Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,483 @@
#region References
using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Regions;
using Server.Targeting;
#endregion
namespace Server.Services.Virtues
{
public interface IHonorTarget
{
HonorContext ReceivedHonorContext { get; set; }
}
public class HonorVirtue
{
private static readonly TimeSpan UseDelay = TimeSpan.FromMinutes(5.0);
public static void Initialize()
{
VirtueGump.Register(107, OnVirtueUsed);
}
public static void ActivateEmbrace(PlayerMobile pm)
{
var duration = GetHonorDuration(pm);
int usedPoints;
if (pm.Virtues.Honor < 4399)
usedPoints = 400;
else if (pm.Virtues.Honor < 10599)
usedPoints = 600;
else
usedPoints = 1000;
VirtueHelper.Atrophy(pm, VirtueName.Honor, usedPoints);
pm.HonorActive = true;
pm.SendLocalizedMessage(1063235); // You embrace your honor
BuffInfo.AddBuff(
pm,
new BuffInfo(
BuffIcon.Honored,
1075649,
BuffInfo.Blank,
TimeSpan.FromSeconds(duration),
pm,
"You have embraced your honor",
true));
Timer.DelayCall(
TimeSpan.FromSeconds(duration),
m =>
{
m.HonorActive = false;
m.LastHonorUse = DateTime.UtcNow;
m.SendLocalizedMessage(1063236); // You no longer embrace your honor
},
pm);
}
private static void OnVirtueUsed(Mobile from)
{
if (from.Alive)
{
from.SendLocalizedMessage(1063160); // Target what you wish to honor.
from.Target = new InternalTarget();
}
}
private static int GetHonorDuration(PlayerMobile from)
{
switch (VirtueHelper.GetLevel(from, VirtueName.Honor))
{
case VirtueLevel.Seeker:
return 30;
case VirtueLevel.Follower:
return 90;
case VirtueLevel.Knight:
return 300;
default:
return 0;
}
}
private static void EmbraceHonor(PlayerMobile pm)
{
if (pm.HonorActive)
{
pm.SendLocalizedMessage(1063230); // You must wait awhile before you can embrace honor again.
return;
}
if (GetHonorDuration(pm) == 0)
{
pm.SendLocalizedMessage(1063234); // You do not have enough honor to do that
return;
}
var waitTime = DateTime.UtcNow - pm.LastHonorUse;
if (waitTime < UseDelay)
{
var remainingTime = UseDelay - waitTime;
var remainingMinutes = (int)Math.Ceiling(remainingTime.TotalMinutes);
pm.SendLocalizedMessage(
1063240,
remainingMinutes.ToString()); // You must wait ~1_HONOR_WAIT~ minutes before embracing honor again
return;
}
pm.SendGump(new HonorSelf(pm));
}
private static void Honor(PlayerMobile source, Mobile target)
{
var honorTarget = target as IHonorTarget;
var reg = (GuardedRegion)source.Region.GetRegion(typeof(GuardedRegion));
var map = source.Map;
if (honorTarget == null)
return;
if (honorTarget.ReceivedHonorContext != null)
{
if (honorTarget.ReceivedHonorContext.Source == source)
{
source.SendLocalizedMessage(
1115882); // You don't need to declare again. You are already under Honorable Combat with this target.
return;
}
if (honorTarget.ReceivedHonorContext.CheckDistance())
{
source.SendLocalizedMessage(1063233); // Somebody else is honoring this opponent
return;
}
}
if (target.Hits < target.HitsMax)
{
source.SendLocalizedMessage(1063166); // You cannot honor this monster because it is too damaged.
return;
}
var cret = target as BaseCreature;
if (target.Body.IsHuman && (cret == null || (!cret.AlwaysAttackable && !cret.AlwaysMurderer)))
{
if (reg == null || reg.IsDisabled())
{
//Allow honor on blue if Out of guardzone
}
else if (map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0)
{
//Allow honor on blue if in Fel
}
else
{
source.SendLocalizedMessage(1001018); // You cannot perform negative acts
return; //cannot honor in trammel town on blue
}
}
if (Core.ML && target is PlayerMobile)
{
source.SendLocalizedMessage(1075614); // You cannot honor other players.
