Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,191 @@
|
||||
using System;
|
||||
using System.Data;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
using Server.Gumps;
|
||||
using Server.Targeting;
|
||||
using System.Reflection;
|
||||
using Server.Commands;
|
||||
using CPA = Server.CommandPropertyAttribute;
|
||||
using System.Xml;
|
||||
using Server.Spells;
|
||||
using System.Text;
|
||||
using Server.Accounting;
|
||||
using System.Diagnostics;
|
||||
|
||||
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class XmlQuestNPC : TalkingBaseCreature
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public XmlQuestNPC() : this(-1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public XmlQuestNPC(int gender) : base( AIType.AI_Melee, FightMode.None, 10, 1, 0.8, 3.0 )
|
||||
{
|
||||
SetStr( 10, 30 );
|
||||
SetDex( 10, 30 );
|
||||
SetInt( 10, 30 );
|
||||
|
||||
Fame = 50;
|
||||
Karma = 50;
|
||||
|
||||
CanHearGhosts = true;
|
||||
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
Title = string.Empty;
|
||||
Hue = Utility.RandomSkinHue();
|
||||
|
||||
switch(gender)
|
||||
{
|
||||
case -1: this.Female = Utility.RandomBool(); break;
|
||||
case 0: this.Female = false; break;
|
||||
case 1: this.Female = true; break;
|
||||
}
|
||||
|
||||
if ( this.Female)
|
||||
{
|
||||
this.Body = 0x191;
|
||||
this.Name = NameList.RandomName( "female" );
|
||||
Item hair = new Item( Utility.RandomList( 0x203B, 0x203C, 0x203D, 0x2045, 0x204A, 0x2046 , 0x2049 ) );
|
||||
hair.Hue = Utility.RandomHairHue();
|
||||
hair.Layer = Layer.Hair;
|
||||
hair.Movable = false;
|
||||
AddItem( hair );
|
||||
Item hat = null;
|
||||
switch ( Utility.Random( 5 ) )//4 hats, one empty, for no hat
|
||||
{
|
||||
case 0: hat = new FloppyHat( Utility.RandomNeutralHue() ); break;
|
||||
case 1: hat = new FeatheredHat( Utility.RandomNeutralHue() ); break;
|
||||
case 2: hat = new Bonnet(); break;
|
||||
case 3: hat = new Cap( Utility.RandomNeutralHue() ); break;
|
||||
}
|
||||
AddItem( hat );
|
||||
Item pants = null;
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: pants = new ShortPants( GetRandomHue() ); break;
|
||||
case 1: pants = new LongPants( GetRandomHue() ); break;
|
||||
case 2: pants = new Skirt( GetRandomHue() ); break;
|
||||
}
|
||||
AddItem( pants );
|
||||
Item shirt = null;
|
||||
switch ( Utility.Random( 7 ) )
|
||||
{
|
||||
case 0: shirt = new Doublet( GetRandomHue() ); break;
|
||||
case 1: shirt = new Surcoat( GetRandomHue() ); break;
|
||||
case 2: shirt = new Tunic( GetRandomHue() ); break;
|
||||
case 3: shirt = new FancyDress( GetRandomHue() ); break;
|
||||
case 4: shirt = new PlainDress( GetRandomHue() ); break;
|
||||
case 5: shirt = new FancyShirt( GetRandomHue() ); break;
|
||||
case 6: shirt = new Shirt( GetRandomHue() ); break;
|
||||
}
|
||||
AddItem( shirt );
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Body = 0x190;
|
||||
this.Name = NameList.RandomName( "male" );
|
||||
Item hair = new Item( Utility.RandomList( 0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2048 ) );
|
||||
hair.Hue = Utility.RandomHairHue();
|
||||
hair.Layer = Layer.Hair;
|
||||
hair.Movable = false;
|
||||
AddItem( hair );
|
||||
Item beard = new Item( Utility.RandomList( 0x0000, 0x203E, 0x203F, 0x2040, 0x2041, 0x2067, 0x2068, 0x2069 ) );
|
||||
beard.Hue = hair.Hue;
|
||||
beard.Layer = Layer.FacialHair;
|
||||
beard.Movable = false;
|
||||
AddItem( beard );
|
||||
Item hat = null;
|
||||
switch ( Utility.Random( 7 ) ) //6 hats, one empty, for no hat
|
||||
{
|
||||
case 0: hat = new SkullCap( GetRandomHue() ); break;
|
||||
case 1: hat = new Bandana( GetRandomHue() ); break;
|
||||
case 2: hat = new WideBrimHat(); break;
|
||||
case 3: hat = new TallStrawHat( Utility.RandomNeutralHue() ); break;
|
||||
case 4: hat = new StrawHat( Utility.RandomNeutralHue() ); break;
|
||||
case 5: hat = new TricorneHat( Utility.RandomNeutralHue() ); break;
|
||||
}
|
||||
AddItem( hat );
|
||||
Item pants = null;
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: pants = new ShortPants( GetRandomHue() ); break;
|
||||
case 1: pants = new LongPants( GetRandomHue() ); break;
|
||||
}
|
||||
AddItem( pants );
|
||||
Item shirt = null;
|
||||
switch ( Utility.Random( 5 ) )
|
||||
{
|
||||
case 0: shirt = new Doublet( GetRandomHue() ); break;
|
||||
case 1: shirt = new Surcoat( GetRandomHue() ); break;
|
||||
case 2: shirt = new Tunic( GetRandomHue() ); break;
|
||||
case 3: shirt = new FancyShirt( GetRandomHue() ); break;
|
||||
case 4: shirt = new Shirt( GetRandomHue() ); break;
|
||||
}
|
||||
AddItem( shirt );
|
||||
}
|
||||
|
||||
Item feet = null;
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: feet = new Boots( Utility.RandomNeutralHue() ); break;
|
||||
case 1: feet = new Shoes( Utility.RandomNeutralHue() ); break;
|
||||
case 2: feet = new Sandals( Utility.RandomNeutralHue() ); break;
|
||||
}
|
||||
AddItem( feet );
|
||||
Container pack = new Backpack();
|
||||
|
||||
pack.DropItem( new Gold( 0, 50 ) );
|
||||
|
||||
pack.Movable = false;
|
||||
|
||||
AddItem( pack );
|
||||
}
|
||||
|
||||
public XmlQuestNPC( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static int GetRandomHue()
|
||||
{
|
||||
switch ( Utility.Random( 6 ) )
|
||||
{
|
||||
default:
|
||||
case 0: return 0;
|
||||
case 1: return Utility.RandomBlueHue();
|
||||
case 2: return Utility.RandomGreenHue();
|
||||
case 3: return Utility.RandomRedHue();
|
||||
case 4: return Utility.RandomYellowHue();
|
||||
case 5: return Utility.RandomNeutralHue();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user