Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
using System.Collections.Generic;
/*
** XmlQuestPointsRewards
** ArteGordon
** updated 9/18/05
**
** this class lets you specify rewards that can be purchased for XmlQuestPoints quest Credits.
** The items will be displayed in the QuestPointsRewardGump that is opened by the QuestPointsRewardStone
*/
namespace Server.Engines.XmlSpawner2
{
public class XmlQuestPointsRewards
{
public int Cost; // cost of the reward in credits
public Type RewardType; // this will be used to create an instance of the reward
public string Name; // used to describe the reward in the gump
public int ItemID; // used for display purposes
public int ItemHue;
public int yOffset;
public object [] RewardArgs; // arguments passed to the reward constructor
public int MinPoints; // the minimum points requirement for the reward
private static List<XmlQuestPointsRewards> PointsRewardList = new List<XmlQuestPointsRewards>();
public static List<XmlQuestPointsRewards> RewardsList { get { return PointsRewardList; } }
public XmlQuestPointsRewards(int minpoints, Type reward, string name, int cost, int id, int hue, int yoffset, object[] args)
{
RewardType = reward;
Cost = cost;
ItemID = id;
ItemHue = hue;
Name = name;
RewardArgs = args;
MinPoints = minpoints;
yOffset = yoffset;
}
public static void Initialize()
{
// these are items as rewards. Note that the args list must match a constructor for the reward type specified.
PointsRewardList.Add( new XmlQuestPointsRewards( 1000, typeof(PowerScroll), "105 Smithing powerscroll", 1000, 0x14F0, 0, 5, new object[] { SkillName.Blacksmith, 105 }));
PointsRewardList.Add( new XmlQuestPointsRewards( 2000, typeof(PowerScroll), "110 Smithing powerscroll", 2000, 0x14F0, 0x22, 5, new object[] { SkillName.Blacksmith, 110 }));
PointsRewardList.Add( new XmlQuestPointsRewards( 4000, typeof(PowerScroll), "115 Smithing powerscroll", 4000, 0x14F0, 0x44, 5, new object[] { SkillName.Blacksmith, 115 }));
PointsRewardList.Add( new XmlQuestPointsRewards( 500, typeof(AncientSmithyHammer), "+20 Ancient Smithy Hammer, 50 uses", 500, 0x13E4, 0, 5, new object[] { 20, 50 }));
PointsRewardList.Add( new XmlQuestPointsRewards( 200, typeof(ColoredAnvil), "Colored Anvil", 400, 0xFAF, 0, 5, null ));
PointsRewardList.Add( new XmlQuestPointsRewards( 100, typeof(PowderOfTemperament), "Powder Of Temperament, 10 uses", 300, 4102, 0, 5, new object[] { 10 }));
PointsRewardList.Add( new XmlQuestPointsRewards( 100, typeof(LeatherGlovesOfMining), "+20 Leather Gloves Of Mining", 200, 0x13c6, 0, 5, new object[] { 20 }));
// this is an example of adding a mobile as a reward
PointsRewardList.Add( new XmlQuestPointsRewards( 0, typeof(RidableLlama),"Ridable Llama", 1, 0x20f6, 0, -15, null));
// this is an example of adding an attachment as a reward
//PointsRewardList.Add( new XmlQuestPointsRewards( 0, typeof(XmlEnemyMastery), "+200% Balron Mastery for 1 day", 2, 0, 0, 0, new object[] { "Balron", 50, 200, 1440.0 }));
//PointsRewardList.Add( new XmlQuestPointsRewards( 0, typeof(XmlStr), "+20 Strength for 1 day", 10, 0, new object[] { 20, 86400.0 }));
}
}
}