Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

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#region References
using System;
using Server.Engines.XmlSpawner2;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
using Server.Engines.Quests;
#endregion
namespace Server.SkillHandlers
{
public class Provocation
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Provocation].Callback = OnUse;
}
public static TimeSpan OnUse(Mobile m)
{
m.RevealingAction();
BaseInstrument.PickInstrument(m, OnPickedInstrument);
return TimeSpan.FromSeconds(1.0); // Cannot use another skill for 1 second
}
public static void OnPickedInstrument(Mobile from, BaseInstrument instrument)
{
from.RevealingAction();
from.SendLocalizedMessage(501587); // Whom do you wish to incite?
from.Target = new InternalFirstTarget(from, instrument);
}
public class InternalFirstTarget : Target
{
private readonly BaseInstrument m_Instrument;
public InternalFirstTarget(Mobile from, BaseInstrument instrument)
: base(BaseInstrument.GetBardRange(from, SkillName.Provocation), false, TargetFlags.None)
{
m_Instrument = instrument;
}
protected override void OnTarget(Mobile from, object targeted)
{
from.RevealingAction();
if (targeted is BaseCreature && from.CanBeHarmful((Mobile)targeted, true))
{
BaseCreature creature = (BaseCreature)targeted;
if (!m_Instrument.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
}
else if (from is PlayerMobile && creature.Controlled)
{
from.SendLocalizedMessage(501590); // They are too loyal to their master to be provoked.
}
else if (creature.IsParagon && BaseInstrument.GetBaseDifficulty(creature) >= 160.0)
{
from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
}
else
{
from.RevealingAction();
m_Instrument.PlayInstrumentWell(from);
from.SendLocalizedMessage(1008085);
// You play your music and your target becomes angered. Whom do you wish them to attack?
from.Target = new InternalSecondTarget(from, m_Instrument, creature);
}
}
else
{
from.SendLocalizedMessage(501589); // You can't incite that!
}
}
}
public class InternalSecondTarget : Target
{
private readonly BaseCreature m_Creature;
private readonly BaseInstrument m_Instrument;
public InternalSecondTarget(Mobile from, BaseInstrument instrument, BaseCreature creature)
: base(BaseInstrument.GetBardRange(from, SkillName.Provocation), false, TargetFlags.None)
{
m_Instrument = instrument;
m_Creature = creature;
}
protected override void OnTarget(Mobile from, object targeted)
{
from.RevealingAction();
if (targeted is BaseCreature || (from is BaseCreature && ((BaseCreature)from).CanProvoke))
{
BaseCreature creature = targeted as BaseCreature;
Mobile target = targeted as Mobile;
bool questTargets = QuestTargets(creature, from);
if (!m_Instrument.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
}
else if (m_Creature.Unprovokable)
{
from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
}
else if (creature != null && creature.Unprovokable && !(creature is DemonKnight) && !questTargets)
{
from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
}
else if (m_Creature.Map != target.Map ||
!m_Creature.InRange(target, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
{
from.SendLocalizedMessage(1049450);
// The creatures you are trying to provoke are too far away from each other for your music to have an effect.
}
else if (m_Creature != target)
{
from.NextSkillTime = Core.TickCount + 10000;
double diff = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(target)) * 0.5) - 5.0;
double music = from.Skills[SkillName.Musicianship].Value;
int masteryBonus = 0;
if (from is PlayerMobile)
masteryBonus = Spells.SkillMasteries.BardSpell.GetMasteryBonus((PlayerMobile)from, SkillName.Provocation);
if (masteryBonus > 0)
diff -= (diff * ((double)masteryBonus / 100));
if (music > 100.0)
{
diff -= (music - 100.0) * 0.5;
}
if (questTargets || (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(target, true)))
{
if (from.Player && !BaseInstrument.CheckMusicianship(from))
{
from.NextSkillTime = Core.TickCount + (10000 - ((masteryBonus / 5) * 1000));
from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.
m_Instrument.PlayInstrumentBadly(from);
m_Instrument.ConsumeUse(from);
}
else
{
//from.DoHarmful( m_Creature );
//from.DoHarmful( creature );
if (!from.CheckTargetSkill(SkillName.Provocation, target, diff - 25.0, diff + 25.0))
{
from.NextSkillTime = Core.TickCount + (10000 - ((masteryBonus / 5) * 1000));
from.SendLocalizedMessage(501599); // Your music fails to incite enough anger.
m_Instrument.PlayInstrumentBadly(from);
m_Instrument.ConsumeUse(from);
}
else
{
from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight.
m_Instrument.PlayInstrumentWell(from);
m_Instrument.ConsumeUse(from);
m_Creature.Provoke(from, target, true);
#region Bard Mastery Quest
if (questTargets)
{
BaseQuest quest = QuestHelper.GetQuest((PlayerMobile)from, typeof(IndoctrinationOfABattleRouserQuest));
if (quest != null)
{
foreach (BaseObjective objective in quest.Objectives)
objective.Update(creature);
}
}
#endregion
}
}
}
}
else
{
from.SendLocalizedMessage(501593); // You can't tell someone to attack themselves!
}
}
else
{
from.SendLocalizedMessage(501589); // You can't incite that!
}
}
public bool QuestTargets(BaseCreature creature, Mobile from)
{
if (creature != null)
{
Mobile getmaster = creature.GetMaster();
if (getmaster != null)
{
if (getmaster is PlayerMobile)
return false;
}
if (from is PlayerMobile && (m_Creature.GetType() == typeof(Rabbit) || m_Creature.GetType() == typeof(JackRabbit)) && ((creature is WanderingHealer) || (creature is EvilWanderingHealer)))
return true;
return false;
}
else
{
return false;
}
}
}
}
}