return;
}
if (source.SentHonorContext != null)
source.SentHonorContext.Cancel();
new HonorContext(source, target);
source.Direction = source.GetDirectionTo(target);
source.SendLocalizedMessage(1115884); // You Started Honorable Combat!
if (!source.Mounted && !source.IsBodyMod)
source.Animate(32, 5, 1, true, true, 0);
BuffInfo.AddBuff(source, new BuffInfo(BuffIcon.Honored, 1075649, 1153815, String.Format("{0}", target.Name, true)));
BuffInfo.AddBuff(source, new BuffInfo(BuffIcon.Perfection, 1153786, 1151394, String.Format("0\t{0}", target.Name)));
}
private class InternalTarget : Target
{
public InternalTarget()
: base(12, false, TargetFlags.None)
{
CheckLOS = true;
}
protected override void OnTarget(Mobile from, object targeted)
{
var pm = from as PlayerMobile;
if (pm == null)
return;
if (targeted == pm)
{
EmbraceHonor(pm);
}
else if (targeted is Mobile)
Honor(pm, (Mobile)targeted);
}
protected override void OnTargetOutOfRange(Mobile from, object targeted)
{
from.SendLocalizedMessage(1063232); // You are too far away to honor your opponent
}
}
}
public class HonorContext
{
private readonly PlayerMobile m_Source;
private readonly Mobile m_Target;
private readonly Point3D m_InitialLocation;
private readonly Map m_InitialMap;
private readonly InternalTimer m_Timer;
private double m_HonorDamage;
private int m_TotalDamage;
private int m_Perfection;
private FirstHit m_FirstHit;
private bool m_Poisoned;
public HonorContext(PlayerMobile source, Mobile target)
{
m_Source = source;
m_Target = target;
m_FirstHit = FirstHit.NotDelivered;
m_Poisoned = false;
m_InitialLocation = source.Location;
m_InitialMap = source.Map;
source.SentHonorContext = this;
((IHonorTarget)target).ReceivedHonorContext = this;
m_Timer = new InternalTimer(this);
m_Timer.Start();
source.m_hontime = (DateTime.UtcNow + TimeSpan.FromMinutes(40));
Timer.DelayCall(
TimeSpan.FromMinutes(40),
m =>
{
if (m.m_hontime < DateTime.UtcNow && m.SentHonorContext != null)
{
Cancel();
}
},
source);
}
private enum FirstHit
{
NotDelivered,
Delivered,
Granted
}
public PlayerMobile Source { get { return m_Source; } }
public Mobile Target { get { return m_Target; } }
public int PerfectionDamageBonus { get { return m_Perfection; } }
public int PerfectionLuckBonus { get { return (m_Perfection * m_Perfection) / 10; } }
public void OnSourceDamaged(Mobile from, int amount)
{
if (from != m_Target)
return;
if (m_FirstHit == FirstHit.NotDelivered)
m_FirstHit = FirstHit.Granted;
}
public void OnTargetPoisoned()
{
m_Poisoned = true; // Set this flag for OnTargetDamaged which will be called next
}
public void OnTargetDamaged(Mobile from, int amount)
{
if (m_FirstHit == FirstHit.NotDelivered)
m_FirstHit = FirstHit.Delivered;
if (m_Poisoned)
{
m_HonorDamage += amount * 0.8;
m_Poisoned = false; // Reset the flag
return;
}
m_TotalDamage += amount;
if (from == m_Source)
{
if (m_Target.CanSee(m_Source) && m_Target.InLOS(m_Source) &&
(m_Source.InRange(m_Target, 1) || (m_Source.Location == m_InitialLocation && m_Source.Map == m_InitialMap)))
{
m_HonorDamage += amount;
}
else
{
m_HonorDamage += amount * 0.8;
}
}
else if (from is BaseCreature && ((BaseCreature)from).GetMaster() == m_Source)
{
m_HonorDamage += amount * 0.8;
}
}
public void OnTargetHit(Mobile from)
{
if (from != m_Source || m_Perfection == 100)
return;
var bushido = (int)from.Skills.Bushido.Value;
if (bushido < 50)
return;
var damagebonus = bushido / 10;
m_Perfection += damagebonus;
if (m_Perfection >= 100)
{
m_Perfection = 100;
m_Source.SendLocalizedMessage(1063254); // You have Achieved Perfection in inflicting damage to this opponent!
