Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server.Items;
namespace Server.Items
{
public abstract class Artifact : Item, IArtifact
{
[Constructable]
public Artifact(int itemID) : base(itemID)
{
}
public Artifact( Serial serial ) : base( serial )
{
}
[CommandProperty( AccessLevel.GameMaster )]
public virtual int ArtifactRarity
{
get{ return 0; }
set {}
}
public override bool ForceShowProperties{ get{ return true; } }
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if(ArtifactRarity > 0)
list.Add( 1061078, ArtifactRarity.ToString() );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SimpleArtifact : Artifact
{
private int m_ArtifactRarity = 0;
[CommandProperty( AccessLevel.GameMaster )]
public override int ArtifactRarity
{
get{ return m_ArtifactRarity; }
set {m_ArtifactRarity = value; InvalidateProperties();}
}
[Constructable]
public SimpleArtifact(int itemID) : base(itemID)
{
}
public SimpleArtifact( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_ArtifactRarity );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_ArtifactRarity = reader.ReadInt();
}
}
}

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using System;
using System.IO;
using System.Xml;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Commands;
using Server.Commands.Generic;
/*
** Sno's distro spawner importer/exporter
**
** [exportspawner filename - Saves distro spawners to XML to 'Saves/Spawners/filename'
**
** [importspawner filename - Restores distro spawners from 'Saves/Spawners/filename'. Note, this command does not check for
** duplication, so if you run it more than once you will end up with multiple spawners.
**
** These spawns can also be imported back in as XmlSpawners by using the '[xmlimportspawners Saves/Spawners/filename' command.
*/
namespace Server.Mobiles
{
public class SpawnerExporter
{
public static void Initialize()
{
TargetCommands.Register( new ExportSpawnerCommand() );
CommandSystem.Register("ImportSpawners", AccessLevel.Administrator, new CommandEventHandler(ImportSpawners_OnCommand));
}
public class ExportSpawnerCommand : BaseCommand
{
public ExportSpawnerCommand()
{
AccessLevel = AccessLevel.Administrator;
Supports = CommandSupport.Area | CommandSupport.Region | CommandSupport.Global | CommandSupport.Multi | CommandSupport.Single;
Commands = new string[]{ "ExportSpawner" };
ObjectTypes = ObjectTypes.Items;
Usage = "ExportSpawner <filename>";
Description = "Exports all Spawner objects to the specified filename.";
ListOptimized = true;
}
public override void ExecuteList( CommandEventArgs e, ArrayList list )
{
string filename = e.GetString( 0 );
ArrayList spawners = new ArrayList();
for ( int i = 0; i < list.Count; ++i )
{
if ( list[i] is Spawner )
{
Spawner spawner = (Spawner)list[i];
if ( spawner != null && !spawner.Deleted && spawner.Map != Map.Internal && spawner.Parent == null )
spawners.Add( spawner );
}
}
AddResponse( String.Format( "{0} spawners exported to Saves/Spawners/{1}.", spawners.Count.ToString(), filename ) );
ExportSpawners( spawners, filename );
}
public override bool ValidateArgs( BaseCommandImplementor impl, CommandEventArgs e )
{
if ( e.Arguments.Length >= 1 )
return true;
e.Mobile.SendMessage( "Usage: " + Usage );
return false;
}
private void ExportSpawners( ArrayList spawners, string filename )
{
if ( spawners.Count == 0 )
return;
if ( !Directory.Exists( "Saves/Spawners" ) )
Directory.CreateDirectory( "Saves/Spawners" );
string filePath = Path.Combine( "Saves/Spawners", filename );
using ( StreamWriter op = new StreamWriter( filePath ) )
{
XmlTextWriter xml = new XmlTextWriter( op );
xml.Formatting = Formatting.Indented;
xml.IndentChar = '\t';
xml.Indentation = 1;
xml.WriteStartDocument( true );
xml.WriteStartElement( "spawners" );
xml.WriteAttributeString( "count", spawners.Count.ToString() );
foreach ( Spawner spawner in spawners )
ExportSpawner( spawner, xml );
xml.WriteEndElement();
