Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
106
Scripts/Skills/Meditation.cs
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106
Scripts/Skills/Meditation.cs
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using System;
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using Server.Items;
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namespace Server.SkillHandlers
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{
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class Meditation
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{
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public static void Initialize()
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{
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SkillInfo.Table[46].Callback = new SkillUseCallback(OnUse);
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}
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public static bool CheckOkayHolding(Item item)
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{
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if (item == null)
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return true;
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if (item is Spellbook || item is Runebook)
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return true;
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if (Core.AOS && item is BaseWeapon && ((BaseWeapon)item).Attributes.SpellChanneling != 0)
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return true;
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if (Core.AOS && item is BaseArmor && ((BaseArmor)item).Attributes.SpellChanneling != 0)
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return true;
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return false;
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}
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public static TimeSpan OnUse(Mobile m)
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{
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m.RevealingAction();
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if (m.Target != null)
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{
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m.SendLocalizedMessage(501845); // You are busy doing something else and cannot focus.
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return TimeSpan.FromSeconds(5.0);
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}
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else if (!Core.AOS && m.Hits < (m.HitsMax / 10)) // Less than 10% health
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{
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m.SendLocalizedMessage(501849); // The mind is strong but the body is weak.
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return TimeSpan.FromSeconds(5.0);
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}
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else if (m.Mana >= m.ManaMax)
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{
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m.SendLocalizedMessage(501846); // You are at peace.
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return TimeSpan.FromSeconds(Core.AOS ? 10.0 : 5.0);
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}
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else if (Core.AOS && Server.Misc.RegenRates.GetArmorOffset(m) > 0)
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{
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m.SendLocalizedMessage(500135); // Regenative forces cannot penetrate your armor!
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return TimeSpan.FromSeconds(10.0);
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}
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else
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{
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Item oneHanded = m.FindItemOnLayer(Layer.OneHanded);
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Item twoHanded = m.FindItemOnLayer(Layer.TwoHanded);
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if (Core.AOS && m.Player)
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{
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if (!CheckOkayHolding(oneHanded))
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m.AddToBackpack(oneHanded);
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if (!CheckOkayHolding(twoHanded))
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m.AddToBackpack(twoHanded);
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}
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else if (!CheckOkayHolding(oneHanded) || !CheckOkayHolding(twoHanded))
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{
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m.SendLocalizedMessage(502626); // Your hands must be free to cast spells or meditate.
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return TimeSpan.FromSeconds(2.5);
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}
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double skillVal = m.Skills[SkillName.Meditation].Value;
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double chance = (50.0 + ((skillVal - (m.ManaMax - m.Mana)) * 2)) / 100;
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// must bypass normal checks so passive skill checks aren't triggered
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CrystalBallOfKnowledge.TellSkillDifficultyActive(m, SkillName.Meditation, chance);
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if (chance > Utility.RandomDouble())
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{
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m.CheckSkill(SkillName.Meditation, 0.0, 100.0);
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m.SendLocalizedMessage(501851); // You enter a meditative trance.
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m.Meditating = true;
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.ActiveMeditation, 1075657));
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if (m.Player || m.Body.IsHuman)
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m.PlaySound(0xF9);
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m.ResetStatTimers();
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}
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else
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{
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m.SendLocalizedMessage(501850); // You cannot focus your concentration.
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}
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return TimeSpan.FromSeconds(10.0);
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}
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}
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}
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}
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