||
|
||||
this.m_LeftHandEffect = leftHandEffect;
|
||||
this.m_RightHandEffect = rightHandEffect;
|
||||
|
||||
this.m_Amounts = new int[regs.Length];
|
||||
|
||||
for (int i = 0; i < regs.Length; ++i)
|
||||
this.m_Amounts[i] = 1;
|
||||
}
|
||||
|
||||
public int Action
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Action;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Action = value;
|
||||
}
|
||||
}
|
||||
public bool AllowTown
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_AllowTown;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_AllowTown = value;
|
||||
}
|
||||
}
|
||||
public int[] Amounts
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Amounts;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Amounts = value;
|
||||
}
|
||||
}
|
||||
public string Mantra
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Mantra;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Mantra = value;
|
||||
}
|
||||
}
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Name;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Name = value;
|
||||
}
|
||||
}
|
||||
public Type[] Reagents
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Reagents;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Reagents = value;
|
||||
}
|
||||
}
|
||||
public int LeftHandEffect
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_LeftHandEffect;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_LeftHandEffect = value;
|
||||
}
|
||||
}
|
||||
public int RightHandEffect
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_RightHandEffect;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_RightHandEffect = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
183
Scripts/Spells/Base/SpellRegistry.cs
Normal file
183
Scripts/Spells/Base/SpellRegistry.cs
Normal file
@@ -0,0 +1,183 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public class SpellRegistry
|
||||
{
|
||||
private static readonly Type[] m_Types = new Type[745];
|
||||
private static int m_Count;
|
||||
|
||||
public static Type[] Types
|
||||
{
|
||||
get
|
||||
{
|
||||
m_Count = -1;
|
||||
return m_Types;
|
||||
}
|
||||
}
|
||||
|
||||
//What IS this used for anyways.
|
||||
public static int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Count == -1)
|
||||
{
|
||||
m_Count = 0;
|
||||
|
||||
for (int i = 0; i < m_Types.Length; ++i)
|
||||
if (m_Types[i] != null)
|
||||
++m_Count;
|
||||
}
|
||||
|
||||
return m_Count;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Type, Int32> m_IDsFromTypes = new Dictionary<Type, Int32>(m_Types.Length);
|
||||
|
||||
private static readonly Dictionary<Int32, SpecialMove> m_SpecialMoves = new Dictionary<Int32, SpecialMove>();
|
||||
public static Dictionary<Int32, SpecialMove> SpecialMoves
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_SpecialMoves;
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetRegistryNumber(ISpell s)
|
||||
{
|
||||
return GetRegistryNumber(s.GetType());
|
||||
}
|
||||
|
||||
public static int GetRegistryNumber(SpecialMove s)
|
||||
{
|
||||
return GetRegistryNumber(s.GetType());
|
||||
}
|
||||
|
||||
public static int GetRegistryNumber(Type type)
|
||||
{
|
||||
if (m_IDsFromTypes.ContainsKey(type))
|
||||
return m_IDsFromTypes[type];
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static void Register(int spellID, Type type)
|
||||
{
|
||||
if (spellID < 0 || spellID >= m_Types.Length)
|
||||
return;
|
||||
|
||||
if (m_Types[spellID] == null)
|
||||
++m_Count;
|
||||
|
||||
m_Types[spellID] = type;
|
||||
|
||||
if (!m_IDsFromTypes.ContainsKey(type))
|
||||
m_IDsFromTypes.Add(type, spellID);
|
||||
|
||||
if (type.IsSubclassOf(typeof(SpecialMove)))
|
||||
{
|
||||
SpecialMove spm = null;
|
||||
|
||||
try
|
||||
{
|
||||
spm = Activator.CreateInstance(type) as SpecialMove;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
if (spm != null)
|
||||
m_SpecialMoves.Add(spellID, spm);
|
||||
}
|
||||
}
|
||||
|
||||
public static SpecialMove GetSpecialMove(int spellID)
|
||||
{
|
||||
if (spellID < 0 || spellID >= m_Types.Length)
|
||||
return null;
|
||||
|
||||
Type t = m_Types[spellID];
|
||||
|
||||
if (t == null || !t.IsSubclassOf(typeof(SpecialMove)) || !m_SpecialMoves.ContainsKey(spellID))
|
||||
return null;
|
||||
|
||||
return m_SpecialMoves[spellID];
|
||||
}
|
||||
|
||||
private static readonly object[] m_Params = new object[2];
|
||||
|
||||
public static Spell NewSpell(int spellID, Mobile caster, Item scroll)
|
||||
{
|
||||
if (spellID < 0 || spellID >= m_Types.Length)
|
||||
return null;
|
||||
|
||||
Type t = m_Types[spellID];
|
||||
|
||||
if (t != null && !t.IsSubclassOf(typeof(SpecialMove)))
|
||||
{
|
||||
m_Params[0] = caster;
|
||||
m_Params[1] = scroll;
|
||||
|
||||
try
|
||||
{
|
||||
return (Spell)Activator.CreateInstance(t, m_Params);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static readonly string[] m_CircleNames = new string[]
|
||||
{
|
||||
"First",
|
||||
"Second",
|
||||
"Third",
|
||||
"Fourth",
|
||||
"Fifth",
|
||||
"Sixth",
|
||||
"Seventh",
|
||||
"Eighth",
|
||||
"Necromancy",
|
||||
"Chivalry",
|
||||
"Bushido",
|
||||
"Ninjitsu",
|
||||
"Spellweaving",
|
||||
#region Stygian Abyss
|
||||
"Mystic",
|
||||
#endregion
|
||||
#region TOL
|
||||
"SkillMasteries"
|
||||
#endregion
|
||||
};
|
||||
|
||||
public static Spell NewSpell(string name, Mobile caster, Item scroll)
|
||||
{
|
||||
for (int i = 0; i < m_CircleNames.Length; ++i)
|
||||
{
|
||||
Type t = ScriptCompiler.FindTypeByFullName(String.Format("Server.Spells.{0}.{1}", m_CircleNames[i], name));
|
||||
|
||||
if (t != null && !t.IsSubclassOf(typeof(SpecialMove)))
|
||||
{
|
||||
m_Params[0] = caster;
|
||||
m_Params[1] = scroll;
|
||||
|
||||
try
|
||||
{
|
||||
return (Spell)Activator.CreateInstance(t, m_Params);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Scripts/Spells/Base/SpellState.cs
Normal file
11
Scripts/Spells/Base/SpellState.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public enum SpellState
|
||||
{
|
||||
None = 0,
|
||||
Casting = 1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
|
||||
Sequencing = 2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user