xml.Close();
}
}
private void ExportSpawner( Spawner spawner, XmlTextWriter xml )
{
xml.WriteStartElement( "spawner" );
xml.WriteStartElement( "count" );
xml.WriteString( spawner.MaxCount.ToString() );
xml.WriteEndElement();
xml.WriteStartElement( "group" );
xml.WriteString( spawner.Group.ToString() );
xml.WriteEndElement();
xml.WriteStartElement( "homerange" );
xml.WriteString( spawner.HomeRange.ToString() );
xml.WriteEndElement();
xml.WriteStartElement("walkingrange");
xml.WriteString(spawner.WalkingRange.ToString());
xml.WriteEndElement();
xml.WriteStartElement( "maxdelay" );
xml.WriteString( spawner.MaxDelay.ToString() );
xml.WriteEndElement();
xml.WriteStartElement( "mindelay" );
xml.WriteString( spawner.MinDelay.ToString() );
xml.WriteEndElement();
xml.WriteStartElement( "team" );
xml.WriteString( spawner.Team.ToString() );
xml.WriteEndElement();
xml.WriteStartElement( "creaturesname" );
foreach(var kvp in spawner.SpawnObjects)
{
xml.WriteStartElement( "creaturename" );
xml.WriteString(kvp.SpawnName);
xml.WriteEndElement();
}
xml.WriteEndElement();
// Item properties
xml.WriteStartElement( "name" );
xml.WriteString( spawner.Name );
xml.WriteEndElement();
xml.WriteStartElement( "location" );
xml.WriteString( spawner.Location.ToString() );
xml.WriteEndElement();
xml.WriteStartElement( "map" );
xml.WriteString( spawner.Map.ToString() );
xml.WriteEndElement();
xml.WriteEndElement();
}
}
[Usage( "ImportSpawners" )]
[Description( "Recreates Spawner items from the specified file." )]
public static void ImportSpawners_OnCommand( CommandEventArgs e )
{
if ( e.Arguments.Length >= 1 )
{
string filename = e.GetString( 0 );
string filePath = Path.Combine( "Saves/Spawners", filename );
if ( File.Exists( filePath ) )
{
XmlDocument doc = new XmlDocument();
doc.Load( filePath );
XmlElement root = doc["spawners"];
int successes = 0, failures = 0;
foreach ( XmlElement spawner in root.GetElementsByTagName( "spawner" ) )
{
try
{
ImportSpawner( spawner );
successes++;
}
catch { failures++; }
}
e.Mobile.SendMessage( "{0} spawners loaded successfully from {1}, {2} failures.", successes, filePath, failures );
}
else
{
e.Mobile.SendMessage( "File {0} does not exist.", filePath );
}
}
else
{
e.Mobile.SendMessage( "Usage: [ImportSpawners <filename>" );
}
}
private static string GetText( XmlElement node, string defaultValue )
{
if ( node == null )
return defaultValue;
return node.InnerText;
}
private static void ImportSpawner( XmlElement node )
{
int count = int.Parse( GetText( node["count"], "1" ) );
int homeRange = int.Parse( GetText( node["homerange"], "4" ) );
int walkingRange = int.Parse(GetText(node["walkingrange"], "-1"));
int team = int.Parse( GetText( node["team"], "0" ) );
bool group = bool.Parse( GetText( node["group"], "False" ) );
TimeSpan maxDelay = TimeSpan.Parse( GetText( node["maxdelay"], "10:00" ) );
TimeSpan minDelay = TimeSpan.Parse( GetText( node["mindelay"], "05:00" ) );
List<string> creaturesName = LoadCreaturesName( node["creaturesname"] );
string name = GetText( node["name"], "Spawner" );
Point3D location = Point3D.Parse( GetText( node["location"], "Error" ) );
Map map = Map.Parse( GetText( node["map"], "Error" ) );
Spawner spawner = new Spawner( count, minDelay, maxDelay, team, homeRange, creaturesName );
if (walkingRange >= 0)
spawner.WalkingRange = walkingRange;
spawner.Name = name;
spawner.MoveToWorld( location, map );
if ( spawner.Map == Map.Internal )
{
spawner.Delete();
throw new Exception( "Spawner created on Internal map." );
}
spawner.Respawn();
}
private static List<string> LoadCreaturesName(XmlElement node)
{
List<string> names = new List<string>();
if ( node != null )
{
foreach ( XmlElement ele in node.GetElementsByTagName( "creaturename" ) )
{
if ( ele != null )
names.Add( ele.InnerText );
}
}
return names;
}
}
}

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using System;
using Server.Mobiles;
