Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,173 @@
using System;
using System.Linq;
using System.Text;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.SkillHandlers
{
public interface IForensicTarget
{
void OnForensicEval(Mobile m);
}
public class ForensicEvaluation
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Forensics].Callback = new SkillUseCallback(OnUse);
}
public static TimeSpan OnUse(Mobile m)
{
m.Target = new ForensicTarget();
m.RevealingAction();
m.SendLocalizedMessage(501000); // Show me the crime.
return TimeSpan.FromSeconds(1.0);
}
public class ForensicTarget : Target
{
public ForensicTarget()
: base(10, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object target)
{
double skill = from.Skills[SkillName.Forensics].Value;
double minSkill = 30.0;
if (target is Corpse)
{
if (skill < minSkill)
{
from.SendLocalizedMessage(501003); //You notice nothing unusual.
return;
}
if (from.CheckTargetSkill(SkillName.Forensics, target, minSkill, 55.0))
{
Corpse c = (Corpse)target;
if (c.m_Forensicist != null)
from.SendLocalizedMessage(1042750, c.m_Forensicist); // The forensicist ~1_NAME~ has already discovered that:
else
c.m_Forensicist = from.Name;
if (((Body)c.Amount).IsHuman)
from.SendLocalizedMessage(1042751, (c.Killer == null ? "no one" : c.Killer.Name));//This person was killed by ~1_KILLER_NAME~
if (c.Looters.Count > 0)
{
StringBuilder sb = new StringBuilder();
for (int i = 0; i < c.Looters.Count; i++)
{
if (i > 0)
sb.Append(", ");
sb.Append(((Mobile)c.Looters[i]).Name);
}
from.SendLocalizedMessage(1042752, sb.ToString());//This body has been distrubed by ~1_PLAYER_NAMES~
}
else
{
from.SendLocalizedMessage(501002);//The corpse has not be desecrated.
}
}
else
{
from.SendLocalizedMessage(501001);//You cannot determain anything useful.
}
}
else if (target is Mobile)
{
if (skill < 36.0)
{
from.SendLocalizedMessage(501003);//You notice nothing unusual.
}
else if (from.CheckTargetSkill(SkillName.Forensics, target, 36.0, 100.0))
{
if (target is PlayerMobile && ((PlayerMobile)target).NpcGuild == NpcGuild.ThievesGuild)
{
from.SendLocalizedMessage(501004);//That individual is a thief!
}
else
{
from.SendLocalizedMessage(501003);//You notice nothing unusual.
}
}
else
{
from.SendLocalizedMessage(501001);//You cannot determain anything useful.
}
}
else if (target is ILockpickable)
{
if (skill < 41.0)
{
from.SendLocalizedMessage(501003); //You notice nothing unusual.
}
else if (from.CheckTargetSkill(SkillName.Forensics, target, 41.0, 100.0))
{
ILockpickable p = (ILockpickable)target;
if (p.Picker != null)
{
from.SendLocalizedMessage(1042749, p.Picker.Name);//This lock was opened by ~1_PICKER_NAME~
}
else
{
from.SendLocalizedMessage(501003);//You notice nothing unusual.
}
}
else
{
from.SendLocalizedMessage(501001);//You cannot determain anything useful.
}
}
else if (Core.SA && target is Item)
{
Item item = (Item)target;
if (item is IForensicTarget)
{
((IForensicTarget)item).OnForensicEval(from);
}
else if (skill < 41.0)
{
from.SendLocalizedMessage(501001);//You cannot determain anything useful.
return;
}
var honestySocket = item.GetSocket<HonestyItemSocket>();
if (honestySocket != null)
{
if (honestySocket.HonestyOwner == null)
Server.Services.Virtues.HonestyVirtue.AssignOwner(honestySocket);
if (from.CheckTargetSkill(SkillName.Forensics, target, 41.0, 100.0))
{
string region = honestySocket.HonestyRegion == null ? "an unknown place" : honestySocket.HonestyRegion;
if (from.Skills.Forensics.Value >= 61.0)
{
from.SendLocalizedMessage(1151521, String.Format("{0}\t{1}", honestySocket.HonestyOwner.Name, region)); // This item belongs to ~1_val~ who lives in ~2_val~.
}
else
{
from.SendLocalizedMessage(1151522, region); // You find seeds from a familiar plant stuck to the item which suggests that this item is from ~1_val~.
}
}
}
}
}
}
}
}