BuffInfo.AddBuff(
m_Target,
new BuffInfo(
BuffIcon.AchievePerfection,
1075651,
1075652,
TimeSpan.FromSeconds(5),
from,
String.Format("{0}\t{1}", m_Perfection, from.Name)));
}
else
{
m_Source.SendLocalizedMessage(1063255); // You gain in Perfection as you precisely strike your opponent.
BuffInfo.AddBuff(
from,
new BuffInfo(BuffIcon.Perfection, 1153786, 1151394, String.Format("{0}\t{1}", m_Target.Name, m_Perfection)));
}
}
public void OnTargetMissed(Mobile from)
{
BuffInfo.RemoveBuff(from, BuffIcon.Perfection);
if (from != m_Source || m_Perfection == 0)
return;
m_Perfection -= 25;
if (m_Perfection <= 0)
{
m_Perfection = 0;
m_Source.SendLocalizedMessage(1063256); // You have lost all Perfection in fighting this opponent.
}
else
{
m_Source.SendLocalizedMessage(1063257); // You have lost some Perfection in fighting this opponent.
}
}
public void OnSourceBeneficialAction(Mobile to)
{
if (to != m_Target)
return;
BuffInfo.RemoveBuff(m_Source, BuffIcon.Perfection);
if (m_Perfection >= 0)
{
m_Perfection = 0;
m_Source.SendLocalizedMessage(1063256); // You have lost all Perfection in fighting this opponent.
}
}
public void OnSourceKilled()
{ }
public void OnTargetKilled()
{
Cancel();
var targetFame = m_Target.Fame;
if (m_Perfection > 0)
{
var restore = Math.Min(m_Perfection * (targetFame + 5000) / 25000, 10);
m_Source.Hits += restore;
m_Source.Stam += restore;
m_Source.Mana += restore;
}
if (m_Source.Virtues.Honor > targetFame)
return;
var dGain = (targetFame / 100) * (m_HonorDamage / m_TotalDamage); //Initial honor gain is 100th of the monsters honor
if (m_HonorDamage == m_TotalDamage && m_FirstHit == FirstHit.Granted)
dGain = dGain * 1.5; //honor gain is increased alot more if the combat was fully honorable
else
dGain = dGain * 0.9;
var gain = Math.Min((int)dGain, 200);
if (gain < 1)
gain = 1; // Minimum gain of 1 honor when the honor is under the monsters fame
if (VirtueHelper.IsHighestPath(m_Source, VirtueName.Honor))
{
m_Source.SendLocalizedMessage(1063228); // You cannot gain more Honor.
return;
}
var gainedPath = false;
if (VirtueHelper.Award(m_Source, VirtueName.Honor, gain, ref gainedPath))
{
if (gainedPath)
m_Source.SendLocalizedMessage(1063226); // You have gained a path in Honor!
else
m_Source.SendLocalizedMessage(1063225); // You have gained in Honor.
}
}
public bool CheckDistance()
{
return true;
}
public void Cancel()
{
m_Source.SentHonorContext = null;
((IHonorTarget)m_Target).ReceivedHonorContext = null;
m_Timer.Stop();
BuffInfo.RemoveBuff(m_Source, BuffIcon.Perfection);
BuffInfo.RemoveBuff(m_Source, BuffIcon.Honored);
}
private class InternalTimer : Timer
{
private readonly HonorContext m_Context;
public InternalTimer(HonorContext context)
: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
{
m_Context = context;
}
protected override void OnTick()
{
m_Context.CheckDistance();
}
}
}
}