Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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@@ -0,0 +1,158 @@
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using System;
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using Server.Mobiles;
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namespace Server.Engines.XmlSpawner2
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{
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public class XmlRestrictEquip : XmlAttachment
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{
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private string m_TestValue = null;// default Test condition
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private string m_FailMsg = null;// message given when equipping fails
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private string m_PropertyListString = null;// string displayed in the properties list
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// a serial constructor is REQUIRED
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public XmlRestrictEquip(ASerial serial)
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: base(serial)
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{
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}
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[Attachable]
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public XmlRestrictEquip()
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{
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this.Test = String.Empty;
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}
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[Attachable]
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public XmlRestrictEquip(string name)
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{
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this.Name = name;
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this.Test = String.Empty;
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}
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[Attachable]
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public XmlRestrictEquip(string name, string test)
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{
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this.Name = name;
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this.Test = test;
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}
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[Attachable]
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public XmlRestrictEquip(string name, string test, double expiresin)
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{
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this.Name = name;
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this.Test = test;
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this.Expiration = TimeSpan.FromMinutes(expiresin);
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string Test
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{
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get
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{
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return this.m_TestValue;
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}
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set
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{
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this.m_TestValue = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string FailMsg
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{
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get
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{
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return this.m_FailMsg;
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}
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set
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{
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this.m_FailMsg = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string PropertyListString
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{
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get
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{
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return this.m_PropertyListString;
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}
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set
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{
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this.m_PropertyListString = value;
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this.InvalidateParentProperties();
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}
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}
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// These are the various ways in which the message attachment can be constructed.
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// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
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// Other overloads could be defined to handle other types of arguments
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public override bool CanEquip(Mobile from)
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{
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if (from == null)
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return false;
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bool allowequip = true;
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// test the condition if there is one
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if (this.Test != null && this.Test.Length > 0)
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{
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string status_str;
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allowequip = BaseXmlSpawner.CheckPropertyString(null, this.AttachedTo, this.Test, from, out status_str);
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if (!allowequip && this.FailMsg != null)
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{
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from.SendMessage(this.FailMsg);
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}
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}
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return allowequip;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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// version 1
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writer.Write(this.m_PropertyListString);
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writer.Write(this.m_FailMsg);
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// version 0
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writer.Write(this.m_TestValue);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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this.m_PropertyListString = reader.ReadString();
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this.m_FailMsg = reader.ReadString();
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goto case 0;
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case 0:
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this.m_TestValue = reader.ReadString();
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break;
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}
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}
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public override string DisplayedProperties(Mobile from)
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{
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return this.PropertyListString;
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}
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public override string OnIdentify(Mobile from)
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{
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if (from == null || from.AccessLevel < AccessLevel.Counselor)
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return null;
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if (this.Expiration > TimeSpan.Zero)
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{
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return String.Format("{0}: RestrictEquip '{1}' expires in {2} mins", this.Name, this.Test, this.Expiration.TotalMinutes);
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}
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else
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{
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return String.Format("{0}: RestrictEquip '{1}'", this.Name, this.Test);
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}
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}
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}
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}
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