Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Mobiles;
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using System.Reflection;
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namespace Server.Engines.XmlSpawner2
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{
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public class XmlWeaponAbility : XmlAttachment
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{
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private WeaponAbility m_Ability = null; // default data
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public WeaponAbility WeaponAbility
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{
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get { return m_Ability; }
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set { m_Ability = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string Ability
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{
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get
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{
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if (m_Ability != null)
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{
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return m_Ability.GetType().Name;
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}
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else
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{
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return null;
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}
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}
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set
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{
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if (value != null)
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{
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FieldInfo finfo = typeof(WeaponAbility).GetField(value);
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if (finfo != null && finfo.IsStatic && finfo.FieldType == typeof(WeaponAbility))
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{
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try
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{
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m_Ability = (WeaponAbility)finfo.GetValue(null);
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}
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catch { }
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}
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}
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else
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{
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m_Ability = null;
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}
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}
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}
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// These are the various ways in which the message attachment can be constructed.
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// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
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// Other overloads could be defined to handle other types of arguments
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// a serial constructor is REQUIRED
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public XmlWeaponAbility(ASerial serial) : base(serial)
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{
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}
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[Attachable]
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public XmlWeaponAbility(string weaponability)
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{
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Ability = weaponability;
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}
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[Attachable]
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public XmlWeaponAbility(string name, string weaponability)
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{
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Name = name;
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Ability = weaponability;
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}
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[Attachable]
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public XmlWeaponAbility(string name, string weaponability, double expiresin)
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{
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Name = name;
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Ability = weaponability;
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Expiration = TimeSpan.FromMinutes(expiresin);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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// version 0
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writer.Write(Ability);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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// version 0
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Ability = reader.ReadString();
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}
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public override string OnIdentify(Mobile from)
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{
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if(from == null || from.AccessLevel == AccessLevel.Player) return null;
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if(Expiration > TimeSpan.Zero)
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{
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return String.Format("{2}: Weapon ability {0} expires in {1} mins", Ability, Expiration.TotalMinutes, Name);
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}
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else
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{
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return String.Format("{1}: Weapon ability {0}", Ability, Name);
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}
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}
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}
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}
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