/*
** Allows staff to quickly switch between player and their assigned staff levels by equipping or removing the cloak
** Also allows instant teleportation to a specified destination when double-clicked by the staff member.
*/
namespace Server.Items
{
public class StaffCloak : Cloak
{
private AccessLevel m_StaffLevel;
private Point3D m_HomeLoc;
private Map m_HomeMap;
[CommandProperty( AccessLevel.Administrator )]
public AccessLevel StaffLevel {
get
{
return m_StaffLevel;
}
set
{
m_StaffLevel = value;
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D HomeLoc { get { return m_HomeLoc;} set { m_HomeLoc = value;} }
[CommandProperty( AccessLevel.GameMaster )]
public Map HomeMap { get { return m_HomeMap;} set { m_HomeMap = value;} }
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties(list);
list.Add( 1060658, "Level\t{0}", StaffLevel ); // ~1_val~: ~2_val~
}
#if(NEWPARENT)
public override void OnAdded(IEntity parent)
#else
public override void OnAdded(object parent)
#endif
{
base.OnAdded( parent );
// delete this if someone without the necessary access level picks it up or tries to equip it
if(RootParent is Mobile)
{
if (((Mobile) RootParent).AccessLevel != StaffLevel)
{
Delete();
return;
}
}
// when equipped, change access level to player
if ( parent is Mobile )
{
Mobile m =(Mobile) parent;
if (m.AccessLevel == StaffLevel)
{
m.AccessLevel = AccessLevel.Player;
// and make vuln
m.Blessed = false;
}
}
}
#if(NEWPARENT)
public override void OnRemoved( IEntity parent )
#else
public override void OnRemoved( object parent )
#endif
{
base.OnRemoved( parent );
// restore access level to the specified level
if ( parent is Mobile && !Deleted)
{
Mobile m = (Mobile) parent;
// restore their assigned staff level
m.AccessLevel = StaffLevel;
// and make invuln
m.Blessed = true;
}
}
public override void OnDoubleClick( Mobile from )
{
if(from == null) return;
if(HomeMap != Map.Internal && HomeMap != null && from.AccessLevel == StaffLevel)
{
// teleport them to the specific location
from.MoveToWorld(HomeLoc, HomeMap);
}
}
[Constructable]
public StaffCloak() : base()
{
StaffLevel= AccessLevel.Administrator; // assign admin staff level by default
LootType = LootType.Blessed;
Name = "Staff Cloak";
Weight = 0;
}
public StaffCloak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
// version
writer.Write( (int) 0 );
// version 0
writer.Write( (int) m_StaffLevel );
writer.Write( m_HomeLoc );
string mapname = null;
if(m_HomeMap != null)
{
mapname = m_HomeMap.Name;
}
writer.Write( mapname );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch(version)
{
case 0:
m_StaffLevel = (AccessLevel)reader.ReadInt();
m_HomeLoc = reader.ReadPoint3D();
string mapname = reader.ReadString();
try{
m_HomeMap = Map.Parse(mapname);
} catch{}
break;
}
}
}
}